Add in new status messages, minor message fixes. Reduce time to fall
asleep.
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@ -32,6 +32,8 @@ public class BandoriBot extends ListenerAdapter{
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"Making Choco Cornets w/Rimi",
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"Making Choco Cornets w/Rimi",
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"Hanging out w/<CHARACTER>",
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"Hanging out w/<CHARACTER>",
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"Guitar Practice",
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"Guitar Practice",
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"Practice w/The Band",
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"Band Rehearsal",
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"Fuwa-Fuwa Time (again)",
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"Fuwa-Fuwa Time (again)",
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"Multi-Live w/4* Aya",
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"Multi-Live w/4* Aya",
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"Gazing at the stars",
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"Gazing at the stars",
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@ -46,6 +48,7 @@ public class BandoriBot extends ListenerAdapter{
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"Having a picnic at Kokoro's Mansion",
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"Having a picnic at Kokoro's Mansion",
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"Trying to make Arisa smile",
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"Trying to make Arisa smile",
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"Shopping at the mall w/<CHARACTER>",
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"Shopping at the mall w/<CHARACTER>",
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"Shopping",
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"a Heart-pounding Song",
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"a Heart-pounding Song",
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"Dokidoki SING OUT!"
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"Dokidoki SING OUT!"
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};
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};
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@ -59,10 +62,11 @@ public class BandoriBot extends ListenerAdapter{
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"Yelled at"
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"Yelled at"
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};
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};
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public static String[] popipaList = new String[]{
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public static String[] popipaList = new String[]{
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"Tae",
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"w/Tae",
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"Rimi",
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"w/Rimi",
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"Saaya",
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"w/Saaya",
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"Arisa",
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"w/Arisa",
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"w/Poppin' Party",
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};
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};
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public static String[] characterList = new String[]{
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public static String[] characterList = new String[]{
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@ -105,15 +109,15 @@ public class BandoriBot extends ListenerAdapter{
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}
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}
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while (true) {
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while (true) {
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noMessageTimer++;
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noMessageTimer++;
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if (noMessageTimer>7200) {
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if (noMessageTimer>3600) {
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if (noMessageTimer>12600) {
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if (noMessageTimer>9000) {
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currentEvent = "Dreaming about stars";
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currentEvent = "Dreaming about stars";
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if (currentEventTimer==0) {
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if (currentEventTimer==0) {
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bot.getPresence().setGame(Game.of(GameType.DEFAULT,currentEvent));
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bot.getPresence().setGame(Game.of(GameType.DEFAULT,currentEvent));
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}
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}
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currentEventTimer = 300;
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currentEventTimer = 300;
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} else
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} else
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if (noMessageTimer>9000) {
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if (noMessageTimer>7200) {
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currentEvent = "Sleeping";
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currentEvent = "Sleeping";
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if (currentEventTimer==0) {
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if (currentEventTimer==0) {
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bot.getPresence().setGame(Game.of(GameType.DEFAULT,currentEvent));
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bot.getPresence().setGame(Game.of(GameType.DEFAULT,currentEvent));
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