Update template to use pulseaudio for SWE extension
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
4792eb6959
commit
32a9b54f1a
@ -1,9 +1,9 @@
|
||||
#Compiles emscripten instance of this project for the web.
|
||||
#C++
|
||||
if [ -d "assets" ]; then
|
||||
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp") -o ${PROJECT_NAME}.html -I pixelGameEngine.h --preload-file ./assets
|
||||
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp") -o ${PROJECT_NAME}.html -I pixelGameEngine.h --preload-file ./assets
|
||||
else
|
||||
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp") -o ${PROJECT_NAME}.html -I pixelGameEngine.h
|
||||
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp") -o ${PROJECT_NAME}.html -I pixelGameEngine.h
|
||||
fi
|
||||
|
||||
cp buildtemplate.html ${PROJECT_NAME}.html
|
||||
@ -15,3 +15,4 @@ if [ "$1" == "headless" ]; then
|
||||
else
|
||||
emrun --serve_after_close ${PROJECT_NAME}.html
|
||||
fi
|
||||
|
||||
|
2
sig
2
sig
@ -3,7 +3,7 @@ export AUTO_UPDATE=true
|
||||
source utils/define.sh
|
||||
|
||||
define PROJECT_NAME "C++ProjectTemplate"
|
||||
define CUSTOM_PARAMS "-std=c++17 -lX11 -lGL -lpthread -lpng -lstdc++fs -lasound"
|
||||
define CUSTOM_PARAMS "-std=c++17 -lX11 -lGL -lpthread -lpng -lstdc++fs -lpulse -lpulse-simple"
|
||||
define LANGUAGE "C++"
|
||||
|
||||
source utils/main.sh
|
||||
|
Loading…
x
Reference in New Issue
Block a user