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@ -0,0 +1,5 @@ |
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32T3K 765 |
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T55J5 684 |
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KK677 28 |
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KTJJT 220 |
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QQQJA 483 |
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Load Diff
@ -0,0 +1,193 @@ |
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#pragma region Hidden Setup Stuff |
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#define OLC_PGE_APPLICATION |
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#include "olcPixelGameEngine.h" |
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|
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using namespace olc; |
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|
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enum Run{ |
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FILE1, |
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FILE2 |
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}; |
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|
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// Override base class with your custom functionality
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class AoC2023 : public olc::PixelGameEngine |
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{ |
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std::vector<std::string>lines; |
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bool waitForRender=false; |
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|
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void wait(int pauseMs=0){ |
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waitForRender=true; |
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while(waitForRender); |
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std::this_thread::sleep_for(std::chrono::milliseconds(pauseMs)); |
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} |
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|
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#pragma endregion |
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|
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const int DAY = 7; |
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Run runInput=FILE2; |
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|
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struct Hand{ |
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std::vector<int>cards; |
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std::map<int,int>cardCounts; |
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int bid; |
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}; |
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friend std::ostream&operator<<(std::ostream&rhs,const Hand&hand){ |
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for(int i:hand.cards){ |
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rhs<<i<<","; |
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} |
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rhs<<",,"<<hand.bid; |
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return rhs; |
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} |
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enum{ |
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FIVE_OF_A_KIND, |
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FOUR_OF_A_KIND, |
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FULL_HOUSE, |
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THREE_OF_A_KIND, |
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TWO_PAIR, |
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ONE_PAIR, |
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HIGH_CARD |
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}; |
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|
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void doStuff(){ |
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while(true){ //lines is accessible as a global.
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std::vector<Hand>hands; |
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for(std::string&line:lines){ |
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Hand hand; |
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for(int i=0;i<5;i++){ |
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int cardRank=0; |
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switch(line[i]){ |
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case '2':cardRank=0;break; |
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case '3':cardRank=1;break; |
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case '4':cardRank=2;break; |
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case '5':cardRank=3;break; |
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case '6':cardRank=4;break; |
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case '7':cardRank=5;break; |
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case '8':cardRank=6;break; |
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case '9':cardRank=7;break; |
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case 'T':cardRank=8;break; |
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case 'J':cardRank=9;break; |
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case 'Q':cardRank=10;break; |
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case 'K':cardRank=11;break; |
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case 'A':cardRank=12;break; |
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} |
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hand.cards.push_back(cardRank); |
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hand.cardCounts[cardRank]++; |
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} |
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hand.bid=std::stoi(line.substr(5)); |
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hands.push_back(hand); |
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} |
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std::array<std::vector<int>,7>handScores{}; //Contains indices in hands vector of the different score pools.
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for(int counter=0;Hand&hand:hands){ |
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int maxSame=0; |
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int twoOfAKindCount=0; |
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for(auto&[key,value]:hand.cardCounts){ |
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if(value>maxSame)maxSame=value; |
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if(value==2)twoOfAKindCount++; |
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} |
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if(maxSame==5)handScores[FIVE_OF_A_KIND].push_back(counter); |
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else if(maxSame==4)handScores[FOUR_OF_A_KIND].push_back(counter); |
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else if(maxSame==3){ |
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if(twoOfAKindCount>0){handScores[FULL_HOUSE].push_back(counter);}else{ |
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handScores[THREE_OF_A_KIND].push_back(counter); |
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} |
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}else if(maxSame==2){ |
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if(twoOfAKindCount==2){ |
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handScores[TWO_PAIR].push_back(counter); |
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}else{ |
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handScores[ONE_PAIR].push_back(counter); |
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} |
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}else handScores[HIGH_CARD].push_back(counter); |
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counter++; |
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} |
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auto handSort=[&](int h1,int h2){ |
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std::vector<int>&cards1=hands[h1].cards; |
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std::vector<int>&cards2=hands[h2].cards; |
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for(int i=0;i<5;i++){ |
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if(cards1[i]>cards2[i])return true; |
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else if(cards2[i]>cards1[i])return false; |
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} |
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return true; |
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}; |
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for(int i=0;i<=HIGH_CARD;i++){ |
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if(handScores[i].size()>1){ |
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std::sort(handScores[i].begin(),handScores[i].end(),handSort); |
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} |
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} |
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long long score=0; |
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int rank=hands.size(); |
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for(int i=0;i<=HIGH_CARD;i++){ |
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std::cout<<"----------------"<<std::endl; |
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for(int hand:handScores[i]){ |
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Hand&h=hands[hand]; |
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std::cout<<h<<std::endl; |
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score+=h.bid*rank; |
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rank--; |
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} |
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} |
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std::cout<<score<<std::endl; |
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break; |
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//wait(0); //Wait for 0ms and render the screen (calls draw())
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} |
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} |
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void draw(){ //Only use Sprites! If using decals, you must reference global variables!
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Clear(BLACK); |
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int count=0; |
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for(std::string&line:lines){ |
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DrawString({0,count*32},line,WHITE,4); |
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count++; |
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} |
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} |
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#pragma region Hidden Engine Stuff |
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public: |
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AoC2023() |
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{ |
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// Name your application
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std::string fileName="day"+std::to_string(DAY)+"_1.txt"; |
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if(runInput==FILE2){fileName="day"+std::to_string(DAY)+"_2.txt";} |
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std::ifstream file(fileName); |
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while(file.good()){ |
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std::string line; |
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std::getline(file,line); |
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lines.push_back(line); |
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} |
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sAppName = "Advent of Code 2023 - Day "+std::to_string(DAY); |
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} |
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public: |
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bool OnUserCreate() override |
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{ |
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return true; |
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} |
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bool OnUserUpdate(float fElapsedTime) override |
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{ |
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static std::thread aocSolver(&AoC2023::doStuff,this); |
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if(waitForRender){ |
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draw(); |
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waitForRender=false; |
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} |
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return true; |
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} |
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}; |
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|
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int main() |
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{ |
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AoC2023 game; |
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if (game.Construct(640, 480, 2, 2)) |
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game.Start(); |
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return 0; |
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} |
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#pragma endregion |
File diff suppressed because it is too large
Load Diff
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Reference in new issue