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AoC2022_Day24/main.cpp

183 lines
6.1 KiB

#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
#include "olcutils.h"
using namespace olc;
enum Direction{
NORTH,
EAST,
SOUTH,
WEST,
INVALID
};
struct Blizzard{
vi2d pos;
Direction dir;
bool moved=false;
};
int maxWidth=0;
vi2d playerPos={1,0};
std::vector<std::vector<std::vector<Blizzard>>>boardState;
std::vector<std::vector<Blizzard>> getBoard(int minute){
if (minute<boardState.size()){
return boardState[minute];
} else {
std::vector<std::vector<Blizzard>> prevBoardState=getBoard(minute-1);
for (int y=0;y<prevBoardState.size();y++){
std::vector<Blizzard>&blizzardList=prevBoardState[y];
for (int x=0;x<blizzardList.size();x++){
Blizzard&b=blizzardList[x];
b.moved=false;
}
}
for (int y=0;y<prevBoardState.size();y++){
std::vector<Blizzard>&blizzardList=prevBoardState[y];
blizzardList.reserve(100);
for (int x=0;x<blizzardList.size();x++){
Blizzard&b=blizzardList[x];
if (!b.moved){
b.moved=true;
switch (b.dir){
case NORTH:{
vi2d dest={b.pos.x,b.pos.y-1};
if (dest.y<1){
dest.y=prevBoardState.size()-2;
}
b.pos=dest;
(&prevBoardState[dest.y])->push_back(b);
blizzardList.erase(blizzardList.begin()+x--);
}break;
case EAST:{
vi2d dest={b.pos.x+1,b.pos.y};
if (dest.x>=maxWidth-1){
dest.x=1;
}
b.pos=dest;
}break;
case SOUTH:{
vi2d dest={b.pos.x,b.pos.y+1};
if (dest.y>=prevBoardState.size()-1){
dest.y=1;
}
b.pos=dest;
(&prevBoardState[dest.y])->push_back(b);
blizzardList.erase(blizzardList.begin()+x--);
}break;
case WEST:{
vi2d dest={b.pos.x-1,b.pos.y};
if (dest.x<1){
dest.x=maxWidth-2;
}
b.pos=dest;
}break;
}
}
}
}
boardState.push_back(prevBoardState);
return prevBoardState;
}
}
int main()
{
std::ifstream file("smallinput");
std::vector<std::vector<Blizzard>>board;
while (file.good()){
std::string line;
std::getline(file,line);
if (line.length()>0){
std::cout<<line<<std::endl;
std::vector<Blizzard>boardRow;
boardRow.reserve(100);
for (int i=0;i<line.length();i++){
if (line[i]!='#'&&line[i]!='.'){
boardRow.push_back({{i,(int)board.size()},line[i]=='^'?Direction::NORTH:line[i]=='>'?Direction::EAST:line[i]=='v'?Direction::SOUTH:line[i]=='<'?Direction::WEST:Direction::INVALID});
}
}
maxWidth=line.length();
board.push_back(boardRow);
}
}
boardState.push_back(board);
/*for (int d=0;d<boardState.size();d++){
for (int y=0;y<boardState[d].size();y++){
int prevBlizzard=-1;
for (int x=0;x<boardState[d][y].size();x++){
Blizzard&b=boardState[d][y][x];
for (int k=prevBlizzard;k<b.pos.x-1;k++){
std::cout<<'.';
}
switch (b.dir){
case NORTH:{
std::cout<<'^';
}break;
case EAST:{
std::cout<<'>';
}break;
case SOUTH:{
std::cout<<'v';
}break;
case WEST:{
std::cout<<'<';
}break;
case INVALID:{
std::cout<<'?';
}break;
}
prevBlizzard=b.pos.x;
}
for (int k=prevBlizzard;k<maxWidth-1;k++){
std::cout<<'.';
}
std::cout<<std::endl;
}
}*/
for (int i=0;i<10;i++){
std::cout<<"Board "<<i+1<<std::endl;
std::vector<std::vector<Blizzard>>board=getBoard(i+1);
for (int y=0;y<board.size();y++){
int prevBlizzard=-1;
std::vector<Blizzard>sorted=board[y];
std::sort(sorted.begin(),sorted.end(),[](Blizzard&b1,Blizzard&b2){return b1.pos.x<b2.pos.y;});
for (int x=0;x<sorted.size();x++){
Blizzard&b=sorted[x];
for (int k=prevBlizzard;k<b.pos.x-1;k++){
std::cout<<'.';
}
if (prevBlizzard<b.pos.x){
switch (b.dir){
case NORTH:{
std::cout<<'^';
}break;
case EAST:{
std::cout<<'>';
}break;
case SOUTH:{
std::cout<<'v';
}break;
case WEST:{
std::cout<<'<';
}break;
case INVALID:{
std::cout<<'?';
}break;
}
prevBlizzard=b.pos.x;
}
}
for (int k=prevBlizzard;k<maxWidth-1;k++){
std::cout<<'.';
}
std::cout<<std::endl;
}
std::cout<<"=================="<<std::endl<<std::endl;
}
return 0;
}