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#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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using namespace olc;
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class BoxBorder : public olc::PixelGameEngine
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{
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public:
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BoxBorder()
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{
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sAppName = "Box Border";
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}
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public:
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Decal*box;
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void DrawBorderBox(const vd2d&pos,const vd2d&size,const vd2d&borderScale={1,1}) {
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vd2d scaledCorner={13*(float)borderScale.x,13*(float)borderScale.y};
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DrawPartialDecal(pos,scaledCorner,box,{0,0},{13,13}); //Upper-Left Corner
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vd2d ULOffset={13*(float)borderScale.x,0};
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DrawPartialDecal(pos+ULOffset,{(float)size.x-26*(float)borderScale.x,13*(float)borderScale.y},box,{13,0},{91,13}); //Top
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vd2d UROffset={size.x-13*(float)borderScale.x,0};
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DrawPartialDecal(pos+UROffset,scaledCorner,box,{104,0},{13,13}); //Upper-Right Corner
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vd2d ULBottomOffset={0,13*(float)borderScale.y};
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DrawPartialDecal(pos+ULBottomOffset,{13*(float)borderScale.x,(float)size.y-25*(float)borderScale.y},box,{0,13},{13,73});//Left
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vd2d BLOffset={0,size.y-13*(float)borderScale.y};
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DrawPartialDecal(pos+BLOffset,scaledCorner,box,{0,86},{13,13}); //Bottom-Left Corner
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vd2d BLLeftOffset={13*(float)borderScale.x,size.y-(13+0.05)*(float)borderScale.y};
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DrawPartialDecal(pos+BLLeftOffset,{(float)size.x-26*(float)borderScale.x,13*(float)borderScale.y},box,{13,86},{91,13}); //Bottom
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vd2d BROffset={size.x-13*(float)borderScale.x,size.y-13*(float)borderScale.y};
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DrawPartialDecal(pos+BROffset,scaledCorner,box,{104,86},{13,13}); //Bottom-Right Corner
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vd2d TROffset={size.x-13*(float)borderScale.x,13*(float)borderScale.y};
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DrawPartialDecal(pos+TROffset,{13*(float)borderScale.x,(float)size.y-25*(float)borderScale.y},box,{104,13},{13,73});//Right
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}
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bool OnUserCreate() override
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{
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box = new Decal(new Sprite("border.png"),false,true);
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return true;
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}
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vd2d borderSize={1,1};
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bool OnUserUpdate(float fElapsedTime) override
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{
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if (GetMouseWheel()>0) {
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borderSize.x+=0.1;
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borderSize.y+=0.1;
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} else
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if (GetMouseWheel()<0) {
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borderSize.x-=0.1;
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borderSize.y-=0.1;
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}
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vd2d boxPos={24,24};
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vd2d boxSize=GetMousePos()-boxPos;
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FillRectDecal(boxPos,boxSize,GREY);
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DrawBorderBox(boxPos,boxSize,borderSize);
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return true;
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}
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};
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int main()
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{
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BoxBorder demo;
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if (demo.Construct(256, 240, 4, 4))
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demo.Start();
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return 0;
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}
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