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CHIP8Emulator/main.cpp

187 lines
3.5 KiB

2 years ago
#include "pixelGameEngine.h"
#include "Polygon.h"
#include <stack>
#include <bitset>
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using namespace olc;
#define WIDTH 640
#define HEIGHT 480
class Chip8Emulator : public olc::PixelGameEngine
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{
public:
Chip8Emulator()
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{
sAppName = "CHIP-8!";
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}
public:
std::array<uint8_t,4096>memory={
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
//Font starts at 0x50
0xF0,0x90,0x90,0x90,0xF0, // 0
0x20,0x60,0x20,0x20,0x70, // 1
0xF0,0x10,0xF0,0x80,0xF0, // 2
0xF0,0x10,0xF0,0x10,0xF0, // 3
0x90,0x90,0xF0,0x10,0x10, // 4
0xF0,0x80,0xF0,0x10,0xF0, // 5
0xF0,0x80,0xF0,0x90,0xF0, // 6
0xF0,0x10,0x20,0x40,0x40, // 7
0xF0,0x90,0xF0,0x90,0xF0, // 8
0xF0,0x90,0xF0,0x10,0xF0, // 9
0xF0,0x90,0xF0,0x90,0x90, // A
0xE0,0x90,0xE0,0x90,0xE0, // B
0xF0,0x80,0x80,0x80,0xF0, // C
0xE0,0x90,0x90,0x90,0xE0, // D
0xF0,0x80,0xF0,0x80,0xF0, // E
0xF0,0x80,0xF0,0x80,0x80 // F
};
std::array<bool,2048>display;
std::stack<uint8_t>stack;
float pulse=0;
uint8_t delay_timer,sound_timer;
uint16_t pc=0x200;
uint16_t index; //One 16-bit index register called “I” which is used to point at locations in memory
std::array<uint8_t,16>reg;
std::string Display8(int number){
std::bitset<8>numb(number);
return numb.to_string();
}
std::string Display16(int number){
std::bitset<16>numb(number);
return numb.to_string();
}
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bool OnUserCreate() override
{
memory[0x200]=0x60;
memory[0x201]=0x0A;
memory[0x202]=0x70;
memory[0x203]=0x04;
memory[0x204]=0x12;
memory[0x205]=0x00;
//0x200 program start
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return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
pulse+=fElapsedTime;
if (pulse>=1/60.f){
if (delay_timer>0){
delay_timer--;
}
if (sound_timer>0){
sound_timer--;
}
pulse-=1/60.f;
for (int i=0;i<10;i++){
//FETCH
uint16_t opcode = memory[pc]<<8|memory[pc+1];
pc+=2;
//DECODE
uint8_t nibble1 = opcode>>12;
uint8_t X = opcode>>8&0xF;
uint8_t Y = opcode>>4&0xF;
uint8_t N = opcode&0xF;
uint8_t NN = opcode&0x00FF;
uint16_t NNN = opcode&0x0FFF;
std::cout<<"Opcode 0x"<<std::hex<<opcode<<std::dec<<": "<<Display8(nibble1)<<", "<<Display8(X)<<"/"<<Display8(Y)<<"/"<<Display8(N)<<"/"<<Display8(NN)<<"/"<<Display16(NNN)<<std::endl;
switch(nibble1){
case 0x0:{
switch (NNN){
case 0x0E0:{ //Clear screen.
for (int i=0;i<display.size();i++){
display[i]=0;
}
}break;
}
}break;
case 0x1:{ //Jump.
pc=NNN;
}break;
case 0x2:{
}break;
case 0x3:{
}break;
case 0x4:{
}break;
case 0x5:{
}break;
case 0x6:{ //Set the register X to NN.
reg[X]=NN;
std::cout<<(int)reg[X]<<std::endl;
}break;
case 0x7:{ //Add w/no carry
reg[X]+=NN;
std::cout<<(int)reg[X]<<std::endl;
}break;
case 0x8:{
}break;
case 0x9:{
}break;
case 0xA:{
}break;
case 0xB:{
}break;
case 0xC:{
}break;
case 0xD:{
}break;
case 0xE:{
}break;
case 0xF:{
}break;
}
}
Clear(VERY_DARK_BLUE);
for (int x=0;x<ScreenWidth();x++){
for (int y=0;y<ScreenHeight();y++){
Draw({x,y},display[y*ScreenWidth()+x]?WHITE:BLACK);
}
}
}
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return true;
}
bool OnUserDestroy()override{
return true;
}
};
int main()
{
Chip8Emulator demo;
if (demo.Construct(64, 32, 10, 10))
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demo.Start();
return 0;
}