parent
7c2b9e6f52
commit
d83b1cf9ad
@ -0,0 +1,138 @@ |
|||||||
|
<?xml version="1.0" encoding="utf-8"?> |
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
||||||
|
<ItemGroup Label="ProjectConfigurations"> |
||||||
|
<ProjectConfiguration Include="Debug|Win32"> |
||||||
|
<Configuration>Debug</Configuration> |
||||||
|
<Platform>Win32</Platform> |
||||||
|
</ProjectConfiguration> |
||||||
|
<ProjectConfiguration Include="Release|Win32"> |
||||||
|
<Configuration>Release</Configuration> |
||||||
|
<Platform>Win32</Platform> |
||||||
|
</ProjectConfiguration> |
||||||
|
<ProjectConfiguration Include="Debug|x64"> |
||||||
|
<Configuration>Debug</Configuration> |
||||||
|
<Platform>x64</Platform> |
||||||
|
</ProjectConfiguration> |
||||||
|
<ProjectConfiguration Include="Release|x64"> |
||||||
|
<Configuration>Release</Configuration> |
||||||
|
<Platform>x64</Platform> |
||||||
|
</ProjectConfiguration> |
||||||
|
</ItemGroup> |
||||||
|
<PropertyGroup Label="Globals"> |
||||||
|
<VCProjectVersion>16.0</VCProjectVersion> |
||||||
|
<Keyword>Win32Proj</Keyword> |
||||||
|
<ProjectGuid>{88a141d8-466c-4157-bbe9-403b26e8c218}</ProjectGuid> |
||||||
|
<RootNamespace>Day_1</RootNamespace> |
||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> |
||||||
|
</PropertyGroup> |
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> |
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> |
||||||
|
<ConfigurationType>Application</ConfigurationType> |
||||||
|
<UseDebugLibraries>true</UseDebugLibraries> |
||||||
|
<PlatformToolset>v143</PlatformToolset> |
||||||
|
<CharacterSet>Unicode</CharacterSet> |
||||||
|
</PropertyGroup> |
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> |
||||||
|
<ConfigurationType>Application</ConfigurationType> |
||||||
|
<UseDebugLibraries>false</UseDebugLibraries> |
||||||
|
<PlatformToolset>v143</PlatformToolset> |
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization> |
||||||
|
<CharacterSet>Unicode</CharacterSet> |
||||||
|
</PropertyGroup> |
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> |
||||||
|
<ConfigurationType>Application</ConfigurationType> |
||||||
|
<UseDebugLibraries>true</UseDebugLibraries> |
||||||
|
<PlatformToolset>v143</PlatformToolset> |
||||||
|
<CharacterSet>Unicode</CharacterSet> |
||||||
|
</PropertyGroup> |
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> |
||||||
|
<ConfigurationType>Application</ConfigurationType> |
||||||
|
<UseDebugLibraries>false</UseDebugLibraries> |
||||||
|
<PlatformToolset>v143</PlatformToolset> |
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization> |
||||||
|
<CharacterSet>Unicode</CharacterSet> |
||||||
|
</PropertyGroup> |
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> |
||||||
|
<ImportGroup Label="ExtensionSettings"> |
||||||
|
</ImportGroup> |
||||||
|
<ImportGroup Label="Shared"> |
||||||
|
</ImportGroup> |
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
||||||
|
</ImportGroup> |
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
||||||
|
</ImportGroup> |
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
||||||
|
</ImportGroup> |
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
||||||
|
</ImportGroup> |
||||||
|
<PropertyGroup Label="UserMacros" /> |
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
||||||
|
<ClCompile> |
||||||
|
<WarningLevel>Level3</WarningLevel> |
||||||
|
<SDLCheck>true</SDLCheck> |
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
||||||
|
<ConformanceMode>true</ConformanceMode> |
||||||
|
</ClCompile> |
||||||
|
<Link> |
||||||
|
<SubSystem>Console</SubSystem> |
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation> |
||||||
|
</Link> |
||||||
|
</ItemDefinitionGroup> |
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
||||||
|
<ClCompile> |
||||||
|
<WarningLevel>Level3</WarningLevel> |
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking> |
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions> |
||||||
|
<SDLCheck>true</SDLCheck> |
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
||||||
|
<ConformanceMode>true</ConformanceMode> |
||||||
|
</ClCompile> |
||||||
|
<Link> |
||||||
|
<SubSystem>Console</SubSystem> |
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding> |
||||||
|
<OptimizeReferences>true</OptimizeReferences> |
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation> |
||||||
|
</Link> |
||||||
|
</ItemDefinitionGroup> |
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
||||||
|
<ClCompile> |
||||||
|
<WarningLevel>Level3</WarningLevel> |
||||||
|
<SDLCheck>true</SDLCheck> |
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
||||||
|
<ConformanceMode>true</ConformanceMode> |
||||||
|
</ClCompile> |
||||||
|
<Link> |
||||||
|
<SubSystem>Console</SubSystem> |
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation> |
||||||
|
</Link> |
||||||
|
</ItemDefinitionGroup> |
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
||||||
|
<ClCompile> |
||||||
|
<WarningLevel>Level3</WarningLevel> |
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking> |
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions> |
||||||
|
<SDLCheck>true</SDLCheck> |
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
||||||
|
<ConformanceMode>true</ConformanceMode> |
||||||
|
</ClCompile> |
||||||
|
<Link> |
||||||
|
<SubSystem>Console</SubSystem> |
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding> |
||||||
|
<OptimizeReferences>true</OptimizeReferences> |
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation> |
||||||
|
</Link> |
||||||
|
</ItemDefinitionGroup> |
||||||
|
<ItemGroup> |
||||||
|
<ClInclude Include="olcPixelGameEngine.h" /> |
||||||
|
</ItemGroup> |
||||||
|
<ItemGroup> |
||||||
|
<ClCompile Include="main.cpp" /> |
||||||
|
</ItemGroup> |
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |
||||||
|
<ImportGroup Label="ExtensionTargets"> |
||||||
|
</ImportGroup> |
||||||
|
</Project> |
@ -0,0 +1,2 @@ |
|||||||
|
Hello World! |
||||||
|
Hello AoC! |
@ -0,0 +1,6 @@ |
|||||||
|
vdjisajvoid |
||||||
|
efwjqiijo |
||||||
|
|
||||||
|
dfsajvdsi |
||||||
|
|
||||||
|
wrqjoioij |
@ -0,0 +1,91 @@ |
|||||||
|
#pragma region Hidden Setup Stuff |
||||||
|
#define OLC_PGE_APPLICATION |
||||||
|
#include "olcPixelGameEngine.h" |
||||||
|
|
||||||
|
using namespace olc; |
||||||
|
|
||||||
|
enum Run{ |
||||||
|
FILE1, |
||||||
|
FILE2 |
||||||
|
}; |
||||||
|
|
||||||
|
// Override base class with your custom functionality
|
||||||
|
class AoC2023 : public olc::PixelGameEngine |
||||||
|
{ |
||||||
|
std::vector<std::string>lines; |
||||||
|
bool waitForRender=false; |
||||||
|
|
||||||
|
void wait(int pauseMs=0){ |
||||||
|
waitForRender=true; |
||||||
|
while(waitForRender); |
||||||
|
std::this_thread::sleep_for(std::chrono::milliseconds(pauseMs)); |
||||||
|
} |
||||||
|
|
||||||
|
#pragma endregion |
||||||
|
|
||||||
|
const int DAY = 1; |
||||||
|
Run runInput=FILE1; |
||||||
|
|
||||||
|
void doStuff(){ |
||||||
|
while(true){ //lines is accessible as a global.
|
||||||
|
for(std::string&line:lines){ |
||||||
|
|
||||||
|
} |
||||||
|
|
||||||
|
wait(0); //Wait for 0ms and render the screen (calls draw())
|
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
void draw(){ //Only use Sprites! If using decals, you must reference global variables!
|
||||||
|
Clear(BLACK); |
||||||
|
int count=0; |
||||||
|
for(std::string&line:lines){ |
||||||
|
DrawString({0,count*32},line,WHITE,4); |
||||||
|
count++; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
#pragma region Hidden Engine Stuff |
||||||
|
public: |
||||||
|
AoC2023() |
||||||
|
{ |
||||||
|
// Name your application
|
||||||
|
std::string fileName="day"+std::to_string(DAY)+"_1.txt"; |
||||||
|
if(runInput==FILE2){fileName="day"+std::to_string(DAY)+"_2.txt";} |
||||||
|
std::ifstream file(fileName); |
||||||
|
while(file.good()){ |
||||||
|
std::string line; |
||||||
|
std::getline(file,line); |
||||||
|
lines.push_back(line); |
||||||
|
} |
||||||
|
|
||||||
|
sAppName = "Advent of Code 2023 - Day "+std::to_string(DAY); |
||||||
|
} |
||||||
|
|
||||||
|
public: |
||||||
|
bool OnUserCreate() override |
||||||
|
{ |
||||||
|
|
||||||
|
return true; |
||||||
|
} |
||||||
|
|
||||||
|
bool OnUserUpdate(float fElapsedTime) override |
||||||
|
{ |
||||||
|
static std::thread aocSolver(&AoC2023::doStuff,this); |
||||||
|
|
||||||
|
if(waitForRender){ |
||||||
|
draw(); |
||||||
|
waitForRender=false; |
||||||
|
} |
||||||
|
return true; |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
int main() |
||||||
|
{ |
||||||
|
AoC2023 game; |
||||||
|
if (game.Construct(640, 480, 2, 2)) |
||||||
|
game.Start(); |
||||||
|
return 0; |
||||||
|
} |
||||||
|
#pragma endregion |
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,2 @@ |
|||||||
|
Hello World! |
||||||
|
Hello AoC! |
@ -0,0 +1,6 @@ |
|||||||
|
vdjisajvoid |
||||||
|
efwjqiijo |
||||||
|
|
||||||
|
dfsajvdsi |
||||||
|
|
||||||
|
wrqjoioij |
@ -0,0 +1,139 @@ |
|||||||
|
<?xml version="1.0" encoding="utf-8"?> |
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
||||||
|
<ItemGroup Label="ProjectConfigurations"> |
||||||
|
<ProjectConfiguration Include="Debug|Win32"> |
||||||
|
<Configuration>Debug</Configuration> |
||||||
|
<Platform>Win32</Platform> |
||||||
|
</ProjectConfiguration> |
||||||
|
<ProjectConfiguration Include="Release|Win32"> |
||||||
|
<Configuration>Release</Configuration> |
||||||
|
<Platform>Win32</Platform> |
||||||
|
</ProjectConfiguration> |
||||||
|
<ProjectConfiguration Include="Debug|x64"> |
||||||
|
<Configuration>Debug</Configuration> |
||||||
|
<Platform>x64</Platform> |
||||||
|
</ProjectConfiguration> |
||||||
|
<ProjectConfiguration Include="Release|x64"> |
||||||
|
<Configuration>Release</Configuration> |
||||||
|
<Platform>x64</Platform> |
||||||
|
</ProjectConfiguration> |
||||||
|
</ItemGroup> |
||||||
|
<PropertyGroup Label="Globals"> |
||||||
|
<VCProjectVersion>16.0</VCProjectVersion> |
||||||
|
<Keyword>Win32Proj</Keyword> |
||||||
|
<ProjectGuid>{dabffc63-7996-4734-aa2b-6fc8397a0390}</ProjectGuid> |
||||||
|
<RootNamespace>Project3</RootNamespace> |
||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> |
||||||
|
<ProjectName>AoC Template</ProjectName> |
||||||
|
</PropertyGroup> |
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> |
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> |
||||||
|
<ConfigurationType>Application</ConfigurationType> |
||||||
|
<UseDebugLibraries>true</UseDebugLibraries> |
||||||
|
<PlatformToolset>v143</PlatformToolset> |
||||||
|
<CharacterSet>Unicode</CharacterSet> |
||||||
|
</PropertyGroup> |
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> |
||||||
|
<ConfigurationType>Application</ConfigurationType> |
||||||
|
<UseDebugLibraries>false</UseDebugLibraries> |
||||||
|
<PlatformToolset>v143</PlatformToolset> |
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization> |
||||||
|
<CharacterSet>Unicode</CharacterSet> |
||||||
|
</PropertyGroup> |
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> |
||||||
|
<ConfigurationType>Application</ConfigurationType> |
||||||
|
<UseDebugLibraries>true</UseDebugLibraries> |
||||||
|
<PlatformToolset>v143</PlatformToolset> |
||||||
|
<CharacterSet>Unicode</CharacterSet> |
||||||
|
</PropertyGroup> |
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> |
||||||
|
<ConfigurationType>Application</ConfigurationType> |
||||||
|
<UseDebugLibraries>false</UseDebugLibraries> |
||||||
|
<PlatformToolset>v143</PlatformToolset> |
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization> |
||||||
|
<CharacterSet>Unicode</CharacterSet> |
||||||
|
</PropertyGroup> |
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> |
||||||
|
<ImportGroup Label="ExtensionSettings"> |
||||||
|
</ImportGroup> |
||||||
|
<ImportGroup Label="Shared"> |
||||||
|
</ImportGroup> |
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
||||||
|
</ImportGroup> |
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
||||||
|
</ImportGroup> |
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
||||||
|
</ImportGroup> |
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
||||||
|
</ImportGroup> |
||||||
|
<PropertyGroup Label="UserMacros" /> |
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
||||||
|
<ClCompile> |
||||||
|
<WarningLevel>Level3</WarningLevel> |
||||||
|
<SDLCheck>true</SDLCheck> |
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
||||||
|
<ConformanceMode>true</ConformanceMode> |
||||||
|
</ClCompile> |
||||||
|
<Link> |
||||||
|
<SubSystem>Console</SubSystem> |
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation> |
||||||
|
</Link> |
||||||
|
</ItemDefinitionGroup> |
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
||||||
|
<ClCompile> |
||||||
|
<WarningLevel>Level3</WarningLevel> |
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking> |
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions> |
||||||
|
<SDLCheck>true</SDLCheck> |
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
||||||
|
<ConformanceMode>true</ConformanceMode> |
||||||
|
</ClCompile> |
||||||
|
<Link> |
||||||
|
<SubSystem>Console</SubSystem> |
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding> |
||||||
|
<OptimizeReferences>true</OptimizeReferences> |
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation> |
||||||
|
</Link> |
||||||
|
</ItemDefinitionGroup> |
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
||||||
|
<ClCompile> |
||||||
|
<WarningLevel>Level3</WarningLevel> |
||||||
|
<SDLCheck>true</SDLCheck> |
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
||||||
|
<ConformanceMode>true</ConformanceMode> |
||||||
|
</ClCompile> |
||||||
|
<Link> |
||||||
|
<SubSystem>Console</SubSystem> |
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation> |
||||||
|
</Link> |
||||||
|
</ItemDefinitionGroup> |
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
||||||
|
<ClCompile> |
||||||
|
<WarningLevel>Level3</WarningLevel> |
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking> |
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions> |
||||||
|
<SDLCheck>true</SDLCheck> |
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
||||||
|
<ConformanceMode>true</ConformanceMode> |
||||||
|
</ClCompile> |
||||||
|
<Link> |
||||||
|
<SubSystem>Console</SubSystem> |
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding> |
||||||
|
<OptimizeReferences>true</OptimizeReferences> |
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation> |
||||||
|
</Link> |
||||||
|
</ItemDefinitionGroup> |
||||||
|
<ItemGroup> |
||||||
|
<ClInclude Include="olcPixelGameEngine.h" /> |
||||||
|
</ItemGroup> |
||||||
|
<ItemGroup> |
||||||
|
<ClCompile Include="main.cpp" /> |
||||||
|
</ItemGroup> |
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |
||||||
|
<ImportGroup Label="ExtensionTargets"> |
||||||
|
</ImportGroup> |
||||||
|
</Project> |
@ -0,0 +1,91 @@ |
|||||||
|
#pragma region Hidden Setup Stuff |
||||||
|
#define OLC_PGE_APPLICATION |
||||||
|
#include "olcPixelGameEngine.h" |
||||||
|
|
||||||
|
using namespace olc; |
||||||
|
|
||||||
|
enum Run{ |
||||||
|
FILE1, |
||||||
|
FILE2 |
||||||
|
}; |
||||||
|
|
||||||
|
// Override base class with your custom functionality
|
||||||
|
class AoC2023 : public olc::PixelGameEngine |
||||||
|
{ |
||||||
|
std::vector<std::string>lines; |
||||||
|
bool waitForRender=false; |
||||||
|
|
||||||
|
void wait(int pauseMs=0){ |
||||||
|
waitForRender=true; |
||||||
|
while(waitForRender); |
||||||
|
std::this_thread::sleep_for(std::chrono::milliseconds(pauseMs)); |
||||||
|
} |
||||||
|
|
||||||
|
#pragma endregion |
||||||
|
|
||||||
|
const int DAY = 1; |
||||||
|
Run runInput=FILE2; |
||||||
|
|
||||||
|
void doStuff(){ |
||||||
|
while(true){ //lines is accessible as a global.
|
||||||
|
for(std::string&line:lines){ |
||||||
|
|
||||||
|
} |
||||||
|
|
||||||
|
//wait(0); //Wait for 0ms and render the screen (calls draw())
|
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
void draw(){ //Only use Sprites! If using decals, you must reference global variables!
|
||||||
|
Clear(BLACK); |
||||||
|
int count=0; |
||||||
|
for(std::string&line:lines){ |
||||||
|
DrawString({0,count*32},line,WHITE,4); |
||||||
|
count++; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
#pragma region Hidden Engine Stuff |
||||||
|
public: |
||||||
|
AoC2023() |
||||||
|
{ |
||||||
|
// Name your application
|
||||||
|
std::string fileName="day"+std::to_string(DAY)+"_1.txt"; |
||||||
|
if(runInput==FILE2){fileName="day"+std::to_string(DAY)+"_2.txt";} |
||||||
|
std::ifstream file(fileName); |
||||||
|
while(file.good()){ |
||||||
|
std::string line; |
||||||
|
std::getline(file,line); |
||||||
|
lines.push_back(line); |
||||||
|
} |
||||||
|
|
||||||
|
sAppName = "Advent of Code 2023 - Day "+std::to_string(DAY); |
||||||
|
} |
||||||
|
|
||||||
|
public: |
||||||
|
bool OnUserCreate() override |
||||||
|
{ |
||||||
|
|
||||||
|
return true; |
||||||
|
} |
||||||
|
|
||||||
|
bool OnUserUpdate(float fElapsedTime) override |
||||||
|
{ |
||||||
|
static std::thread aocSolver(&AoC2023::doStuff,this); |
||||||
|
|
||||||
|
if(waitForRender){ |
||||||
|
draw(); |
||||||
|
waitForRender=false; |
||||||
|
} |
||||||
|
return true; |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
int main() |
||||||
|
{ |
||||||
|
AoC2023 game; |
||||||
|
if (game.Construct(640, 480, 4, 4)) |
||||||
|
game.Start(); |
||||||
|
return 0; |
||||||
|
} |
||||||
|
#pragma endregion |
File diff suppressed because it is too large
Load Diff
Loading…
Reference in new issue