Update example slightly.

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent 0d6536b880
commit 2f2e57fd37
  1. BIN
      C++ProjectTemplate
  2. 15
      main.cpp

Binary file not shown.

@ -1,6 +1,8 @@
#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
using namespace std;
class Example : public olc::PixelGameEngine
{
public:
@ -12,16 +14,23 @@ public:
public:
bool OnUserCreate() override
{
SetPixelMode(olc::Pixel::ALPHA);
ConsoleCaptureStdOut(true);
// Called once at the start, so create things here
for (int x = 0; x < ScreenWidth(); x++)
for (int y = 0; y < ScreenHeight(); y++)
Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand()% 255));
for (int x=0;x<50;x++) {
for (int y=0;y<50;y++) {
Draw(x, y, olc::Pixel(255, 0, 0, 128));
}
}
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
// called once per frame
for (int x = 0; x < ScreenWidth(); x++)
for (int y = 0; y < ScreenHeight(); y++)
Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand()% 255));
return true;
}
};

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