Add project files.

master
sigonasr2 1 year ago
parent 7c2b9e6f52
commit c592d0557f
  1. 138
      Day 1/Day 1.vcxproj
  2. 27
      Day 1/Day 1.vcxproj.filters
  3. 2
      Day 1/Day1_1.txt
  4. 6
      Day 1/Day1_2.txt
  5. 91
      Day 1/main.cpp
  6. 6695
      Day 1/olcPixelGameEngine.h
  7. 41
      Project3.sln
  8. 2
      Project3/Day1_1.txt
  9. 6
      Project3/Day1_2.txt
  10. 139
      Project3/Project3.vcxproj
  11. 27
      Project3/Project3.vcxproj.filters
  12. 91
      Project3/main.cpp
  13. 6695
      Project3/olcPixelGameEngine.h

@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
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<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{88a141d8-466c-4157-bbe9-403b26e8c218}</ProjectGuid>
<RootNamespace>Day_1</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="Shared">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ImportGroup Label="ExtensionTargets">
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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
<ClInclude Include="olcPixelGameEngine.h">
<Filter>Header Files</Filter>
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<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

@ -0,0 +1,2 @@
Hello World!
Hello AoC!

@ -0,0 +1,6 @@
vdjisajvoid
efwjqiijo
dfsajvdsi
wrqjoioij

@ -0,0 +1,91 @@
#pragma region Hidden Setup Stuff
#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
using namespace olc;
enum Run{
FILE1,
FILE2
};
// Override base class with your custom functionality
class AoC2023 : public olc::PixelGameEngine
{
std::vector<std::string>lines;
bool waitForRender=false;
void wait(int pauseMs=0){
waitForRender=true;
while(waitForRender);
std::this_thread::sleep_for(std::chrono::milliseconds(pauseMs));
}
#pragma endregion
const int DAY = 1;
Run runInput=FILE1;
void doStuff(){
while(true){ //lines is accessible as a global.
for(std::string&line:lines){
}
wait(0); //Wait for 0ms and render the screen (calls draw())
}
}
void draw(){ //Only use Sprites! If using decals, you must reference global variables!
Clear(BLACK);
int count=0;
for(std::string&line:lines){
DrawString({0,count*32},line,WHITE,4);
count++;
}
}
#pragma region Hidden Engine Stuff
public:
AoC2023()
{
// Name your application
std::string fileName="day"+std::to_string(DAY)+"_1.txt";
if(runInput==FILE2){fileName="day"+std::to_string(DAY)+"_2.txt";}
std::ifstream file(fileName);
while(file.good()){
std::string line;
std::getline(file,line);
lines.push_back(line);
}
sAppName = "Advent of Code 2023 - Day "+std::to_string(DAY);
}
public:
bool OnUserCreate() override
{
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
static std::thread aocSolver(&AoC2023::doStuff,this);
if(waitForRender){
draw();
waitForRender=false;
}
return true;
}
};
int main()
{
AoC2023 game;
if (game.Construct(640, 480, 2, 2))
game.Start();
return 0;
}
#pragma endregion

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@ -0,0 +1,41 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.33516.290
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AoC Template", "Project3\Project3.vcxproj", "{DABFFC63-7996-4734-AA2B-6FC8397A0390}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Day 1", "Day 1\Day 1.vcxproj", "{88A141D8-466C-4157-BBE9-403B26E8C218}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DABFFC63-7996-4734-AA2B-6FC8397A0390}.Debug|x64.ActiveCfg = Debug|x64
{DABFFC63-7996-4734-AA2B-6FC8397A0390}.Debug|x64.Build.0 = Debug|x64
{DABFFC63-7996-4734-AA2B-6FC8397A0390}.Debug|x86.ActiveCfg = Debug|Win32
{DABFFC63-7996-4734-AA2B-6FC8397A0390}.Debug|x86.Build.0 = Debug|Win32
{DABFFC63-7996-4734-AA2B-6FC8397A0390}.Release|x64.ActiveCfg = Release|x64
{DABFFC63-7996-4734-AA2B-6FC8397A0390}.Release|x64.Build.0 = Release|x64
{DABFFC63-7996-4734-AA2B-6FC8397A0390}.Release|x86.ActiveCfg = Release|Win32
{DABFFC63-7996-4734-AA2B-6FC8397A0390}.Release|x86.Build.0 = Release|Win32
{88A141D8-466C-4157-BBE9-403B26E8C218}.Debug|x64.ActiveCfg = Debug|x64
{88A141D8-466C-4157-BBE9-403B26E8C218}.Debug|x64.Build.0 = Debug|x64
{88A141D8-466C-4157-BBE9-403B26E8C218}.Debug|x86.ActiveCfg = Debug|Win32
{88A141D8-466C-4157-BBE9-403B26E8C218}.Debug|x86.Build.0 = Debug|Win32
{88A141D8-466C-4157-BBE9-403B26E8C218}.Release|x64.ActiveCfg = Release|x64
{88A141D8-466C-4157-BBE9-403B26E8C218}.Release|x64.Build.0 = Release|x64
{88A141D8-466C-4157-BBE9-403B26E8C218}.Release|x86.ActiveCfg = Release|Win32
{88A141D8-466C-4157-BBE9-403B26E8C218}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {157FAB24-4189-45E9-8448-E340D0FC8E06}
EndGlobalSection
EndGlobal

@ -0,0 +1,2 @@
Hello World!
Hello AoC!

@ -0,0 +1,6 @@
vdjisajvoid
efwjqiijo
dfsajvdsi
wrqjoioij

@ -0,0 +1,139 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{dabffc63-7996-4734-aa2b-6fc8397a0390}</ProjectGuid>
<RootNamespace>Project3</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>AoC Template</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ItemGroup>
<ClInclude Include="olcPixelGameEngine.h" />
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<ClCompile Include="main.cpp" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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<ItemGroup>
<ClInclude Include="olcPixelGameEngine.h">
<Filter>Header Files</Filter>
</ClInclude>
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<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

@ -0,0 +1,91 @@
#pragma region Hidden Setup Stuff
#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
using namespace olc;
enum Run{
FILE1,
FILE2
};
// Override base class with your custom functionality
class AoC2023 : public olc::PixelGameEngine
{
std::vector<std::string>lines;
bool waitForRender=false;
void wait(int pauseMs=0){
waitForRender=true;
while(waitForRender);
std::this_thread::sleep_for(std::chrono::milliseconds(pauseMs));
}
#pragma endregion
const int DAY = 1;
Run runInput=FILE2;
void doStuff(){
while(true){ //lines is accessible as a global.
for(std::string&line:lines){
}
//wait(0); //Wait for 0ms and render the screen (calls draw())
}
}
void draw(){ //Only use Sprites! If using decals, you must reference global variables!
Clear(BLACK);
int count=0;
for(std::string&line:lines){
DrawString({0,count*32},line,WHITE,4);
count++;
}
}
#pragma region Hidden Engine Stuff
public:
AoC2023()
{
// Name your application
std::string fileName="day"+std::to_string(DAY)+"_1.txt";
if(runInput==FILE2){fileName="day"+std::to_string(DAY)+"_2.txt";}
std::ifstream file(fileName);
while(file.good()){
std::string line;
std::getline(file,line);
lines.push_back(line);
}
sAppName = "Advent of Code 2023 - Day "+std::to_string(DAY);
}
public:
bool OnUserCreate() override
{
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
static std::thread aocSolver(&AoC2023::doStuff,this);
if(waitForRender){
draw();
waitForRender=false;
}
return true;
}
};
int main()
{
AoC2023 game;
if (game.Construct(640, 480, 4, 4))
game.Start();
return 0;
}
#pragma endregion

File diff suppressed because it is too large Load Diff
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