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@ -4,86 +4,42 @@ |
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using namespace olc; |
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class Example : public olc::PixelGameEngine |
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int main() |
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{ |
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public: |
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Example() |
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{ |
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sAppName = "Example"; |
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} |
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public: |
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bool RayVsRect(const vf2d ray_origin, const vf2d ray_dir, const olc::utils::geom2d::rect<float> target, vf2d&contact_point, vf2d&contact_normal, float&t_hit_near){ |
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contact_normal = { 0, 0 }; |
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contact_point = { 0, 0 }; |
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vf2d t_near = {(target.pos.x - ray_origin.x) / ray_dir.x, (target.pos.y - ray_origin.y) / ray_dir.y}; |
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vf2d t_far = {(target.pos.x + target.size.x - ray_origin.x) / ray_dir.x, (target.pos.y + target.size.y - ray_origin.y) / ray_dir.y}; |
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if (t_near.x > t_far.x) {float b; b = t_near.x; t_near.x = t_far.x; t_far.x = b;}; |
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if (t_near.y > t_far.y) {float b; b = t_near.y; t_near.y = t_far.y; t_far.y = b;}; |
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if (t_near.x > t_far.y || t_near.y > t_far.x) return false; |
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t_hit_near = fmax(t_near.x, t_near.y); |
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float t_hit_far = fmin(t_far.x, t_far.y); |
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if (t_hit_far < 0) return false; |
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contact_point.x = ray_origin.x + t_hit_near * ray_dir.x;
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contact_point.y = ray_origin.y + t_hit_near * ray_dir.y; |
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if (t_near.x > t_near.y) |
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if ( 1.0f / ray_dir.x < 0) |
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contact_normal = { 1, 0 }; |
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else |
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contact_normal = { -1, 0}; |
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else
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if ( t_near.x < t_near.y) |
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if ( 1.0f / ray_dir.y < 0) |
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contact_normal = { 0, 1 }; |
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else |
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contact_normal = { 0, -1 }; |
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std::ifstream file("input"); |
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int sum=0; |
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while (file.good()) { |
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std::string line; |
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std::getline(file,line); |
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int marker=0; |
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int prevmarker=0; |
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prevmarker=marker;marker=line.find_first_of('-'); |
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int digit1=std::atoi(line.substr(0,marker).c_str()); |
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prevmarker=marker;marker=line.find_first_of(',',marker); |
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int digit2=std::atoi(line.substr(prevmarker+1,marker-prevmarker).c_str()); |
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prevmarker=marker;marker=line.find_first_of('-',marker); |
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int digit3=std::atoi(line.substr(prevmarker+1,marker-prevmarker).c_str()); |
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prevmarker=marker;marker=line.find_first_of('\n',marker); |
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int digit4=std::atoi(line.substr(prevmarker+1,marker-prevmarker).c_str()); |
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//1-3 3-5 // 3-5 1-3
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//1-4 4-7
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//1-3 4-9
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//4-6 5-9
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//6-9 1-7 // 1-7 6-9
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return true; |
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} |
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vf2d originPoint={16,16}; |
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bool OnUserCreate() override |
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{ |
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// Called once at the start, so create things here
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return true; |
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} |
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bool OnUserUpdate(float fElapsedTime) override |
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{ |
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vf2d velocity={(GetKey(D).bHeld-GetKey(A).bHeld)*20*fElapsedTime,(GetKey(S).bHeld-GetKey(W).bHeld)*20*fElapsedTime}; |
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vf2d contact_point; |
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vf2d contact_normal; |
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float t_hit_near; |
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Clear(Pixel(64,64,255)); |
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if (!olc::utils::geom2d::overlaps(olc::utils::geom2d::circle<float>{originPoint+velocity,5},olc::utils::geom2d::rect<float>{{32,32},{64,32}})) { |
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originPoint+=velocity; |
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DrawCircle(originPoint,5); |
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if (digit1<=digit4&&digit2>=digit3||digit2>=digit3&&digit1<=digit4) { |
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sum++; |
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std::cout<<line<<std::endl; |
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std::cout<<digit1<<","<<digit2<<","<<digit3<<","<<digit4<<std::endl; |
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std::cout<<"In Range"<<std::endl; |
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} else { |
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DrawCircle(originPoint,5,RED); |
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std::cout<<line<<std::endl; |
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std::cout<<digit1<<","<<digit2<<","<<digit3<<","<<digit4<<std::endl; |
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std::cout<<"NOT In Range"<<std::endl; |
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} |
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DrawLine(originPoint,GetMousePos()); |
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DrawRect({32,32},{64,32},RayVsRect(originPoint, GetMousePos()-originPoint, olc::utils::geom2d::rect<float>{{32,32},{64,32}},contact_point,contact_normal,t_hit_near)&&t_hit_near<1?YELLOW:WHITE); |
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return true; |
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} |
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}; |
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int main() |
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{ |
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Example demo; |
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if (demo.Construct(128, 120, 8, 8)) |
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demo.Start(); |
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} |
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std::cout<<"Sum: "<<sum<<std::endl; |
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return 0; |
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} |
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