Day 7 part 2 complete!

master
sigonasr2 12 months ago
parent 9150eed599
commit 87e5ef56d4
  1. 313
      Day 7/main.cpp
  2. 10
      Project3.sln

@ -1,14 +1,17 @@
#pragma region Hidden Setup Stuff
#pragma region Includes
#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
#include <set>
using namespace olc;
enum Run{
FILE1,
FILE2
};
#pragma endregion
#pragma region Hidden Setup Stuff
// Override base class with your custom functionality
class AoC2023 : public olc::PixelGameEngine
{
@ -23,6 +26,7 @@ void wait(int pauseMs=0){
#pragma endregion
const int DAY = 7;
Run runInput=FILE2;
@ -38,7 +42,7 @@ friend std::ostream&operator<<(std::ostream&rhs,const Hand&hand){
}
rhs<<",,"<<hand.bid;
return rhs;
}
};
enum{
FIVE_OF_A_KIND,
@ -50,6 +54,307 @@ enum{
HIGH_CARD
};
int CalculateHandRank(Hand&hand){
int maxSame=0;
int twoOfAKindCount=0;
for(auto&[key,value]:hand.cardCounts){
if(value>maxSame)maxSame=value;
if(value==2)twoOfAKindCount++;
}
if(maxSame==5)return FIVE_OF_A_KIND;
else if(maxSame==4)return FOUR_OF_A_KIND;
else if(maxSame==3){
if(twoOfAKindCount>0){
return FULL_HOUSE;
}else{
return THREE_OF_A_KIND;
}
}else if(maxSame==2){
if(twoOfAKindCount==2){
return TWO_PAIR;
}else{
return ONE_PAIR;
}
}else return HIGH_CARD;
};
void doStuff2(){
while(true){ //lines is accessible as a global.
std::vector<Hand>hands;
for(std::string&line:lines){
Hand hand;
for(int i=0;i<5;i++){
int cardRank=0;
switch(line[i]){
case 'J':cardRank=0;break;
case '2':cardRank=1;break;
case '3':cardRank=2;break;
case '4':cardRank=3;break;
case '5':cardRank=4;break;
case '6':cardRank=5;break;
case '7':cardRank=6;break;
case '8':cardRank=7;break;
case '9':cardRank=8;break;
case 'T':cardRank=9;break;
case 'Q':cardRank=10;break;
case 'K':cardRank=11;break;
case 'A':cardRank=12;break;
}
hand.cards.push_back(cardRank);
hand.cardCounts[cardRank]++;
}
hand.bid=std::stoi(line.substr(5));
hands.push_back(hand);
}
auto findHighestCardNonJoker=[](Hand&hand){
int highest=-1;
for(int i=0;i<hand.cards.size();i++){
if(hand.cards[i]!=0&&hand.cards[i]>highest)highest=hand.cards[i];
}
return highest;
};
auto findMostFrequentCardNonJoker=[](Hand&hand){
int highest=-1;
int count=-1;
for(auto&[key,value]:hand.cardCounts){
if(key!=0){
if(value>count){
highest=key;
count=value;
}else
if(value==count&&key>highest){
highest=key;
}
}
}
return highest;
};
auto CreateHand = [](std::vector<int>&newHand)->Hand{
Hand h;
for(int i:newHand){
h.cards.push_back(i);
h.cardCounts[i]++;
}
return h;
};
for(int counter=0;Hand&hand:hands){
if(hand.cardCounts[0]>0){
int bestRank=HIGH_CARD;
std::map<int,int>bestCardCount;
std::set<int>jokerToCardNumbers;
for(auto&[key,value]:hand.cardCounts){
if(key!=0)jokerToCardNumbers.insert(key);
}
std::vector<int>jokerPositions;
for(int counter=0;int i:hand.cards){
if(i==0)jokerPositions.push_back(counter);
counter++;
}
if(jokerPositions.size()==5){
bestRank=FIVE_OF_A_KIND;
bestCardCount=hand.cardCounts;
goto done;
}
if(jokerPositions.size()==4){
for(auto&key:jokerToCardNumbers){
std::vector<int>newHand=hand.cards;
newHand[jokerPositions[0]]=key;
for(auto&key:jokerToCardNumbers){
std::vector<int>newHand2=newHand;
newHand2[jokerPositions[1]]=key;
for(auto&key:jokerToCardNumbers){
std::vector<int>newHand3=newHand2;
newHand3[jokerPositions[2]]=key;
for(auto&key:jokerToCardNumbers){
std::vector<int>newHand4=newHand3;
newHand4[jokerPositions[3]]=key;
Hand newHand=CreateHand(newHand4);
int rank=CalculateHandRank(newHand);
if(rank<bestRank){
bestRank=rank;
bestCardCount=newHand.cardCounts;
if(bestRank==FIVE_OF_A_KIND)goto done;
}
}
}
}
}
}else
if(jokerPositions.size()==3){
for(auto&key:jokerToCardNumbers){
std::vector<int>newHand=hand.cards;
newHand[jokerPositions[0]]=key;
for(auto&key:jokerToCardNumbers){
std::vector<int>newHand2=newHand;
newHand2[jokerPositions[1]]=key;
for(auto&key:jokerToCardNumbers){
std::vector<int>newHand3=newHand2;
newHand3[jokerPositions[2]]=key;
Hand newHand=CreateHand(newHand3);
int rank=CalculateHandRank(newHand);
if(rank<bestRank){
bestRank=rank;
bestCardCount=newHand.cardCounts;
if(bestRank==FIVE_OF_A_KIND)goto done;
}
}
}
}
}else
if(jokerPositions.size()==2){
for(auto&key:jokerToCardNumbers){
std::vector<int>newHand=hand.cards;
newHand[jokerPositions[0]]=key;
for(auto&key:jokerToCardNumbers){
std::vector<int>newHand2=newHand;
newHand2[jokerPositions[1]]=key;
Hand newHand=CreateHand(newHand2);
int rank=CalculateHandRank(newHand);
if(rank<bestRank){
bestRank=rank;
bestCardCount=newHand.cardCounts;
if(bestRank==FIVE_OF_A_KIND)goto done;
}
}
}
}else{
for(auto&key:jokerToCardNumbers){
std::vector<int>newHand0=hand.cards;
newHand0[jokerPositions[0]]=key;
Hand newHand=CreateHand(newHand0);
int rank=CalculateHandRank(newHand);
if(rank<bestRank){
bestRank=rank;
bestCardCount=newHand.cardCounts;
if(bestRank==FIVE_OF_A_KIND)goto done;
}
}
}
done:
hand.cardCounts=bestCardCount;
}
counter++;
}
std::array<std::vector<int>,7>handScores{}; //Contains indices in hands vector of the different score pools.
for(int counter=0;Hand&hand:hands){
handScores[CalculateHandRank(hand)].push_back(counter);
counter++;
}
for(int i:handScores[FIVE_OF_A_KIND]){
Hand&h=hands[i];
std::map<int,int>cards;
for(int card:h.cards){
cards[card]++;
}
if(cards.size()!=1){
if(cards[0]==0){
throw;
}
}
}
for(int i:handScores[FOUR_OF_A_KIND]){
Hand&h=hands[i];
std::map<int,int>cards;
for(int card:h.cards){
cards[card]++;
}
if(cards.size()!=2){
if(cards[0]==0)throw;
}
}
for(int i:handScores[FULL_HOUSE]){
Hand&h=hands[i];
std::map<int,int>cards;
int card1=-1;
int card2=-1;
for(int card:h.cards){
if(card1==card||card2==card)continue;
if(card==0)continue;
if(card1==-1)card1=card;
else if(card2==-1)card2=card;
else if(card!=0)throw;
}
if(card1==-1||card2==-1)throw;
}
for(int i:handScores[THREE_OF_A_KIND]){
Hand&h=hands[i];
bool threeFound=false;
bool twoFound=false;
for(auto&[key,value]:h.cardCounts){
if(value==3)threeFound=true;
if(value==2)throw;
}
}
for(int i:handScores[TWO_PAIR]){
Hand&h=hands[i];
int pairCounts=0;
for(auto&[key,value]:h.cardCounts){
if(value==2)pairCounts++;
}
if(pairCounts!=2)throw;
}
for(int i:handScores[ONE_PAIR]){
Hand&h=hands[i];
int pairCounts=0;
for(auto&[key,value]:h.cardCounts){
if(value==2)pairCounts++;
}
if(pairCounts!=1)throw;
}
for(int i:handScores[HIGH_CARD]){
Hand&h=hands[i];
for(auto&[key,value]:h.cardCounts){
if(key==0&&value>0)throw;
}
if(h.cardCounts.size()<5)throw;
}
auto handSort=[&](int h1,int h2){
std::vector<int>&cards1=hands[h1].cards;
std::vector<int>&cards2=hands[h2].cards;
for(int i=0;i<5;i++){
if(cards1[i]>cards2[i])return true;
else if(cards2[i]>cards1[i])return false;
}
return true;
};
for(int i=0;i<=HIGH_CARD;i++){
if(handScores[i].size()>1){
std::sort(handScores[i].begin(),handScores[i].end(),handSort);
}
}
long long score=0;
int rank=hands.size();
for(int i=0;i<=HIGH_CARD;i++){
std::cout<<"----------------"<<std::endl;
for(int hand:handScores[i]){
Hand&h=hands[hand];
std::cout<<h<<std::endl;
score+=h.bid*rank;
rank--;
}
}
std::cout<<score<<std::endl;
break;
//wait(0); //Wait for 0ms and render the screen (calls draw())
}
}
void doStuff(){
while(true){ //lines is accessible as a global.
std::vector<Hand>hands;
@ -173,7 +478,7 @@ public:
bool OnUserUpdate(float fElapsedTime) override
{
static std::thread aocSolver(&AoC2023::doStuff,this);
static std::thread aocSolver(&AoC2023::doStuff2,this);
if(waitForRender){
draw();

@ -17,6 +17,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Day 5", "Day 5\Day 5.vcxpro
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Day 6", "Day 6\Day 6.vcxproj", "{605F77BC-3C33-45B8-94C3-932481A79A75}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Day 7", "Day 7\Day 7.vcxproj", "{54F47D3B-798D-4E2E-8BD9-7A5118356D27}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@ -81,6 +83,14 @@ Global
{605F77BC-3C33-45B8-94C3-932481A79A75}.Release|x64.Build.0 = Release|x64
{605F77BC-3C33-45B8-94C3-932481A79A75}.Release|x86.ActiveCfg = Release|Win32
{605F77BC-3C33-45B8-94C3-932481A79A75}.Release|x86.Build.0 = Release|Win32
{54F47D3B-798D-4E2E-8BD9-7A5118356D27}.Debug|x64.ActiveCfg = Debug|x64
{54F47D3B-798D-4E2E-8BD9-7A5118356D27}.Debug|x64.Build.0 = Debug|x64
{54F47D3B-798D-4E2E-8BD9-7A5118356D27}.Debug|x86.ActiveCfg = Debug|Win32
{54F47D3B-798D-4E2E-8BD9-7A5118356D27}.Debug|x86.Build.0 = Debug|Win32
{54F47D3B-798D-4E2E-8BD9-7A5118356D27}.Release|x64.ActiveCfg = Release|x64
{54F47D3B-798D-4E2E-8BD9-7A5118356D27}.Release|x64.Build.0 = Release|x64
{54F47D3B-798D-4E2E-8BD9-7A5118356D27}.Release|x86.ActiveCfg = Release|Win32
{54F47D3B-798D-4E2E-8BD9-7A5118356D27}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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