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183 lines
6.1 KiB
183 lines
6.1 KiB
#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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#include "olcutils.h"
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using namespace olc;
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enum Direction{
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NORTH,
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EAST,
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SOUTH,
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WEST,
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INVALID
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};
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struct Blizzard{
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vi2d pos;
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Direction dir;
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bool moved=false;
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};
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int maxWidth=0;
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vi2d playerPos={1,0};
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std::vector<std::vector<std::vector<Blizzard>>>boardState;
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std::vector<std::vector<Blizzard>> getBoard(int minute){
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if (minute<boardState.size()){
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return boardState[minute];
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} else {
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std::vector<std::vector<Blizzard>> prevBoardState=getBoard(minute-1);
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for (int y=0;y<prevBoardState.size();y++){
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std::vector<Blizzard>&blizzardList=prevBoardState[y];
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for (int x=0;x<blizzardList.size();x++){
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Blizzard&b=blizzardList[x];
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b.moved=false;
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}
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}
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for (int y=0;y<prevBoardState.size();y++){
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std::vector<Blizzard>&blizzardList=prevBoardState[y];
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blizzardList.reserve(100);
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for (int x=0;x<blizzardList.size();x++){
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Blizzard&b=blizzardList[x];
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if (!b.moved){
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b.moved=true;
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switch (b.dir){
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case NORTH:{
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vi2d dest={b.pos.x,b.pos.y-1};
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if (dest.y<1){
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dest.y=prevBoardState.size()-2;
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}
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b.pos=dest;
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(&prevBoardState[dest.y])->push_back(b);
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blizzardList.erase(blizzardList.begin()+x--);
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}break;
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case EAST:{
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vi2d dest={b.pos.x+1,b.pos.y};
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if (dest.x>=maxWidth-1){
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dest.x=1;
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}
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b.pos=dest;
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}break;
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case SOUTH:{
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vi2d dest={b.pos.x,b.pos.y+1};
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if (dest.y>=prevBoardState.size()-1){
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dest.y=1;
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}
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b.pos=dest;
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(&prevBoardState[dest.y])->push_back(b);
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blizzardList.erase(blizzardList.begin()+x--);
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}break;
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case WEST:{
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vi2d dest={b.pos.x-1,b.pos.y};
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if (dest.x<1){
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dest.x=maxWidth-2;
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}
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b.pos=dest;
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}break;
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}
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}
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}
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}
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boardState.push_back(prevBoardState);
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return prevBoardState;
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}
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}
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int main()
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{
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std::ifstream file("smallinput");
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std::vector<std::vector<Blizzard>>board;
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while (file.good()){
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std::string line;
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std::getline(file,line);
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if (line.length()>0){
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std::cout<<line<<std::endl;
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std::vector<Blizzard>boardRow;
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boardRow.reserve(100);
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for (int i=0;i<line.length();i++){
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if (line[i]!='#'&&line[i]!='.'){
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boardRow.push_back({{i,(int)board.size()},line[i]=='^'?Direction::NORTH:line[i]=='>'?Direction::EAST:line[i]=='v'?Direction::SOUTH:line[i]=='<'?Direction::WEST:Direction::INVALID});
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}
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}
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maxWidth=line.length();
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board.push_back(boardRow);
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}
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}
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boardState.push_back(board);
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/*for (int d=0;d<boardState.size();d++){
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for (int y=0;y<boardState[d].size();y++){
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int prevBlizzard=-1;
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for (int x=0;x<boardState[d][y].size();x++){
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Blizzard&b=boardState[d][y][x];
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for (int k=prevBlizzard;k<b.pos.x-1;k++){
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std::cout<<'.';
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}
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switch (b.dir){
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case NORTH:{
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std::cout<<'^';
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}break;
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case EAST:{
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std::cout<<'>';
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}break;
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case SOUTH:{
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std::cout<<'v';
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}break;
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case WEST:{
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std::cout<<'<';
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}break;
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case INVALID:{
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std::cout<<'?';
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}break;
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}
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prevBlizzard=b.pos.x;
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}
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for (int k=prevBlizzard;k<maxWidth-1;k++){
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std::cout<<'.';
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}
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std::cout<<std::endl;
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}
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}*/
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for (int i=0;i<10;i++){
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std::cout<<"Board "<<i+1<<std::endl;
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std::vector<std::vector<Blizzard>>board=getBoard(i+1);
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for (int y=0;y<board.size();y++){
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int prevBlizzard=-1;
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std::vector<Blizzard>sorted=board[y];
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std::sort(sorted.begin(),sorted.end(),[](Blizzard&b1,Blizzard&b2){return b1.pos.x<b2.pos.y;});
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for (int x=0;x<sorted.size();x++){
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Blizzard&b=sorted[x];
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for (int k=prevBlizzard;k<b.pos.x-1;k++){
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std::cout<<'.';
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}
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if (prevBlizzard<b.pos.x){
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switch (b.dir){
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case NORTH:{
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std::cout<<'^';
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}break;
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case EAST:{
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std::cout<<'>';
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}break;
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case SOUTH:{
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std::cout<<'v';
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}break;
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case WEST:{
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std::cout<<'<';
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}break;
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case INVALID:{
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std::cout<<'?';
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}break;
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}
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prevBlizzard=b.pos.x;
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}
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}
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for (int k=prevBlizzard;k<maxWidth-1;k++){
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std::cout<<'.';
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}
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std::cout<<std::endl;
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}
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std::cout<<"=================="<<std::endl<<std::endl;
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}
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return 0;
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}
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