Add +x commit flag to all shell scripts
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
882ccac3fb
commit
06a0ac20f5
@ -1,3 +1,5 @@
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build.sh
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build.sh
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commit.sh
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commit.sh
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lines.sh
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temp
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web.sh
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web.sh
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14
C++/scripts/lines.sh
Executable file
14
C++/scripts/lines.sh
Executable file
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#Returns the line counts of your project.
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#C++
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shopt -s extglob
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ls -1 @(*.h|*.cpp) > temp
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while read a; do
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if [ "$a" != "pixelGameEngine.h" ] && [ "$a" != "soundwaveEngine.h" ] && [ "$a" != "splash.h" ];
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then
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echo -e "$a\n" >> temp2
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fi
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done < temp
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wc -l $(cat temp2)
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rm temp
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rm temp2
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@ -1,3 +1,5 @@
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build.sh:530634457ea9041267c05d4ced95eee1 -
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build.sh:530634457ea9041267c05d4ced95eee1 -
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commit.sh:d03a46e721060c22ccb146e19d27e70a -
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commit.sh:d03a46e721060c22ccb146e19d27e70a -
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lines.sh:3b907786f7fc9204025993016c9080de -
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temp:d41d8cd98f00b204e9800998ecf8427e -
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web.sh:3dcc2fe7e036359eedd257a864e9a1e1 -
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web.sh:3dcc2fe7e036359eedd257a864e9a1e1 -
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0
C++/scripts/temp
Normal file
0
C++/scripts/temp
Normal file
Binary file not shown.
48
main.cpp
48
main.cpp
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#include "Map.h"
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#define OLC_PGE_APPLICATION
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#include "Player.h"
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#include "pixelGameEngine.h"
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int main() {
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class Example : public olc::PixelGameEngine
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Map newMap;
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{
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Player newPlayer;
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public:
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newMap.p = &newPlayer;
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Example()
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newMap.test();
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{
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newPlayer.map = &newMap;
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sAppName = "Example";
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newPlayer.test();
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}
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newPlayer.map->test();
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public:
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newMap.p->test();
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bool OnUserCreate() override
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}
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{
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// Called once at the start, so create things here
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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ConsoleShow(olc::ESCAPE,false);
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// called once per frame
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for (int x = 0; x < ScreenWidth(); x++)
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for (int y = 0; y < ScreenHeight(); y++)
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Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand()% 255));
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return true;
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}
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};
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int main()
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{
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Example demo;
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if (demo.Construct(256, 240, 4, 4))
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demo.Start();
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return 0;
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}
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