Day 6 Part 1 complete!
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3c207d50eb
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138
Day 6/Day 6.vcxproj
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138
Day 6/Day 6.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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||||||
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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||||||
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<Platform>Win32</Platform>
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||||||
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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||||||
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<Platform>Win32</Platform>
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||||||
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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||||||
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<Configuration>Debug</Configuration>
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||||||
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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||||||
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<Platform>x64</Platform>
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||||||
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</ProjectConfiguration>
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||||||
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</ItemGroup>
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||||||
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<PropertyGroup Label="Globals">
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||||||
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<VCProjectVersion>16.0</VCProjectVersion>
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||||||
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<Keyword>Win32Proj</Keyword>
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||||||
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<ProjectGuid>{605f77bc-3c33-45b8-94c3-932481a79a75}</ProjectGuid>
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||||||
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<RootNamespace>Day_6</RootNamespace>
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||||||
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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||||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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||||||
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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|
</PropertyGroup>
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||||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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|
<ConfigurationType>Application</ConfigurationType>
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||||||
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<UseDebugLibraries>false</UseDebugLibraries>
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||||||
|
<PlatformToolset>v143</PlatformToolset>
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||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
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|
<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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||||||
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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||||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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||||||
|
<ConfigurationType>Application</ConfigurationType>
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||||||
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<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
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||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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||||||
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="olcPixelGameEngine.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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27
Day 6/Day 6.vcxproj.filters
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27
Day 6/Day 6.vcxproj.filters
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@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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||||||
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="olcPixelGameEngine.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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2
Day 6/day6_1.txt
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2
Day 6/day6_1.txt
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Time: 7 15 30
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Distance: 9 40 200
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2
Day 6/day6_2.txt
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2
Day 6/day6_2.txt
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Time: 51 69 98 78
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Distance: 377 1171 1224 1505
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151
Day 6/main.cpp
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151
Day 6/main.cpp
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#pragma region Hidden Setup Stuff
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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using namespace olc;
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enum Run{
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FILE1,
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FILE2
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};
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// Override base class with your custom functionality
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class AoC2023 : public olc::PixelGameEngine
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{
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std::vector<std::string>lines;
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bool waitForRender=false;
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void wait(int pauseMs=0){
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waitForRender=true;
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while(waitForRender);
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std::this_thread::sleep_for(std::chrono::milliseconds(pauseMs));
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}
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#pragma endregion
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const int DAY = 6;
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Run runInput=FILE1;
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std::vector<int>time;
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std::vector<int>distance;
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void doStuff(){
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while(true){ //lines is accessible as a global.
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bool firstLine=true;
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for(std::string&line:lines){
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if(firstLine){//Time line.
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std::string data=line.substr(5);
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std::string numb="";
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while(data.length()>0){
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if(data[0]>='0'&&data[0]<='9'){
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numb+=data[0];
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}else
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if(numb.length()>0){
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time.push_back(std::stoi(numb));
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numb="";
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}
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data=data.substr(1);
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}
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if(numb.length()>0){
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time.push_back(std::stoi(numb));
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numb="";
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}
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firstLine=false;
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}else{//Distance line.
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std::string data=line.substr(9);
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std::string numb="";
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while(data.length()>0){
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if(data[0]>='0'&&data[0]<='9'){
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numb+=data[0];
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}else
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if(numb.length()>0){
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distance.push_back(std::stoi(numb));
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numb="";
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}
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data=data.substr(1);
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}
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if(numb.length()>0){
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distance.push_back(std::stoi(numb));
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numb="";
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}
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}
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}
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long sum=0;
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for(int i=0;i<time.size();i++){
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int targetTime=time[i];
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int targetDist=distance[i];
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int wins=0;
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for(int holdTime=0;holdTime<=targetTime;holdTime++){
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int timeRemaining=targetTime-holdTime;
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int speed=holdTime;
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int distanceTraveled=speed*timeRemaining;
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if(distanceTraveled>targetDist){
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wins++;
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}
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}
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if(sum==0){
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sum=wins;
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}else{
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sum*=wins;
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}
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}
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std::cout<<sum<<std::endl;
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break;
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//wait(0); //Wait for 0ms and render the screen (calls draw())
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}
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}
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void draw(){ //Only use Sprites! If using decals, you must reference global variables!
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Clear(BLACK);
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int count=0;
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for(std::string&line:lines){
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DrawString({0,count*32},line,WHITE,4);
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count++;
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}
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}
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#pragma region Hidden Engine Stuff
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public:
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AoC2023()
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{
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// Name your application
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std::string fileName="day"+std::to_string(DAY)+"_1.txt";
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if(runInput==FILE2){fileName="day"+std::to_string(DAY)+"_2.txt";}
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std::ifstream file(fileName);
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while(file.good()){
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std::string line;
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std::getline(file,line);
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lines.push_back(line);
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}
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sAppName = "Advent of Code 2023 - Day "+std::to_string(DAY);
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}
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public:
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bool OnUserCreate() override
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{
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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static std::thread aocSolver(&AoC2023::doStuff2,this);
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if(waitForRender){
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draw();
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waitForRender=false;
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}
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return true;
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}
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};
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int main()
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{
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AoC2023 game;
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if (game.Construct(640, 480, 2,2))
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game.Start();
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return 0;
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}
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#pragma endregion
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6695
Day 6/olcPixelGameEngine.h
Normal file
6695
Day 6/olcPixelGameEngine.h
Normal file
File diff suppressed because it is too large
Load Diff
10
Project3.sln
10
Project3.sln
@ -15,6 +15,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Day 4", "Day 4\Day 4.vcxpro
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Day 5", "Day 5\Day 5.vcxproj", "{C7FB2186-6CE5-4B24-B1F7-A3501061560C}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Day 5", "Day 5\Day 5.vcxproj", "{C7FB2186-6CE5-4B24-B1F7-A3501061560C}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Day 6", "Day 6\Day 6.vcxproj", "{605F77BC-3C33-45B8-94C3-932481A79A75}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x64 = Debug|x64
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@ -71,6 +73,14 @@ Global
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{C7FB2186-6CE5-4B24-B1F7-A3501061560C}.Release|x64.Build.0 = Release|x64
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{C7FB2186-6CE5-4B24-B1F7-A3501061560C}.Release|x64.Build.0 = Release|x64
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{C7FB2186-6CE5-4B24-B1F7-A3501061560C}.Release|x86.ActiveCfg = Release|Win32
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{C7FB2186-6CE5-4B24-B1F7-A3501061560C}.Release|x86.ActiveCfg = Release|Win32
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{C7FB2186-6CE5-4B24-B1F7-A3501061560C}.Release|x86.Build.0 = Release|Win32
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{C7FB2186-6CE5-4B24-B1F7-A3501061560C}.Release|x86.Build.0 = Release|Win32
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{605F77BC-3C33-45B8-94C3-932481A79A75}.Debug|x64.ActiveCfg = Debug|x64
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{605F77BC-3C33-45B8-94C3-932481A79A75}.Debug|x64.Build.0 = Debug|x64
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||||||
|
{605F77BC-3C33-45B8-94C3-932481A79A75}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{605F77BC-3C33-45B8-94C3-932481A79A75}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{605F77BC-3C33-45B8-94C3-932481A79A75}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{605F77BC-3C33-45B8-94C3-932481A79A75}.Release|x64.Build.0 = Release|x64
|
||||||
|
{605F77BC-3C33-45B8-94C3-932481A79A75}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{605F77BC-3C33-45B8-94C3-932481A79A75}.Release|x86.Build.0 = Release|Win32
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
Loading…
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Reference in New Issue
Block a user