Update example slightly.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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							| @ -1,6 +1,8 @@ | ||||
| #define OLC_PGE_APPLICATION | ||||
| #include "pixelGameEngine.h" | ||||
| 
 | ||||
| using namespace std; | ||||
| 
 | ||||
| class Example : public olc::PixelGameEngine | ||||
| { | ||||
| public: | ||||
| @ -12,16 +14,23 @@ public: | ||||
| public: | ||||
| 	bool OnUserCreate() override | ||||
| 	{ | ||||
| 		SetPixelMode(olc::Pixel::ALPHA); | ||||
| 		ConsoleCaptureStdOut(true); | ||||
| 		// Called once at the start, so create things here
 | ||||
| 		for (int x = 0; x < ScreenWidth(); x++) | ||||
| 			for (int y = 0; y < ScreenHeight(); y++) | ||||
| 				Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand()% 255));	 | ||||
| 		for (int x=0;x<50;x++) { | ||||
| 			for (int y=0;y<50;y++) { | ||||
| 				Draw(x, y, olc::Pixel(255, 0, 0, 128));	 | ||||
| 			} | ||||
| 		} | ||||
| 		return true; | ||||
| 	} | ||||
| 
 | ||||
| 	bool OnUserUpdate(float fElapsedTime) override | ||||
| 	{ | ||||
| 		// called once per frame
 | ||||
| 		for (int x = 0; x < ScreenWidth(); x++) | ||||
| 			for (int y = 0; y < ScreenHeight(); y++) | ||||
| 				Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand()% 255));	 | ||||
| 		return true; | ||||
| 	} | ||||
| }; | ||||
|  | ||||
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