diff --git a/GameMakerStudio2/Bandori/objects/background_field/Create_0.gml b/GameMakerStudio2/Bandori/objects/background_field/Create_0.gml index 643342f..fc39114 100644 --- a/GameMakerStudio2/Bandori/objects/background_field/Create_0.gml +++ b/GameMakerStudio2/Bandori/objects/background_field/Create_0.gml @@ -19,23 +19,23 @@ MAX_DARKNESS=0.6 NOTE_SPACING=4.5 STEP_COUNTER=0 -lane0 = ds_list_create(); +/*lane0 = ds_list_create(); lane1 = ds_list_create(); lane2 = ds_list_create(); lane3 = ds_list_create(); lane4 = ds_list_create(); lane5 = ds_list_create(); -lane6 = ds_list_create(); +lane6 = ds_list_create();*/ PREVIOUS_Y=0 -for (i=1;i<30;i+=1) { +/*for (i=1;i<30;i+=1) { ds_list_add(lane0,140*i) } for (i=1;i<30;i+=1) { ds_list_add(lane1,210*i) -} +}*/ camera = camera_create(); diff --git a/GameMakerStudio2/Bandori/objects/background_field/Draw_0.gml b/GameMakerStudio2/Bandori/objects/background_field/Draw_0.gml index dc10928..b8c05de 100644 --- a/GameMakerStudio2/Bandori/objects/background_field/Draw_0.gml +++ b/GameMakerStudio2/Bandori/objects/background_field/Draw_0.gml @@ -4,7 +4,7 @@ for (i=-LANE_COUNT/2;i<=LANE_COUNT/2;i+=1) draw_line(global.PLAYFIELD_WIDTH/2-TOP_LANE_WIDTH*i,TOP_LANE_Y,global.PLAYFIELD_WIDTH/2-BOTTOM_LANE_WIDTH*i,BOTTOM_LANE_Y) } -lane=-3 +/*lane=-3 for (i=0;i