You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
117 lines
2.3 KiB
117 lines
2.3 KiB
1 year ago
|
#pragma region Hidden Setup Stuff
|
||
|
#define OLC_PGE_APPLICATION
|
||
|
#include "olcPixelGameEngine.h"
|
||
|
|
||
|
using namespace olc;
|
||
|
|
||
|
enum Run{
|
||
|
FILE1,
|
||
|
FILE2
|
||
|
};
|
||
|
|
||
|
// Override base class with your custom functionality
|
||
|
class AoC2023 : public olc::PixelGameEngine
|
||
|
{
|
||
|
std::vector<std::string>lines;
|
||
|
bool waitForRender=false;
|
||
|
|
||
|
void wait(int pauseMs=0){
|
||
|
waitForRender=true;
|
||
|
while(waitForRender);
|
||
|
std::this_thread::sleep_for(std::chrono::milliseconds(pauseMs));
|
||
|
}
|
||
|
|
||
|
#pragma endregion
|
||
|
|
||
|
const int DAY = 8;
|
||
|
Run runInput=FILE2;
|
||
|
|
||
|
std::map<std::string,std::pair<std::string,std::string>>nodes;
|
||
|
|
||
|
std::string instructions;
|
||
|
|
||
|
std::string currentNode="AAA";
|
||
|
int instructionIndex=0;
|
||
|
|
||
|
void doStuff(){
|
||
|
while(true){ //lines is accessible as a global.
|
||
|
bool firstLine=true;
|
||
|
for(int lineNumb=0;std::string&line:lines){
|
||
|
if(lineNumb==0){
|
||
|
instructions=line;
|
||
|
}else
|
||
|
if(lineNumb>=2){
|
||
|
nodes[line.substr(0,3)]={line.substr(line.find('(')+1,3),line.substr(line.find(')')-3,3)};
|
||
|
}
|
||
|
lineNumb++;
|
||
|
}
|
||
|
int step=0;
|
||
|
while(currentNode!="ZZZ"){
|
||
|
char currentInstruction=instructions[instructionIndex];
|
||
|
if(currentInstruction=='R'){
|
||
|
currentNode=nodes[currentNode].second;
|
||
|
}else{
|
||
|
currentNode=nodes[currentNode].first;
|
||
|
}
|
||
|
instructionIndex=(instructionIndex+1)%instructions.length();
|
||
|
step++;
|
||
|
}
|
||
|
std::cout<<step<<std::endl;
|
||
|
break;
|
||
|
//wait(0); //Wait for 0ms and render the screen (calls draw())
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void draw(){ //Only use Sprites! If using decals, you must reference global variables!
|
||
|
Clear(BLACK);
|
||
|
int count=0;
|
||
|
for(std::string&line:lines){
|
||
|
DrawString({0,count*32},line,WHITE,4);
|
||
|
count++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#pragma region Hidden Engine Stuff
|
||
|
public:
|
||
|
AoC2023()
|
||
|
{
|
||
|
// Name your application
|
||
|
std::string fileName="day"+std::to_string(DAY)+"_1.txt";
|
||
|
if(runInput==FILE2){fileName="day"+std::to_string(DAY)+"_2.txt";}
|
||
|
std::ifstream file(fileName);
|
||
|
while(file.good()){
|
||
|
std::string line;
|
||
|
std::getline(file,line);
|
||
|
lines.push_back(line);
|
||
|
}
|
||
|
|
||
|
sAppName = "Advent of Code 2023 - Day "+std::to_string(DAY);
|
||
|
}
|
||
|
|
||
|
public:
|
||
|
bool OnUserCreate() override
|
||
|
{
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool OnUserUpdate(float fElapsedTime) override
|
||
|
{
|
||
|
static std::thread aocSolver(&AoC2023::doStuff,this);
|
||
|
|
||
|
if(waitForRender){
|
||
|
draw();
|
||
|
waitForRender=false;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
int main()
|
||
|
{
|
||
|
AoC2023 game;
|
||
|
if (game.Construct(640, 480, 2, 2))
|
||
|
game.Start();
|
||
|
return 0;
|
||
|
}
|
||
|
#pragma endregion
|