Day 10 part 2 partial commit.
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06ec995db6
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@ -1,5 +1,9 @@
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-L|F7
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7S-7|
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L|7||
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-L-J|
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L|-JF
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...........
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.S-------7.
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.|F-----7|.
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.||.....||.
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.||.....||.
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.|L-7.F-J|.
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.|..|.|..|.
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.L--J.L--J.
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...........
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228
Day 10/main.cpp
228
Day 10/main.cpp
@ -26,6 +26,14 @@ void wait(int pauseMs=0){
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const int DAY = 10;
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Run runInput=FILE2;
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enum Direction{
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UP,
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RIGHT,
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DOWN,
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LEFT,
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};
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struct Pipe{
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bool down=false;
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bool up=false;
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@ -33,20 +41,214 @@ struct Pipe{
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bool right=false;
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char originalChar;
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bool traversed=false;
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int distance=0;
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bool partOfLoop=false;
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};
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std::vector<std::vector<Pipe>>pipes;
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std::vector<std::vector<Pipe>>tiles;
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vi2d startingPipe;
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std::optional<Pipe*>GetPipe(vi2d coords){
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if(coords.x<0||coords.y<0||coords.y>=pipes.size()||coords.x>=pipes[coords.y].size())return {};
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return &pipes[coords.y][coords.x];
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if(coords.x<0||coords.y<0||coords.y>=tiles.size()||coords.x>=tiles[coords.y].size())return {};
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return &tiles[coords.y][coords.x];
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}
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std::vector<vi2d>pipesRemaining;
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std::vector<vi2d>tilesRemaining;
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void MarkAndMove(vi2d&pos,Direction dir){
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tiles[pos.y][pos.x].partOfLoop=true;
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tiles[pos.y][pos.x].traversed=true;
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switch(dir){
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case UP:{
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pos.y-=1;
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}break;
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case RIGHT:{
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pos.x+=1;
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}break;
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case DOWN:{
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pos.y+=1;
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}break;
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case LEFT:{
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pos.x-=1;
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}break;
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default:throw;
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}
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}
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void AddPipe(std::string row1,std::string row2,std::string row3,std::vector<Pipe>&upper,std::vector<Pipe>&middle,std::vector<Pipe>&lower){
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auto ParseCharacter=[&](char c,std::vector<Pipe>&row){
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switch(c){
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case '.':{
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row.push_back(Pipe{.originalChar=c});
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}break;
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case '-':{
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row.push_back(Pipe{.left=true,.right=true,.originalChar=c});
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}break;
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case '|':{
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row.push_back(Pipe{.down=true,.up=true,.originalChar=c});
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}break;
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case '7':{
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row.push_back(Pipe{.down=true,.left=true,.originalChar=c});
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}break;
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case 'F':{
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row.push_back(Pipe{.down=true,.right=true,.originalChar=c});
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}break;
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case 'L':{
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row.push_back(Pipe{.up=true,.right=true,.originalChar=c});
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}break;
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case 'J':{
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row.push_back(Pipe{.up=true,.left=true,.originalChar=c});
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}break;
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}
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};
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for(char&c:row1){
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ParseCharacter(c,upper);
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}
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for(char&c:row2){
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ParseCharacter(c,middle);
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}
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for(char&c:row3){
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ParseCharacter(c,lower);
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}
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}
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void doStuff2(){
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while(true){ //lines is accessible as a global.
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for(std::string&line:lines){
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std::vector<Pipe>upperRow;
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std::vector<Pipe>middleRow;
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std::vector<Pipe>lowerRow;
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for(int i=0;i<line.length();i++){
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switch(line[i]){
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case '|':{
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AddPipe(
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".|.",
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".|.",
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".|.",upperRow,middleRow,lowerRow);
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}break;
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case '-':{
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AddPipe(
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"...",
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"---",
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"...",upperRow,middleRow,lowerRow);
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}break;
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case 'L':{
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AddPipe(
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".L.",
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".LL",
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"...",upperRow,middleRow,lowerRow);
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}break;
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case 'J':{
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AddPipe(
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".J.",
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"JJ.",
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"...",upperRow,middleRow,lowerRow);
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}break;
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case '7':{
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AddPipe(
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"...",
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"77.",
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".7.",upperRow,middleRow,lowerRow);
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}break;
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case 'F':{
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AddPipe(
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"...",
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".FF",
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".F.",upperRow,middleRow,lowerRow);
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}break;
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case '.':{
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for(int j=0;j<3;j++)upperRow.push_back({.originalChar=line[i]});
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for(int j=0;j<3;j++)middleRow.push_back({.originalChar=line[i]});
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for(int j=0;j<3;j++)lowerRow.push_back({.originalChar=line[i]});
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}break;
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case 'S':{
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startingPipe={int(upperRow.size()),int(tiles.size())};
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for(int j=0;j<3;j++)upperRow.push_back({.originalChar=line[i]});
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for(int j=0;j<3;j++)middleRow.push_back({.originalChar=line[i]});
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for(int j=0;j<3;j++)lowerRow.push_back({.originalChar=line[i]});
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}break;
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default:{
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throw;
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}
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}
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}
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tiles.push_back(upperRow);
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tiles.push_back(middleRow);
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tiles.push_back(lowerRow);
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}
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//tilesRemaining.push_back(startingPipe);
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auto initialPipe=GetPipe(startingPipe);
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auto bottomPipe=GetPipe(startingPipe+vi2d{0,3}+vi2d{1,1});
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if(bottomPipe&&bottomPipe.value()->up)initialPipe.value()->down=true;
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auto topPipe=GetPipe(startingPipe+vi2d{0,-3}+vi2d{1,1});
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if(topPipe&&topPipe.value()->down)initialPipe.value()->up=true;
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auto leftPipe=GetPipe(startingPipe+vi2d{-3,0}+vi2d{1,1});
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if(leftPipe&&leftPipe.value()->right)initialPipe.value()->left=true;
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auto rightPipe=GetPipe(startingPipe+vi2d{3,0}+vi2d{1,1});
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if(rightPipe&&rightPipe.value()->left)initialPipe.value()->right=true;
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for(int y=0;y<3;y++){
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for(int x=0;x<3;x++){
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vi2d coords=startingPipe+vi2d{x,y};
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tiles[coords.y][coords.x].originalChar='.';
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}
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}
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char symbol='\0';
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if(initialPipe.value()->down&&initialPipe.value()->up)symbol='|';
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if(initialPipe.value()->left&&initialPipe.value()->right)symbol='-';
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if(initialPipe.value()->down&&initialPipe.value()->left)symbol='7';
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if(initialPipe.value()->down&&initialPipe.value()->right)symbol='F';
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if(initialPipe.value()->up&&initialPipe.value()->left)symbol='J';
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if(initialPipe.value()->up&&initialPipe.value()->right)symbol='L';
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if(symbol=='\0')throw;
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if(initialPipe.value()->down)tiles[startingPipe.y+2][startingPipe.x+1].originalChar=symbol;
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if(initialPipe.value()->right)tiles[startingPipe.y+1][startingPipe.x+2].originalChar=symbol;
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if(initialPipe.value()->up)tiles[startingPipe.y][startingPipe.x+1].originalChar=symbol;
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if(initialPipe.value()->left)tiles[startingPipe.y+1][startingPipe.x].originalChar=symbol;
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tiles[startingPipe.y+1][startingPipe.x+1].originalChar=symbol;
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vi2d currentPos=startingPipe+vi2d{1,1};
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if(initialPipe.value()->down)MarkAndMove(currentPos,DOWN);
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else if(initialPipe.value()->right)MarkAndMove(currentPos,RIGHT);
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else if(initialPipe.value()->up)MarkAndMove(currentPos,UP);
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else if(initialPipe.value()->left)MarkAndMove(currentPos,LEFT);
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else throw;
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while(true){
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auto pipe=GetPipe(currentPos);
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if(pipe){
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int moveCount=0;
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auto upPipe=GetPipe(currentPos+vi2d{0,-1});
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if(upPipe&&!upPipe.value()->traversed&&upPipe.value()->originalChar!='.'){moveCount++;MarkAndMove(currentPos,UP);continue;}
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auto leftPipe=GetPipe(currentPos+vi2d{-1,0});
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if(leftPipe&&!leftPipe.value()->traversed&&leftPipe.value()->originalChar!='.'){moveCount++;MarkAndMove(currentPos,LEFT);continue;}
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auto rightPipe=GetPipe(currentPos+vi2d{1,0});
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if(rightPipe&&!rightPipe.value()->traversed&&rightPipe.value()->originalChar!='.'){moveCount++;MarkAndMove(currentPos,RIGHT);continue;}
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auto downPipe=GetPipe(currentPos+vi2d{0,1});
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if(downPipe&&!downPipe.value()->traversed&&downPipe.value()->originalChar!='.'){moveCount++;MarkAndMove(currentPos,DOWN);continue;}
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if(moveCount>1)throw;
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if(moveCount==0)break;
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}else{
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throw;
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}
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}
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//Test runs in all directions of looped pipes, see if they hit outer walls.
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//If they do, starting from the wall, flood fill all adjacent tiles.
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wait(0);
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break;
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//Wait for 0ms and render the screen (calls draw())
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}
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}
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/*
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void doStuff(){
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while(true){ //lines is accessible as a global.
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for(std::string&line:lines){
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@ -82,7 +284,6 @@ void doStuff(){
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pipes.push_back(row);
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}
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pipesRemaining.push_back(startingPipe);
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int maxDistance=0;
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auto AddPipe=[&](vi2d coords,int distance){
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GetPipe(coords).value()->traversed=true;
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@ -121,19 +322,14 @@ void doStuff(){
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//wait(0); //Wait for 0ms and render the screen (calls draw())
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}
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}
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*/
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void draw(){ //Only use Sprites! If using decals, you must reference global variables!
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Clear(BLACK);
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int count=0;
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for(int y=0;std::vector<Pipe>&row:pipes){
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for(int y=0;std::vector<Pipe>&row:tiles){
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for(int x=0;Pipe&pipe:row){
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vi2d coords={x,y};
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auto found=std::find(pipesRemaining.begin(),pipesRemaining.end(),coords);
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Pixel col=GREY;
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if(found!=pipesRemaining.end()){
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col=YELLOW;
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}
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DrawString(coords*8,std::to_string(pipe.distance),col);
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DrawString(coords*8,std::string(1,pipe.originalChar),pipe.partOfLoop?BLUE:(((x/3)+(y/3))%2==0)?YELLOW:WHITE);
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x++;
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}
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y++;
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@ -166,7 +362,7 @@ public:
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bool OnUserUpdate(float fElapsedTime) override
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{
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static std::thread aocSolver(&AoC2023::doStuff,this);
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static std::thread aocSolver(&AoC2023::doStuff2,this);
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if(waitForRender){
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draw();
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@ -179,7 +375,7 @@ public:
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int main()
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{
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AoC2023 game;
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if (game.Construct(640, 480, 2, 2))
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if (game.Construct(3360,3360, 2, 2))
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game.Start();
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return 0;
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}
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