A repository that sets up a C++ Project with the olcPixelGameEngine already loaded.
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#Compiles emscripten instance of this project for the web.
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#C++
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if [ -d "assets" ]; then
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em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp") -o ${PROJECT_NAME}.html -I pixelGameEngine.h --preload-file ./assets
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else
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em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp") -o ${PROJECT_NAME}.html -I pixelGameEngine.h
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fi
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cp buildtemplate.html ${PROJECT_NAME}.html
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sed -i "s/_REPLACEME_/$PROJECT_NAME.js/" ${PROJECT_NAME}.html
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if [ "$1" == "headless" ]; then
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echo "Running as headless web server"
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emrun --no_browser ${PROJECT_NAME}.html
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else
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emrun --serve_after_close ${PROJECT_NAME}.html
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fi
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