#define OLC_PGE_APPLICATION #include "pixelGameEngine.h" #include "olcutils.h" using namespace olc; class Example : public olc::PixelGameEngine { public: Example() { sAppName = "Example"; } public: bool RayVsRect(const vf2d ray_origin, const vf2d ray_dir, const olc::utils::geom2d::rect target, vf2d&contact_point, vf2d&contact_normal, float&t_hit_near){ contact_normal = { 0, 0 }; contact_point = { 0, 0 }; vf2d t_near = {(target.pos.x - ray_origin.x) / ray_dir.x, (target.pos.y - ray_origin.y) / ray_dir.y}; vf2d t_far = {(target.pos.x + target.size.x - ray_origin.x) / ray_dir.x, (target.pos.y + target.size.y - ray_origin.y) / ray_dir.y}; if (t_near.x > t_far.x) {float b; b = t_near.x; t_near.x = t_far.x; t_far.x = b;}; if (t_near.y > t_far.y) {float b; b = t_near.y; t_near.y = t_far.y; t_far.y = b;}; if (t_near.x > t_far.y || t_near.y > t_far.x) return false; t_hit_near = fmax(t_near.x, t_near.y); float t_hit_far = fmin(t_far.x, t_far.y); if (t_hit_far < 0) return false; contact_point.x = ray_origin.x + t_hit_near * ray_dir.x; contact_point.y = ray_origin.y + t_hit_near * ray_dir.y; if (t_near.x > t_near.y) if ( 1.0f / ray_dir.x < 0) contact_normal = { 1, 0 }; else contact_normal = { -1, 0}; else if ( t_near.x < t_near.y) if ( 1.0f / ray_dir.y < 0) contact_normal = { 0, 1 }; else contact_normal = { 0, -1 }; return true; } vf2d originPoint={16,16}; bool OnUserCreate() override { // Called once at the start, so create things here return true; } bool OnUserUpdate(float fElapsedTime) override { vf2d velocity={(GetKey(D).bHeld-GetKey(A).bHeld)*20*fElapsedTime,(GetKey(S).bHeld-GetKey(W).bHeld)*20*fElapsedTime}; vf2d contact_point; vf2d contact_normal; float t_hit_near; Clear(Pixel(64,64,255)); if (!olc::utils::geom2d::overlaps(olc::utils::geom2d::circle{originPoint+velocity,5},olc::utils::geom2d::rect{{32,32},{64,32}})) { originPoint+=velocity; DrawCircle(originPoint,5); } else { DrawCircle(originPoint,5,RED); } DrawLine(originPoint,GetMousePos()); DrawRect({32,32},{64,32},RayVsRect(originPoint, GetMousePos()-originPoint, olc::utils::geom2d::rect{{32,32},{64,32}},contact_point,contact_normal,t_hit_near)&&t_hit_near<1?YELLOW:WHITE); return true; } }; int main() { Example demo; if (demo.Construct(128, 120, 8, 8)) demo.Start(); return 0; }