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#pragma region Hidden Setup Stuff
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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using namespace olc;
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enum Run{
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FILE1,
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FILE2
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};
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// Override base class with your custom functionality
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class AoC2023 : public olc::PixelGameEngine
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{
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std::vector<std::string>lines;
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bool waitForRender=false;
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void wait(int pauseMs=0){
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waitForRender=true;
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while(waitForRender);
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std::this_thread::sleep_for(std::chrono::milliseconds(pauseMs));
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}
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#pragma endregion
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const int DAY = 6;
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Run runInput=FILE2;
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std::vector<long long>time;
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std::vector<long long>distance;
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void doStuff2(){
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while(true){ //lines is accessible as a global.
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bool firstLine=true;
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for(std::string&line:lines){
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if(firstLine){//Time line.
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std::string data=line.substr(5);
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std::string numb="";
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while(data.length()>0){
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if(data[0]>='0'&&data[0]<='9'){
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numb+=data[0];
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}
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data=data.substr(1);
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}
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if(numb.length()>0){
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time.push_back(std::stoll(numb));
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numb="";
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}
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firstLine=false;
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}else{//Distance line.
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std::string data=line.substr(9);
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std::string numb="";
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while(data.length()>0){
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if(data[0]>='0'&&data[0]<='9'){
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numb+=data[0];
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}
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data=data.substr(1);
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}
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if(numb.length()>0){
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distance.push_back(std::stoll(numb));
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numb="";
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}
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}
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}
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long sum=0;
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for(int i=0;i<time.size();i++){
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long long targetTime=time[i];
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long long targetDist=distance[i];
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long long wins=0;
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for(long long holdTime=0;holdTime<=targetTime;holdTime++){
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long long timeRemaining=targetTime-holdTime;
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long long speed=holdTime;
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long long distanceTraveled=speed*timeRemaining;
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if(distanceTraveled>targetDist){
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wins++;
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}
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}
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if(sum==0){
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sum=wins;
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}else{
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sum*=wins;
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}
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}
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std::cout<<sum<<std::endl;
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break;
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//wait(0); //Wait for 0ms and render the screen (calls draw())
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}
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}
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void doStuff(){
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while(true){ //lines is accessible as a global.
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bool firstLine=true;
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for(std::string&line:lines){
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if(firstLine){//Time line.
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std::string data=line.substr(5);
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std::string numb="";
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while(data.length()>0){
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if(data[0]>='0'&&data[0]<='9'){
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numb+=data[0];
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}else
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if(numb.length()>0){
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time.push_back(std::stoi(numb));
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numb="";
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}
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data=data.substr(1);
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}
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if(numb.length()>0){
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time.push_back(std::stoi(numb));
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numb="";
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}
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firstLine=false;
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}else{//Distance line.
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std::string data=line.substr(9);
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std::string numb="";
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while(data.length()>0){
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if(data[0]>='0'&&data[0]<='9'){
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numb+=data[0];
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}else
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if(numb.length()>0){
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distance.push_back(std::stoi(numb));
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numb="";
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}
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data=data.substr(1);
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}
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if(numb.length()>0){
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distance.push_back(std::stoi(numb));
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numb="";
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}
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}
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}
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long sum=0;
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for(int i=0;i<time.size();i++){
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int targetTime=time[i];
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int targetDist=distance[i];
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int wins=0;
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for(int holdTime=0;holdTime<=targetTime;holdTime++){
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int timeRemaining=targetTime-holdTime;
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int speed=holdTime;
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int distanceTraveled=speed*timeRemaining;
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if(distanceTraveled>targetDist){
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wins++;
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}
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}
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if(sum==0){
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sum=wins;
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}else{
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sum*=wins;
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}
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}
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std::cout<<sum<<std::endl;
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break;
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//wait(0); //Wait for 0ms and render the screen (calls draw())
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}
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}
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void draw(){ //Only use Sprites! If using decals, you must reference global variables!
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Clear(BLACK);
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int count=0;
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for(std::string&line:lines){
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DrawString({0,count*32},line,WHITE,4);
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count++;
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}
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}
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#pragma region Hidden Engine Stuff
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public:
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AoC2023()
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{
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// Name your application
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std::string fileName="day"+std::to_string(DAY)+"_1.txt";
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if(runInput==FILE2){fileName="day"+std::to_string(DAY)+"_2.txt";}
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std::ifstream file(fileName);
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while(file.good()){
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std::string line;
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std::getline(file,line);
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lines.push_back(line);
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}
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sAppName = "Advent of Code 2023 - Day "+std::to_string(DAY);
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}
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public:
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bool OnUserCreate() override
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{
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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static std::thread aocSolver(&AoC2023::doStuff2,this);
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if(waitForRender){
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draw();
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waitForRender=false;
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}
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return true;
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}
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};
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int main()
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{
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AoC2023 game;
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if (game.Construct(640, 480, 2,2))
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game.Start();
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return 0;
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}
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#pragma endregion
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