A repository that sets up a C++ Project with the olcPixelGameEngine already loaded.
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#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
using namespace std;
class Example : public olc::PixelGameEngine
{
public:
Example()
{
sAppName = "Example";
}
public:
bool OnUserCreate() override
{
SetPixelMode(olc::Pixel::ALPHA);
ConsoleCaptureStdOut(true);
// Called once at the start, so create things here
for (int x = 0; x < ScreenWidth(); x++)
for (int y = 0; y < ScreenHeight(); y++)
Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand()% 255));
for (int x=0;x<50;x++) {
for (int y=0;y<50;y++) {
Draw(x, y, olc::Pixel(255, 0, 0, 128));
}
}
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
// called once per frame
return true;
}
};
int main()
{
Example demo;
if (demo.Construct(256, 240, 4, 4))
demo.Start();
return 0;
}