Add +x commit flag to all shell scripts

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent 882ccac3fb
commit 06a0ac20f5
  1. 2
      C++/scripts/filelist
  2. 14
      C++/scripts/lines.sh
  3. 2
      C++/scripts/md5
  4. 0
      C++/scripts/temp
  5. BIN
      C++ProjectTemplate
  6. 50
      main.cpp

@ -1,3 +1,5 @@
build.sh build.sh
commit.sh commit.sh
lines.sh
temp
web.sh web.sh

@ -0,0 +1,14 @@
#Returns the line counts of your project.
#C++
shopt -s extglob
ls -1 @(*.h|*.cpp) > temp
while read a; do
if [ "$a" != "pixelGameEngine.h" ] && [ "$a" != "soundwaveEngine.h" ] && [ "$a" != "splash.h" ];
then
echo -e "$a\n" >> temp2
fi
done < temp
wc -l $(cat temp2)
rm temp
rm temp2

@ -1,3 +1,5 @@
build.sh:530634457ea9041267c05d4ced95eee1 - build.sh:530634457ea9041267c05d4ced95eee1 -
commit.sh:d03a46e721060c22ccb146e19d27e70a - commit.sh:d03a46e721060c22ccb146e19d27e70a -
lines.sh:3b907786f7fc9204025993016c9080de -
temp:d41d8cd98f00b204e9800998ecf8427e -
web.sh:3dcc2fe7e036359eedd257a864e9a1e1 - web.sh:3dcc2fe7e036359eedd257a864e9a1e1 -

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@ -1,14 +1,38 @@
#include "Map.h" #define OLC_PGE_APPLICATION
#include "Player.h" #include "pixelGameEngine.h"
int main() { class Example : public olc::PixelGameEngine
Map newMap; {
Player newPlayer; public:
newMap.p = &newPlayer; Example()
newMap.test(); {
newPlayer.map = &newMap; sAppName = "Example";
newPlayer.test(); }
newPlayer.map->test(); public:
newMap.p->test(); bool OnUserCreate() override
{
// Called once at the start, so create things here
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
ConsoleShow(olc::ESCAPE,false);
// called once per frame
for (int x = 0; x < ScreenWidth(); x++)
for (int y = 0; y < ScreenHeight(); y++)
Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand()% 255));
return true;
}
};
int main()
{
Example demo;
if (demo.Construct(256, 240, 4, 4))
demo.Start();
return 0;
} }
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