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138
Day 1/Day 1.vcxproj
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138
Day 1/Day 1.vcxproj
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|||||||
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
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<ItemGroup Label="ProjectConfigurations">
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||||||
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<ProjectConfiguration Include="Debug|Win32">
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||||||
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<Configuration>Debug</Configuration>
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||||||
|
<Platform>Win32</Platform>
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||||||
|
</ProjectConfiguration>
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||||||
|
<ProjectConfiguration Include="Release|Win32">
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||||||
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<Configuration>Release</Configuration>
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||||||
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<Platform>Win32</Platform>
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||||||
|
</ProjectConfiguration>
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||||||
|
<ProjectConfiguration Include="Debug|x64">
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||||||
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<Configuration>Debug</Configuration>
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||||||
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<Platform>x64</Platform>
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||||||
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</ProjectConfiguration>
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||||||
|
<ProjectConfiguration Include="Release|x64">
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||||||
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<Configuration>Release</Configuration>
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||||||
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<Platform>x64</Platform>
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||||||
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</ProjectConfiguration>
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||||||
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</ItemGroup>
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||||||
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<PropertyGroup Label="Globals">
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||||||
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<VCProjectVersion>16.0</VCProjectVersion>
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||||||
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<Keyword>Win32Proj</Keyword>
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||||||
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<ProjectGuid>{88a141d8-466c-4157-bbe9-403b26e8c218}</ProjectGuid>
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||||||
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<RootNamespace>Day_1</RootNamespace>
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||||||
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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||||||
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</PropertyGroup>
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||||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||||
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<ConfigurationType>Application</ConfigurationType>
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||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
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||||||
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<PlatformToolset>v143</PlatformToolset>
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||||||
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<CharacterSet>Unicode</CharacterSet>
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||||||
|
</PropertyGroup>
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||||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||||
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<ConfigurationType>Application</ConfigurationType>
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||||||
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<UseDebugLibraries>false</UseDebugLibraries>
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||||||
|
<PlatformToolset>v143</PlatformToolset>
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||||||
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<WholeProgramOptimization>true</WholeProgramOptimization>
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||||||
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<CharacterSet>Unicode</CharacterSet>
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||||||
|
</PropertyGroup>
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||||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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||||||
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<ConfigurationType>Application</ConfigurationType>
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||||||
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<UseDebugLibraries>true</UseDebugLibraries>
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||||||
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<PlatformToolset>v143</PlatformToolset>
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||||||
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<CharacterSet>Unicode</CharacterSet>
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||||||
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</PropertyGroup>
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||||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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||||||
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<ConfigurationType>Application</ConfigurationType>
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||||||
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<UseDebugLibraries>false</UseDebugLibraries>
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||||||
|
<PlatformToolset>v143</PlatformToolset>
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||||||
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<WholeProgramOptimization>true</WholeProgramOptimization>
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||||||
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<CharacterSet>Unicode</CharacterSet>
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||||||
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</PropertyGroup>
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||||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||||
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<ImportGroup Label="ExtensionSettings">
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||||||
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</ImportGroup>
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||||||
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<ImportGroup Label="Shared">
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||||||
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</ImportGroup>
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||||||
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
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</ImportGroup>
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||||||
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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||||||
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||||
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
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</ImportGroup>
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||||||
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<PropertyGroup Label="UserMacros" />
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||||||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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||||||
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<WarningLevel>Level3</WarningLevel>
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||||||
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<SDLCheck>true</SDLCheck>
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||||||
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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||||||
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<Link>
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<SubSystem>Console</SubSystem>
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||||||
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
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</Link>
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||||||
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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||||||
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<FunctionLevelLinking>true</FunctionLevelLinking>
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||||||
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<IntrinsicFunctions>true</IntrinsicFunctions>
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||||||
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<SDLCheck>true</SDLCheck>
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||||||
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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||||||
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<Link>
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||||||
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<SubSystem>Console</SubSystem>
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||||||
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||||
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<OptimizeReferences>true</OptimizeReferences>
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||||||
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
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</Link>
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||||||
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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||||||
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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||||||
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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||||||
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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||||||
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<WarningLevel>Level3</WarningLevel>
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||||||
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<FunctionLevelLinking>true</FunctionLevelLinking>
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||||||
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<IntrinsicFunctions>true</IntrinsicFunctions>
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||||||
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<SDLCheck>true</SDLCheck>
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||||||
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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||||||
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||||
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<OptimizeReferences>true</OptimizeReferences>
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||||||
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
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</Link>
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||||||
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</ItemDefinitionGroup>
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||||||
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<ItemGroup>
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||||||
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<ClInclude Include="olcPixelGameEngine.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp" />
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||||||
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</ItemGroup>
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||||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||||
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<ImportGroup Label="ExtensionTargets">
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||||||
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</ImportGroup>
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||||||
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</Project>
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27
Day 1/Day 1.vcxproj.filters
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27
Day 1/Day 1.vcxproj.filters
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@ -0,0 +1,27 @@
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|||||||
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<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
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<ItemGroup>
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||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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||||||
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</Filter>
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||||||
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<Filter Include="Header Files">
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||||||
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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||||||
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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||||||
|
</Filter>
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||||||
|
<Filter Include="Resource Files">
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||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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||||||
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</Filter>
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||||||
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</ItemGroup>
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||||||
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<ItemGroup>
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||||||
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<ClInclude Include="olcPixelGameEngine.h">
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||||||
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<Filter>Header Files</Filter>
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||||||
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</ClInclude>
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||||||
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</ItemGroup>
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||||||
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<ItemGroup>
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||||||
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<ClCompile Include="main.cpp">
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||||||
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<Filter>Source Files</Filter>
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||||||
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</ClCompile>
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||||||
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</ItemGroup>
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||||||
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</Project>
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2
Day 1/Day1_1.txt
Normal file
2
Day 1/Day1_1.txt
Normal file
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Hello World!
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Hello AoC!
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6
Day 1/Day1_2.txt
Normal file
6
Day 1/Day1_2.txt
Normal file
@ -0,0 +1,6 @@
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|||||||
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vdjisajvoid
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||||||
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efwjqiijo
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||||||
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||||||
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dfsajvdsi
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||||||
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||||||
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wrqjoioij
|
91
Day 1/main.cpp
Normal file
91
Day 1/main.cpp
Normal file
@ -0,0 +1,91 @@
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#pragma region Hidden Setup Stuff
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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using namespace olc;
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enum Run{
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FILE1,
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FILE2
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};
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// Override base class with your custom functionality
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class AoC2023 : public olc::PixelGameEngine
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{
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std::vector<std::string>lines;
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bool waitForRender=false;
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void wait(int pauseMs=0){
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waitForRender=true;
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while(waitForRender);
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std::this_thread::sleep_for(std::chrono::milliseconds(pauseMs));
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}
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#pragma endregion
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const int DAY = 1;
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Run runInput=FILE1;
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void doStuff(){
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while(true){ //lines is accessible as a global.
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for(std::string&line:lines){
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}
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wait(0); //Wait for 0ms and render the screen (calls draw())
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}
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}
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void draw(){ //Only use Sprites! If using decals, you must reference global variables!
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Clear(BLACK);
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int count=0;
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for(std::string&line:lines){
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DrawString({0,count*32},line,WHITE,4);
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count++;
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}
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}
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#pragma region Hidden Engine Stuff
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public:
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AoC2023()
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{
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// Name your application
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std::string fileName="day"+std::to_string(DAY)+"_1.txt";
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if(runInput==FILE2){fileName="day"+std::to_string(DAY)+"_2.txt";}
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std::ifstream file(fileName);
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while(file.good()){
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std::string line;
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std::getline(file,line);
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lines.push_back(line);
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}
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sAppName = "Advent of Code 2023 - Day "+std::to_string(DAY);
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}
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public:
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bool OnUserCreate() override
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{
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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static std::thread aocSolver(&AoC2023::doStuff,this);
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if(waitForRender){
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draw();
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waitForRender=false;
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}
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return true;
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}
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};
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int main()
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{
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AoC2023 game;
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if (game.Construct(640, 480, 2, 2))
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game.Start();
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return 0;
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}
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#pragma endregion
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6695
Day 1/olcPixelGameEngine.h
Normal file
6695
Day 1/olcPixelGameEngine.h
Normal file
File diff suppressed because it is too large
Load Diff
41
Project3.sln
Normal file
41
Project3.sln
Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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||||||
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VisualStudioVersion = 17.5.33516.290
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MinimumVisualStudioVersion = 10.0.40219.1
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||||||
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AoC Template", "Project3\Project3.vcxproj", "{DABFFC63-7996-4734-AA2B-6FC8397A0390}"
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||||||
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EndProject
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||||||
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Day 1", "Day 1\Day 1.vcxproj", "{88A141D8-466C-4157-BBE9-403B26E8C218}"
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||||||
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EndProject
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||||||
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Global
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||||||
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||||
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Debug|x64 = Debug|x64
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||||||
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Debug|x86 = Debug|x86
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||||||
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Release|x64 = Release|x64
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||||||
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Release|x86 = Release|x86
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||||||
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EndGlobalSection
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||||||
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||||
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{DABFFC63-7996-4734-AA2B-6FC8397A0390}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{DABFFC63-7996-4734-AA2B-6FC8397A0390}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{DABFFC63-7996-4734-AA2B-6FC8397A0390}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{DABFFC63-7996-4734-AA2B-6FC8397A0390}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{DABFFC63-7996-4734-AA2B-6FC8397A0390}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{DABFFC63-7996-4734-AA2B-6FC8397A0390}.Release|x64.Build.0 = Release|x64
|
||||||
|
{DABFFC63-7996-4734-AA2B-6FC8397A0390}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{DABFFC63-7996-4734-AA2B-6FC8397A0390}.Release|x86.Build.0 = Release|Win32
|
||||||
|
{88A141D8-466C-4157-BBE9-403B26E8C218}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{88A141D8-466C-4157-BBE9-403B26E8C218}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{88A141D8-466C-4157-BBE9-403B26E8C218}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{88A141D8-466C-4157-BBE9-403B26E8C218}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{88A141D8-466C-4157-BBE9-403B26E8C218}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{88A141D8-466C-4157-BBE9-403B26E8C218}.Release|x64.Build.0 = Release|x64
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||||||
|
{88A141D8-466C-4157-BBE9-403B26E8C218}.Release|x86.ActiveCfg = Release|Win32
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||||||
|
{88A141D8-466C-4157-BBE9-403B26E8C218}.Release|x86.Build.0 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {157FAB24-4189-45E9-8448-E340D0FC8E06}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
2
Project3/Day1_1.txt
Normal file
2
Project3/Day1_1.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
Hello World!
|
||||||
|
Hello AoC!
|
6
Project3/Day1_2.txt
Normal file
6
Project3/Day1_2.txt
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
vdjisajvoid
|
||||||
|
efwjqiijo
|
||||||
|
|
||||||
|
dfsajvdsi
|
||||||
|
|
||||||
|
wrqjoioij
|
139
Project3/Project3.vcxproj
Normal file
139
Project3/Project3.vcxproj
Normal file
@ -0,0 +1,139 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<VCProjectVersion>16.0</VCProjectVersion>
|
||||||
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
<ProjectGuid>{dabffc63-7996-4734-aa2b-6fc8397a0390}</ProjectGuid>
|
||||||
|
<RootNamespace>Project3</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||||
|
<ProjectName>AoC Template</ProjectName>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="Shared">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="olcPixelGameEngine.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="main.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
27
Project3/Project3.vcxproj.filters
Normal file
27
Project3/Project3.vcxproj.filters
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="olcPixelGameEngine.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="main.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
91
Project3/main.cpp
Normal file
91
Project3/main.cpp
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
#pragma region Hidden Setup Stuff
|
||||||
|
#define OLC_PGE_APPLICATION
|
||||||
|
#include "olcPixelGameEngine.h"
|
||||||
|
|
||||||
|
using namespace olc;
|
||||||
|
|
||||||
|
enum Run{
|
||||||
|
FILE1,
|
||||||
|
FILE2
|
||||||
|
};
|
||||||
|
|
||||||
|
// Override base class with your custom functionality
|
||||||
|
class AoC2023 : public olc::PixelGameEngine
|
||||||
|
{
|
||||||
|
std::vector<std::string>lines;
|
||||||
|
bool waitForRender=false;
|
||||||
|
|
||||||
|
void wait(int pauseMs=0){
|
||||||
|
waitForRender=true;
|
||||||
|
while(waitForRender);
|
||||||
|
std::this_thread::sleep_for(std::chrono::milliseconds(pauseMs));
|
||||||
|
}
|
||||||
|
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
const int DAY = 1;
|
||||||
|
Run runInput=FILE2;
|
||||||
|
|
||||||
|
void doStuff(){
|
||||||
|
while(true){ //lines is accessible as a global.
|
||||||
|
for(std::string&line:lines){
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//wait(0); //Wait for 0ms and render the screen (calls draw())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void draw(){ //Only use Sprites! If using decals, you must reference global variables!
|
||||||
|
Clear(BLACK);
|
||||||
|
int count=0;
|
||||||
|
for(std::string&line:lines){
|
||||||
|
DrawString({0,count*32},line,WHITE,4);
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#pragma region Hidden Engine Stuff
|
||||||
|
public:
|
||||||
|
AoC2023()
|
||||||
|
{
|
||||||
|
// Name your application
|
||||||
|
std::string fileName="day"+std::to_string(DAY)+"_1.txt";
|
||||||
|
if(runInput==FILE2){fileName="day"+std::to_string(DAY)+"_2.txt";}
|
||||||
|
std::ifstream file(fileName);
|
||||||
|
while(file.good()){
|
||||||
|
std::string line;
|
||||||
|
std::getline(file,line);
|
||||||
|
lines.push_back(line);
|
||||||
|
}
|
||||||
|
|
||||||
|
sAppName = "Advent of Code 2023 - Day "+std::to_string(DAY);
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
bool OnUserCreate() override
|
||||||
|
{
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool OnUserUpdate(float fElapsedTime) override
|
||||||
|
{
|
||||||
|
static std::thread aocSolver(&AoC2023::doStuff,this);
|
||||||
|
|
||||||
|
if(waitForRender){
|
||||||
|
draw();
|
||||||
|
waitForRender=false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
AoC2023 game;
|
||||||
|
if (game.Construct(640, 480, 4, 4))
|
||||||
|
game.Start();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#pragma endregion
|
6695
Project3/olcPixelGameEngine.h
Normal file
6695
Project3/olcPixelGameEngine.h
Normal file
File diff suppressed because it is too large
Load Diff
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Reference in New Issue
Block a user