Finish day 10 part 2!
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Day 10/day10
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Day 10/day10
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@ -1,7 +1,7 @@
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#pragma region Hidden Setup Stuff
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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#include <optional>
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using namespace olc;
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enum Run{
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@ -46,18 +46,21 @@ struct Pipe{
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std::vector<std::vector<Pipe>>tiles;
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std::vector<vi2d>pipeEdges;
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vi2d startingPipe;
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int tileCounts=0;
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std::optional<Pipe*>GetPipe(vi2d coords){
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if(coords.x<0||coords.y<0||coords.y>=tiles.size()||coords.x>=tiles[coords.y].size())return {};
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return &tiles[coords.y][coords.x];
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}
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std::vector<vi2d>tilesRemaining;
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void MarkAndMove(vi2d&pos,Direction dir){
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tiles[pos.y][pos.x].partOfLoop=true;
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tiles[pos.y][pos.x].traversed=true;
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pipeEdges.push_back(pos);
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switch(dir){
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case UP:{
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pos.y-=1;
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@ -112,6 +115,41 @@ void AddPipe(std::string row1,std::string row2,std::string row3,std::vector<Pipe
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}
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}
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bool HitEdge(vi2d coord,Direction dir){
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while(true){
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switch(dir){
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case DOWN:coord+={0,1};break;
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case UP:coord+={0,-1};break;
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case RIGHT:coord+={1,0};break;
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case LEFT:coord+={-1,0};break;
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}
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auto pipe=GetPipe(coord);
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if(pipe){
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if(pipe.value()->partOfLoop){
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return false; //Hit one of our edge pipes.
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}
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}else{
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return true;
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}
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}
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}
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void FloodFill(vi2d coord){
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auto pipe=GetPipe(coord);
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if(pipe&&!pipe.value()->partOfLoop&&!pipe.value()->originalChar!=' '){
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pipe.value()->originalChar=' ';
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auto downPipe=GetPipe(coord+vi2d{0,1});
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if(downPipe&&!downPipe.value()->partOfLoop&&downPipe.value()->originalChar!=' ')FloodFill(coord+vi2d{0,1});
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auto upPipe=GetPipe(coord+vi2d{0,-1});
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if(upPipe&&!upPipe.value()->partOfLoop&&upPipe.value()->originalChar!=' ')FloodFill(coord+vi2d{0,-1});
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auto leftPipe=GetPipe(coord+vi2d{-1,0});
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if(leftPipe&&!leftPipe.value()->partOfLoop&&leftPipe.value()->originalChar!=' ')FloodFill(coord+vi2d{-1,0});
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auto rightPipe=GetPipe(coord+vi2d{1,0});
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if(rightPipe&&!rightPipe.value()->partOfLoop&&rightPipe.value()->originalChar!=' ')FloodFill(coord+vi2d{1,0});
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}
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}
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void doStuff2(){
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while(true){ //lines is accessible as a global.
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for(std::string&line:lines){
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@ -171,12 +209,15 @@ void doStuff2(){
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throw;
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}
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}
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tileCounts++;
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}
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tiles.push_back(upperRow);
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tiles.push_back(middleRow);
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tiles.push_back(lowerRow);
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}
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std::cout<<tileCounts<<std::endl;
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//tilesRemaining.push_back(startingPipe);
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auto initialPipe=GetPipe(startingPipe);
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@ -207,10 +248,10 @@ void doStuff2(){
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if(symbol=='\0')throw;
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if(initialPipe.value()->down)tiles[startingPipe.y+2][startingPipe.x+1].originalChar=symbol;
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if(initialPipe.value()->right)tiles[startingPipe.y+1][startingPipe.x+2].originalChar=symbol;
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if(initialPipe.value()->up)tiles[startingPipe.y][startingPipe.x+1].originalChar=symbol;
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if(initialPipe.value()->left)tiles[startingPipe.y+1][startingPipe.x].originalChar=symbol;
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if(initialPipe.value()->down){tiles[startingPipe.y+2][startingPipe.x+1].originalChar=symbol;tiles[startingPipe.y+2][startingPipe.x+1].partOfLoop=true;}
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if(initialPipe.value()->right){tiles[startingPipe.y+1][startingPipe.x+2].originalChar=symbol;tiles[startingPipe.y+1][startingPipe.x+2].partOfLoop=true;}
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if(initialPipe.value()->up){tiles[startingPipe.y][startingPipe.x+1].originalChar=symbol;tiles[startingPipe.y][startingPipe.x+1].partOfLoop=true;}
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if(initialPipe.value()->left){tiles[startingPipe.y+1][startingPipe.x].originalChar=symbol;tiles[startingPipe.y+1][startingPipe.x].partOfLoop=true;}
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tiles[startingPipe.y+1][startingPipe.x+1].originalChar=symbol;
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vi2d currentPos=startingPipe+vi2d{1,1};
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@ -243,6 +284,25 @@ void doStuff2(){
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//Test runs in all directions of looped pipes, see if they hit outer walls.
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//If they do, starting from the wall, flood fill all adjacent tiles.
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//Start at any other edge, traverse in all directions and try to find a way out.
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for(vi2d&coord:pipeEdges){
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//Try to draw a line going in all directions and see if we hit an edge.
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vi2d tempCoord=coord;
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if(HitEdge(coord,DOWN)){std::cout<<"Flood Fill from "<<coord+vi2d{0,1}<<std::endl;FloodFill(coord+vi2d{0,1});break;}
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if(HitEdge(coord,UP)){std::cout<<"Flood Fill from "<<coord+vi2d{0,-1}<<std::endl;FloodFill(coord+vi2d{0,-1});break;}
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if(HitEdge(coord,RIGHT)){std::cout<<"Flood Fill from "<<coord+vi2d{1,0}<<std::endl;FloodFill(coord+vi2d{1,0});break;}
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if(HitEdge(coord,LEFT)){std::cout<<"Flood Fill from "<<coord+vi2d{-1,0}<<std::endl;FloodFill(coord+vi2d{-1,0});break;}
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}
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for(int y=0;y<tiles.size()/3;y++){
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for(int x=0;x<tiles[y].size()/3;x++){
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vi2d coords=vi2d{x,y}*3+vi2d{1,1};
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if(tiles[coords.y][coords.x].originalChar==' '||tiles[coords.y][coords.x].partOfLoop)tileCounts--;
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}
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}
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std::cout<<tileCounts<<std::endl;
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wait(0);
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break;
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//Wait for 0ms and render the screen (calls draw())
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@ -375,7 +435,7 @@ public:
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int main()
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{
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AoC2023 game;
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if (game.Construct(3360,3360, 2, 2))
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if (game.Construct(480,480, 2, 2))
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game.Start();
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return 0;
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}
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