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@ -4,86 +4,249 @@ |
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using namespace olc; |
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class Example : public olc::PixelGameEngine |
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{ |
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public: |
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Example() |
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{ |
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sAppName = "Example"; |
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} |
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public: |
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bool RayVsRect(const vf2d ray_origin, const vf2d ray_dir, const olc::utils::geom2d::rect<float> target, vf2d&contact_point, vf2d&contact_normal, float&t_hit_near){ |
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contact_normal = { 0, 0 }; |
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contact_point = { 0, 0 }; |
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vf2d t_near = {(target.pos.x - ray_origin.x) / ray_dir.x, (target.pos.y - ray_origin.y) / ray_dir.y}; |
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vf2d t_far = {(target.pos.x + target.size.x - ray_origin.x) / ray_dir.x, (target.pos.y + target.size.y - ray_origin.y) / ray_dir.y}; |
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if (t_near.x > t_far.x) {float b; b = t_near.x; t_near.x = t_far.x; t_far.x = b;}; |
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if (t_near.y > t_far.y) {float b; b = t_near.y; t_near.y = t_far.y; t_far.y = b;}; |
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if (t_near.x > t_far.y || t_near.y > t_far.x) return false; |
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t_hit_near = fmax(t_near.x, t_near.y); |
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float t_hit_far = fmin(t_far.x, t_far.y); |
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if (t_hit_far < 0) return false; |
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contact_point.x = ray_origin.x + t_hit_near * ray_dir.x;
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contact_point.y = ray_origin.y + t_hit_near * ray_dir.y; |
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if (t_near.x > t_near.y) |
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if ( 1.0f / ray_dir.x < 0) |
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contact_normal = { 1, 0 }; |
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else |
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contact_normal = { -1, 0}; |
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else
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if ( t_near.x < t_near.y) |
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if ( 1.0f / ray_dir.y < 0) |
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contact_normal = { 0, 1 }; |
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else |
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contact_normal = { 0, -1 }; |
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return true; |
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enum Direction{ |
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RIGHT, |
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DOWN, |
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LEFT, |
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UP |
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}; |
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struct Instruction{ |
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int number=-1; |
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Direction turn; |
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}; |
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} |
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vf2d originPoint={16,16}; |
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bool OnUserCreate() override |
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int main() |
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{ |
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// Called once at the start, so create things here
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return true; |
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std::vector<std::vector<char>>map; |
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std::vector<Instruction>instructions; |
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std::vector<vi2d>visitedLocs; |
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std::ifstream file("testinput"); |
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while (file.good()){ |
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std::string line; |
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std::getline(file,line); |
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if (line.length()>0){ |
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if (line[0]=='.'||line[0]==' '||line[0]=='#'){ |
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std::vector<char>mapRow; |
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for (int i=0;i<line.length();i++){ |
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mapRow.push_back(line[i]); |
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} |
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bool OnUserUpdate(float fElapsedTime) override |
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{ |
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vf2d velocity={(GetKey(D).bHeld-GetKey(A).bHeld)*20*fElapsedTime,(GetKey(S).bHeld-GetKey(W).bHeld)*20*fElapsedTime}; |
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vf2d contact_point; |
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vf2d contact_normal; |
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float t_hit_near; |
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Clear(Pixel(64,64,255)); |
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if (!olc::utils::geom2d::overlaps(olc::utils::geom2d::circle<float>{originPoint+velocity,5},olc::utils::geom2d::rect<float>{{32,32},{64,32}})) { |
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originPoint+=velocity; |
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DrawCircle(originPoint,5); |
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map.push_back(mapRow); |
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} else { |
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DrawCircle(originPoint,5,RED); |
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//Parse the instruction set.
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bool isNumber=true; |
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int marker=0; |
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while(marker<line.length()){ |
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if (isNumber){ |
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std::string acc=""; |
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while (line[marker]>='0'&&line[marker]<='9'){ |
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acc+=line[marker++]; |
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} |
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instructions.push_back({std::atoi(acc.c_str())}); |
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isNumber=false; |
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} else { |
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switch(line[marker++]){ |
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case 'R':{ |
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instructions.push_back({-1,Direction::RIGHT}); |
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}break; |
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case 'L':{ |
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instructions.push_back({-1,Direction::LEFT}); |
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}break; |
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} |
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isNumber=true; |
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} |
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} |
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} |
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} |
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DrawLine(originPoint,GetMousePos()); |
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DrawRect({32,32},{64,32},RayVsRect(originPoint, GetMousePos()-originPoint, olc::utils::geom2d::rect<float>{{32,32},{64,32}},contact_point,contact_normal,t_hit_near)&&t_hit_near<1?YELLOW:WHITE); |
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return true; |
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} |
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}; |
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for (int y=0;y<map.size();y++){ |
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for (int x=0;x<map[y].size();x++){ |
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std::cout<<map[y][x]; |
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} |
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std::cout<<std::endl; |
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} |
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std::cout<<"============="<<std::endl; |
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for (int i=0;i<instructions.size();i++){ |
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if (instructions[i].number==-1){ |
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if (instructions[i].turn==Direction::RIGHT){ |
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std::cout<<'R'; |
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} else { |
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std::cout<<'L'; |
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} |
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} else { |
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std::cout<<instructions[i].number; |
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} |
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} |
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std::cout<<std::endl; |
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int main() |
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{ |
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Example demo; |
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if (demo.Construct(128, 120, 8, 8)) |
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demo.Start(); |
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vi2d pos={0,0}; |
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for (int i=0;i<map[0].size();i++){ |
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if (map[0][i]!=' '){ |
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pos={i,0}; |
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} |
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} |
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int instructionMarker=0; |
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Direction facingDir=Direction::RIGHT; |
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while (instructionMarker<instructions.size()){ |
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Instruction&instruction=instructions[instructionMarker]; |
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if (instruction.number!=-1){ |
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std::cout<<"Moving "<<instruction.number<<" steps"<<std::endl; |
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int steps=instruction.number; |
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while (steps>0){ |
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switch (facingDir){ |
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case Direction::RIGHT:{ |
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char tile=' '; |
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vi2d targetPos={pos.x+1,pos.y}; |
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if (pos.x+1>=map[pos.y].size()){ |
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for (int i=0;i<map[pos.y].size();i++){ |
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if (map[pos.y][i]=='.'){ |
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targetPos.x=i; |
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break; |
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} else
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if (map[pos.y][i]=='#'){ |
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//It's a dead end so we can't move. Go next.
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goto next; |
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} |
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} |
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} |
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tile=map[targetPos.y][targetPos.x]; |
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switch (tile){ |
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case '.':{ |
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pos=targetPos; |
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visitedLocs.push_back(pos); |
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}break; |
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case '#':{ |
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goto next; |
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}break; |
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case ' ':{ |
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//Impossible when going right.
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}break; |
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} |
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}break; |
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case Direction::LEFT:{ |
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char tile=' '; |
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vi2d targetPos={pos.x-1,pos.y}; |
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if (pos.x-1<0||map[pos.y][pos.x-1]==' '){ |
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if (map[pos.y][map[pos.y].size()-1]=='.'){ |
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targetPos.x=map[pos.y].size()-1; |
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break; |
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} else
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if (map[pos.y][map[pos.y].size()-1]=='#'){ |
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//It's a dead end so we can't move. Go next.
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goto next; |
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} |
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} |
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tile=map[targetPos.y][targetPos.x]; |
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switch (tile){ |
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case '.':{ |
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pos=targetPos; |
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visitedLocs.push_back(pos); |
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}break; |
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case '#':{ |
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goto next; |
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}break; |
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case ' ':{ |
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//Impossible when going right.
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}break; |
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} |
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}break; |
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case Direction::UP:{ |
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char tile=' '; |
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vi2d targetPos={pos.x,pos.y-1}; |
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if (pos.y-1<0||map[pos.y-1][pos.x]==' '){ |
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for (int y=map.size()-1;y>0;y--){ |
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if (map[y].size()>pos.x){ |
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if (map[y][pos.x]=='.'){ |
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targetPos.y=y; |
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break; |
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}else |
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if (map[y][pos.x]=='#'){ |
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goto next; |
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} |
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} |
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} |
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} |
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tile=map[targetPos.y][targetPos.x]; |
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switch (tile){ |
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case '.':{ |
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pos=targetPos; |
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visitedLocs.push_back(pos); |
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}break; |
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case '#':{ |
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goto next; |
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}break; |
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case ' ':{ |
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//Impossible when going right.
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}break; |
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} |
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}break; |
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case Direction::DOWN:{ |
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char tile=' '; |
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vi2d targetPos={pos.x,pos.y+1}; |
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if (pos.y+1>=map.size()||map[pos.y+1].size()<=pos.x||map[pos.y+1][pos.x]==' '){ |
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for (int y=0;y<map.size();y++){ |
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if (map[y].size()>pos.x){ |
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if (map[y][pos.x]=='.'){ |
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std::cout<<"Found a spot. ("<<y<<")"<<std::endl; |
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targetPos.y=y; |
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break; |
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}else |
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if (map[y][pos.x]=='#'){ |
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std::cout<<"Found a dead end. ("<<y<<")"<<std::endl; |
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goto next; |
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} |
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} |
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} |
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} |
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tile=map[targetPos.y][targetPos.x]; |
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switch (tile){ |
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case '.':{ |
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pos=targetPos; |
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visitedLocs.push_back(pos); |
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}break; |
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case '#':{ |
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goto next; |
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}break; |
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case ' ':{ |
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}break; |
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} |
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}break; |
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} |
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steps--; |
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} |
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} else { |
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if (instruction.turn==Direction::RIGHT){ |
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facingDir=(Direction)((facingDir+1)%4); |
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} else { |
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int dir = facingDir-1; |
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if (dir<0){ |
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dir=3; |
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} |
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facingDir=(Direction)dir; |
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} |
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std::cout<<"Turned "<<(instruction.turn==Direction::RIGHT?"RIGHT":"LEFT")<<" to face "<<facingDir<<std::endl; |
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} |
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next: |
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instructionMarker++; |
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} |
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std::cout<<"Final position: "<<pos<<" Dir:"<<facingDir<<std::endl; |
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std::cout<<"Sum: "<<1000*(pos.y+1)+4*(pos.x+1)+facingDir<<std::endl; |
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for (int y=0;y<map.size();y++){ |
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for (int x=0;x<map[y].size();x++){ |
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for (int i=0;i<visitedLocs.size();i++){ |
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if (visitedLocs[i].x==x&&visitedLocs[i].y==y){ |
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std::cout<<'+'; |
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goto nextit; |
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} |
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} |
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std::cout<<map[y][x]; |
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nextit:; |
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} |
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std::cout<<std::endl; |
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} |
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return 0; |
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} |
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