Day 6 Part 1 complete!

master
sigonasr2 12 months ago
parent 3c207d50eb
commit a4336e884c
  1. 138
      Day 6/Day 6.vcxproj
  2. 27
      Day 6/Day 6.vcxproj.filters
  3. 2
      Day 6/day6_1.txt
  4. 2
      Day 6/day6_2.txt
  5. 151
      Day 6/main.cpp
  6. 6695
      Day 6/olcPixelGameEngine.h
  7. 10
      Project3.sln

@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
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<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{605f77bc-3c33-45b8-94c3-932481a79a75}</ProjectGuid>
<RootNamespace>Day_6</RootNamespace>
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<PlatformToolset>v143</PlatformToolset>
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<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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@ -0,0 +1,27 @@
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@ -0,0 +1,2 @@
Time: 7 15 30
Distance: 9 40 200

@ -0,0 +1,2 @@
Time: 51 69 98 78
Distance: 377 1171 1224 1505

@ -0,0 +1,151 @@
#pragma region Hidden Setup Stuff
#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
using namespace olc;
enum Run{
FILE1,
FILE2
};
// Override base class with your custom functionality
class AoC2023 : public olc::PixelGameEngine
{
std::vector<std::string>lines;
bool waitForRender=false;
void wait(int pauseMs=0){
waitForRender=true;
while(waitForRender);
std::this_thread::sleep_for(std::chrono::milliseconds(pauseMs));
}
#pragma endregion
const int DAY = 6;
Run runInput=FILE1;
std::vector<int>time;
std::vector<int>distance;
void doStuff(){
while(true){ //lines is accessible as a global.
bool firstLine=true;
for(std::string&line:lines){
if(firstLine){//Time line.
std::string data=line.substr(5);
std::string numb="";
while(data.length()>0){
if(data[0]>='0'&&data[0]<='9'){
numb+=data[0];
}else
if(numb.length()>0){
time.push_back(std::stoi(numb));
numb="";
}
data=data.substr(1);
}
if(numb.length()>0){
time.push_back(std::stoi(numb));
numb="";
}
firstLine=false;
}else{//Distance line.
std::string data=line.substr(9);
std::string numb="";
while(data.length()>0){
if(data[0]>='0'&&data[0]<='9'){
numb+=data[0];
}else
if(numb.length()>0){
distance.push_back(std::stoi(numb));
numb="";
}
data=data.substr(1);
}
if(numb.length()>0){
distance.push_back(std::stoi(numb));
numb="";
}
}
}
long sum=0;
for(int i=0;i<time.size();i++){
int targetTime=time[i];
int targetDist=distance[i];
int wins=0;
for(int holdTime=0;holdTime<=targetTime;holdTime++){
int timeRemaining=targetTime-holdTime;
int speed=holdTime;
int distanceTraveled=speed*timeRemaining;
if(distanceTraveled>targetDist){
wins++;
}
}
if(sum==0){
sum=wins;
}else{
sum*=wins;
}
}
std::cout<<sum<<std::endl;
break;
//wait(0); //Wait for 0ms and render the screen (calls draw())
}
}
void draw(){ //Only use Sprites! If using decals, you must reference global variables!
Clear(BLACK);
int count=0;
for(std::string&line:lines){
DrawString({0,count*32},line,WHITE,4);
count++;
}
}
#pragma region Hidden Engine Stuff
public:
AoC2023()
{
// Name your application
std::string fileName="day"+std::to_string(DAY)+"_1.txt";
if(runInput==FILE2){fileName="day"+std::to_string(DAY)+"_2.txt";}
std::ifstream file(fileName);
while(file.good()){
std::string line;
std::getline(file,line);
lines.push_back(line);
}
sAppName = "Advent of Code 2023 - Day "+std::to_string(DAY);
}
public:
bool OnUserCreate() override
{
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
static std::thread aocSolver(&AoC2023::doStuff,this);
if(waitForRender){
draw();
waitForRender=false;
}
return true;
}
};
int main()
{
AoC2023 game;
if (game.Construct(640, 480, 2,2))
game.Start();
return 0;
}
#pragma endregion

File diff suppressed because it is too large Load Diff

@ -15,6 +15,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Day 4", "Day 4\Day 4.vcxpro
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Day 5", "Day 5\Day 5.vcxproj", "{C7FB2186-6CE5-4B24-B1F7-A3501061560C}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Day 6", "Day 6\Day 6.vcxproj", "{605F77BC-3C33-45B8-94C3-932481A79A75}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@ -71,6 +73,14 @@ Global
{C7FB2186-6CE5-4B24-B1F7-A3501061560C}.Release|x64.Build.0 = Release|x64
{C7FB2186-6CE5-4B24-B1F7-A3501061560C}.Release|x86.ActiveCfg = Release|Win32
{C7FB2186-6CE5-4B24-B1F7-A3501061560C}.Release|x86.Build.0 = Release|Win32
{605F77BC-3C33-45B8-94C3-932481A79A75}.Debug|x64.ActiveCfg = Debug|x64
{605F77BC-3C33-45B8-94C3-932481A79A75}.Debug|x64.Build.0 = Debug|x64
{605F77BC-3C33-45B8-94C3-932481A79A75}.Debug|x86.ActiveCfg = Debug|Win32
{605F77BC-3C33-45B8-94C3-932481A79A75}.Debug|x86.Build.0 = Debug|Win32
{605F77BC-3C33-45B8-94C3-932481A79A75}.Release|x64.ActiveCfg = Release|x64
{605F77BC-3C33-45B8-94C3-932481A79A75}.Release|x64.Build.0 = Release|x64
{605F77BC-3C33-45B8-94C3-932481A79A75}.Release|x86.ActiveCfg = Release|Win32
{605F77BC-3C33-45B8-94C3-932481A79A75}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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