Setup project variables
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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sig
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sig
@ -1,6 +1,6 @@
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source utils/define.sh
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define PROJECT_NAME "JavaProjectTemplate"
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define PROJECT_NAME "ArcadeScreenshotHandler"
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define PROJECT_DIR "src/sig"
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define MAIN_CLASS "sig.${PROJECT_NAME}"
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define OUT_DIR "bin"
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@ -3,7 +3,7 @@ package sig;
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import javax.swing.JFrame;
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import sig.engine.Panel;
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public class JavaProjectTemplate {
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public class ArcadeScreenshotHandler {
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public static final String PROGRAM_NAME="Sig's Java Project Template";
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public static void main(String[] args) {
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JFrame f = new JFrame(PROGRAM_NAME);
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@ -12,7 +12,7 @@ import java.util.List;
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import javax.swing.JFrame;
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import javax.swing.JPanel;
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import sig.JavaProjectTemplate;
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import sig.ArcadeScreenshotHandler;
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public class Panel extends JPanel implements Runnable {
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JFrame window;
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@ -80,7 +80,7 @@ public class Panel extends JPanel implements Runnable {
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if (window!=null&&System.currentTimeMillis()-lastSecond>=1000) {
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window.setTitle(JavaProjectTemplate.PROGRAM_NAME+" - FPS: "+(frameCount-lastFrameCount));
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window.setTitle(ArcadeScreenshotHandler.PROGRAM_NAME+" - FPS: "+(frameCount-lastFrameCount));
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lastFrameCount=frameCount;
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lastSecond=System.currentTimeMillis();
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}
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