Day 8 Part 2 apparently! Just took forever. :P
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@ -70,6 +70,12 @@
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<TargetName>$(ProjectName)3</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<TargetName>$(ProjectName)3</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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@ -1,9 +1,10 @@
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RL
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LR
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AAA = (BBB, CCC)
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BBB = (DDD, EEE)
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CCC = (ZZZ, GGG)
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DDD = (DDD, DDD)
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EEE = (EEE, EEE)
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GGG = (GGG, GGG)
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ZZZ = (ZZZ, ZZZ)
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11A = (11B, XXX)
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11B = (XXX, 11Z)
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11Z = (11B, XXX)
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22A = (22B, XXX)
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22B = (22C, 22C)
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22C = (22Z, 22Z)
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22Z = (22B, 22B)
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XXX = (XXX, XXX)
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@ -30,9 +30,54 @@ std::map<std::string,std::pair<std::string,std::string>>nodes;
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std::string instructions;
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std::string currentNode="AAA";
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struct Node{
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std::string val;
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std::string startingNode;
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};
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std::vector<Node> currentNodes;
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int instructionIndex=0;
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void doStuff2(){
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while(true){ //lines is accessible as a global.
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bool firstLine=true;
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for(int lineNumb=0;std::string&line:lines){
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if(lineNumb==0){
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instructions=line;
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}else
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if(lineNumb>=2){
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std::string node=line.substr(0,3);
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nodes[node]={line.substr(line.find('(')+1,3),line.substr(line.find(')')-3,3)};
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if(node[2]=='A'){
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currentNodes.push_back({node,node});
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}
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}
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lineNumb++;
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}
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long long step=0;
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bool notAtZ=true;
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while(notAtZ){
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notAtZ=false;
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for(auto&[val,startingNode]:currentNodes){
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char currentInstruction=instructions[instructionIndex];
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if(currentInstruction=='R'){
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val=nodes[val].second;
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}else{
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val=nodes[val].first;
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}
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if(val[2]!='Z'){
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notAtZ=true;
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}
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}
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instructionIndex=(instructionIndex+1)%instructions.length();
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step++;
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}
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std::cout<<step<<std::endl;
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break;
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//wait(0); //Wait for 0ms and render the screen (calls draw())
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}
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}
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/*
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void doStuff(){
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while(true){ //lines is accessible as a global.
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bool firstLine=true;
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@ -61,7 +106,7 @@ void doStuff(){
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//wait(0); //Wait for 0ms and render the screen (calls draw())
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}
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}
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*/
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void draw(){ //Only use Sprites! If using decals, you must reference global variables!
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Clear(BLACK);
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int count=0;
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@ -97,7 +142,7 @@ public:
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bool OnUserUpdate(float fElapsedTime) override
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{
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static std::thread aocSolver(&AoC2023::doStuff,this);
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static std::thread aocSolver(&AoC2023::doStuff2,this);
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if(waitForRender){
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draw();
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