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61 lines
1.3 KiB
61 lines
1.3 KiB
gpu_set_zwriteenable(true);
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gpu_set_ztestenable(true);
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gpu_set_alphatestenable(true)
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layer_force_draw_depth(false, 0);
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global.PLAYFIELD_WIDTH=1024
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global.PLAYFIELD_HEIGHT=768
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TOP_LANE_WIDTH=96
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BOTTOM_LANE_WIDTH=96
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TOP_LANE_Y = global.PLAYFIELD_HEIGHT/2-3600
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BOTTOM_LANE_Y = global.PLAYFIELD_HEIGHT/2+360
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LANE_COUNT=7
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DARKNESS_TIMER=0
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DARKNESS_COUNT=150
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MAX_DARKNESS=0.6
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NOTE_SPACING=4.5
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STEP_COUNTER=0
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/*lane0 = ds_list_create();
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lane1 = ds_list_create();
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lane2 = ds_list_create();
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lane3 = ds_list_create();
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lane4 = ds_list_create();
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lane5 = ds_list_create();
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lane6 = ds_list_create();*/
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PREVIOUS_Y=0
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/*for (i=1;i<30;i+=1) {
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ds_list_add(lane0,140*i)
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}
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for (i=1;i<30;i+=1) {
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ds_list_add(lane1,210*i)
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}*/
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camera = camera_create();
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projmat = matrix_build_projection_perspective_fov(-60 , -view_get_wport(1)/view_get_hport(1), 32, 32000);
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camera_set_proj_mat(camera, projmat);
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view_set_camera(1,camera);
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camera_set_update_script(view_camera[1], camera_update);
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initialize_billboard_vert()
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global.playing_id = audio_play_sound(global.music_selection,100,false)
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LAST_BEAT = 0
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BEATS_PER_SECOND = global.music_bpm/60
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TIME_BETWEEN_BEAT = 1/BEATS_PER_SECOND
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FLICKER_TIME = 0
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FLICKER_OFFSET = 0.5 //Amount of time in seconds to offset the flicker. Set with END key in EDIT MODE.
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LAST_BEAT += FLICKER_OFFSET
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saveactions = "F3 - Save new data."
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debugtxt = "" |