|
|
@ -4,86 +4,249 @@ |
|
|
|
|
|
|
|
|
|
|
|
using namespace olc; |
|
|
|
using namespace olc; |
|
|
|
|
|
|
|
|
|
|
|
class Example : public olc::PixelGameEngine |
|
|
|
enum Direction{ |
|
|
|
{ |
|
|
|
RIGHT, |
|
|
|
public: |
|
|
|
DOWN, |
|
|
|
Example() |
|
|
|
LEFT, |
|
|
|
{ |
|
|
|
UP |
|
|
|
sAppName = "Example"; |
|
|
|
}; |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public: |
|
|
|
|
|
|
|
bool RayVsRect(const vf2d ray_origin, const vf2d ray_dir, const olc::utils::geom2d::rect<float> target, vf2d&contact_point, vf2d&contact_normal, float&t_hit_near){ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
contact_normal = { 0, 0 }; |
|
|
|
|
|
|
|
contact_point = { 0, 0 }; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
vf2d t_near = {(target.pos.x - ray_origin.x) / ray_dir.x, (target.pos.y - ray_origin.y) / ray_dir.y}; |
|
|
|
|
|
|
|
vf2d t_far = {(target.pos.x + target.size.x - ray_origin.x) / ray_dir.x, (target.pos.y + target.size.y - ray_origin.y) / ray_dir.y}; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (t_near.x > t_far.x) {float b; b = t_near.x; t_near.x = t_far.x; t_far.x = b;}; |
|
|
|
|
|
|
|
if (t_near.y > t_far.y) {float b; b = t_near.y; t_near.y = t_far.y; t_far.y = b;}; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (t_near.x > t_far.y || t_near.y > t_far.x) return false; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
t_hit_near = fmax(t_near.x, t_near.y); |
|
|
|
|
|
|
|
float t_hit_far = fmin(t_far.x, t_far.y); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (t_hit_far < 0) return false; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
contact_point.x = ray_origin.x + t_hit_near * ray_dir.x;
|
|
|
|
|
|
|
|
contact_point.y = ray_origin.y + t_hit_near * ray_dir.y; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (t_near.x > t_near.y) |
|
|
|
|
|
|
|
if ( 1.0f / ray_dir.x < 0) |
|
|
|
|
|
|
|
contact_normal = { 1, 0 }; |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
contact_normal = { -1, 0}; |
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
if ( t_near.x < t_near.y) |
|
|
|
|
|
|
|
if ( 1.0f / ray_dir.y < 0) |
|
|
|
|
|
|
|
contact_normal = { 0, 1 }; |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
contact_normal = { 0, -1 }; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return true; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
struct Instruction{ |
|
|
|
|
|
|
|
int number=-1; |
|
|
|
|
|
|
|
Direction turn; |
|
|
|
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
int main() |
|
|
|
vf2d originPoint={16,16}; |
|
|
|
|
|
|
|
bool OnUserCreate() override |
|
|
|
|
|
|
|
{ |
|
|
|
{ |
|
|
|
// Called once at the start, so create things here
|
|
|
|
std::vector<std::vector<char>>map; |
|
|
|
return true; |
|
|
|
std::vector<Instruction>instructions; |
|
|
|
|
|
|
|
std::vector<vi2d>visitedLocs; |
|
|
|
|
|
|
|
std::ifstream file("testinput"); |
|
|
|
|
|
|
|
while (file.good()){ |
|
|
|
|
|
|
|
std::string line; |
|
|
|
|
|
|
|
std::getline(file,line); |
|
|
|
|
|
|
|
if (line.length()>0){ |
|
|
|
|
|
|
|
if (line[0]=='.'||line[0]==' '||line[0]=='#'){ |
|
|
|
|
|
|
|
std::vector<char>mapRow; |
|
|
|
|
|
|
|
for (int i=0;i<line.length();i++){ |
|
|
|
|
|
|
|
mapRow.push_back(line[i]); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
map.push_back(mapRow); |
|
|
|
bool OnUserUpdate(float fElapsedTime) override |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
vf2d velocity={(GetKey(D).bHeld-GetKey(A).bHeld)*20*fElapsedTime,(GetKey(S).bHeld-GetKey(W).bHeld)*20*fElapsedTime}; |
|
|
|
|
|
|
|
vf2d contact_point; |
|
|
|
|
|
|
|
vf2d contact_normal; |
|
|
|
|
|
|
|
float t_hit_near; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Clear(Pixel(64,64,255)); |
|
|
|
|
|
|
|
if (!olc::utils::geom2d::overlaps(olc::utils::geom2d::circle<float>{originPoint+velocity,5},olc::utils::geom2d::rect<float>{{32,32},{64,32}})) { |
|
|
|
|
|
|
|
originPoint+=velocity; |
|
|
|
|
|
|
|
DrawCircle(originPoint,5); |
|
|
|
|
|
|
|
} else { |
|
|
|
} else { |
|
|
|
DrawCircle(originPoint,5,RED); |
|
|
|
//Parse the instruction set.
|
|
|
|
|
|
|
|
bool isNumber=true; |
|
|
|
|
|
|
|
int marker=0; |
|
|
|
|
|
|
|
while(marker<line.length()){ |
|
|
|
|
|
|
|
if (isNumber){ |
|
|
|
|
|
|
|
std::string acc=""; |
|
|
|
|
|
|
|
while (line[marker]>='0'&&line[marker]<='9'){ |
|
|
|
|
|
|
|
acc+=line[marker++]; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
instructions.push_back({std::atoi(acc.c_str())}); |
|
|
|
|
|
|
|
isNumber=false; |
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
switch(line[marker++]){ |
|
|
|
|
|
|
|
case 'R':{ |
|
|
|
|
|
|
|
instructions.push_back({-1,Direction::RIGHT}); |
|
|
|
|
|
|
|
}break; |
|
|
|
|
|
|
|
case 'L':{ |
|
|
|
|
|
|
|
instructions.push_back({-1,Direction::LEFT}); |
|
|
|
|
|
|
|
}break; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
isNumber=true; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
DrawLine(originPoint,GetMousePos()); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DrawRect({32,32},{64,32},RayVsRect(originPoint, GetMousePos()-originPoint, olc::utils::geom2d::rect<float>{{32,32},{64,32}},contact_point,contact_normal,t_hit_near)&&t_hit_near<1?YELLOW:WHITE); |
|
|
|
|
|
|
|
return true; |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (int y=0;y<map.size();y++){ |
|
|
|
|
|
|
|
for (int x=0;x<map[y].size();x++){ |
|
|
|
|
|
|
|
std::cout<<map[y][x]; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
std::cout<<std::endl; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
std::cout<<"============="<<std::endl; |
|
|
|
|
|
|
|
for (int i=0;i<instructions.size();i++){ |
|
|
|
|
|
|
|
if (instructions[i].number==-1){ |
|
|
|
|
|
|
|
if (instructions[i].turn==Direction::RIGHT){ |
|
|
|
|
|
|
|
std::cout<<'R'; |
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
std::cout<<'L'; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
std::cout<<instructions[i].number; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
std::cout<<std::endl; |
|
|
|
|
|
|
|
|
|
|
|
int main() |
|
|
|
vi2d pos={0,0}; |
|
|
|
{ |
|
|
|
for (int i=0;i<map[0].size();i++){ |
|
|
|
Example demo; |
|
|
|
if (map[0][i]!=' '){ |
|
|
|
if (demo.Construct(128, 120, 8, 8)) |
|
|
|
pos={i,0}; |
|
|
|
demo.Start(); |
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
int instructionMarker=0; |
|
|
|
|
|
|
|
Direction facingDir=Direction::RIGHT; |
|
|
|
|
|
|
|
while (instructionMarker<instructions.size()){ |
|
|
|
|
|
|
|
Instruction&instruction=instructions[instructionMarker]; |
|
|
|
|
|
|
|
if (instruction.number!=-1){ |
|
|
|
|
|
|
|
std::cout<<"Moving "<<instruction.number<<" steps"<<std::endl; |
|
|
|
|
|
|
|
int steps=instruction.number; |
|
|
|
|
|
|
|
while (steps>0){ |
|
|
|
|
|
|
|
switch (facingDir){ |
|
|
|
|
|
|
|
case Direction::RIGHT:{ |
|
|
|
|
|
|
|
char tile=' '; |
|
|
|
|
|
|
|
vi2d targetPos={pos.x+1,pos.y}; |
|
|
|
|
|
|
|
if (pos.x+1>=map[pos.y].size()){ |
|
|
|
|
|
|
|
for (int i=0;i<map[pos.y].size();i++){ |
|
|
|
|
|
|
|
if (map[pos.y][i]=='.'){ |
|
|
|
|
|
|
|
targetPos.x=i; |
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
} else
|
|
|
|
|
|
|
|
if (map[pos.y][i]=='#'){ |
|
|
|
|
|
|
|
//It's a dead end so we can't move. Go next.
|
|
|
|
|
|
|
|
goto next; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
tile=map[targetPos.y][targetPos.x]; |
|
|
|
|
|
|
|
switch (tile){ |
|
|
|
|
|
|
|
case '.':{ |
|
|
|
|
|
|
|
pos=targetPos; |
|
|
|
|
|
|
|
visitedLocs.push_back(pos); |
|
|
|
|
|
|
|
}break; |
|
|
|
|
|
|
|
case '#':{ |
|
|
|
|
|
|
|
goto next; |
|
|
|
|
|
|
|
}break; |
|
|
|
|
|
|
|
case ' ':{ |
|
|
|
|
|
|
|
//Impossible when going right.
|
|
|
|
|
|
|
|
}break; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}break; |
|
|
|
|
|
|
|
case Direction::LEFT:{ |
|
|
|
|
|
|
|
char tile=' '; |
|
|
|
|
|
|
|
vi2d targetPos={pos.x-1,pos.y}; |
|
|
|
|
|
|
|
if (pos.x-1<0||map[pos.y][pos.x-1]==' '){ |
|
|
|
|
|
|
|
if (map[pos.y][map[pos.y].size()-1]=='.'){ |
|
|
|
|
|
|
|
targetPos.x=map[pos.y].size()-1; |
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
} else
|
|
|
|
|
|
|
|
if (map[pos.y][map[pos.y].size()-1]=='#'){ |
|
|
|
|
|
|
|
//It's a dead end so we can't move. Go next.
|
|
|
|
|
|
|
|
goto next; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
tile=map[targetPos.y][targetPos.x]; |
|
|
|
|
|
|
|
switch (tile){ |
|
|
|
|
|
|
|
case '.':{ |
|
|
|
|
|
|
|
pos=targetPos; |
|
|
|
|
|
|
|
visitedLocs.push_back(pos); |
|
|
|
|
|
|
|
}break; |
|
|
|
|
|
|
|
case '#':{ |
|
|
|
|
|
|
|
goto next; |
|
|
|
|
|
|
|
}break; |
|
|
|
|
|
|
|
case ' ':{ |
|
|
|
|
|
|
|
//Impossible when going right.
|
|
|
|
|
|
|
|
}break; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}break; |
|
|
|
|
|
|
|
case Direction::UP:{ |
|
|
|
|
|
|
|
char tile=' '; |
|
|
|
|
|
|
|
vi2d targetPos={pos.x,pos.y-1}; |
|
|
|
|
|
|
|
if (pos.y-1<0||map[pos.y-1][pos.x]==' '){ |
|
|
|
|
|
|
|
for (int y=map.size()-1;y>0;y--){ |
|
|
|
|
|
|
|
if (map[y].size()>pos.x){ |
|
|
|
|
|
|
|
if (map[y][pos.x]=='.'){ |
|
|
|
|
|
|
|
targetPos.y=y; |
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
}else |
|
|
|
|
|
|
|
if (map[y][pos.x]=='#'){ |
|
|
|
|
|
|
|
goto next; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
tile=map[targetPos.y][targetPos.x]; |
|
|
|
|
|
|
|
switch (tile){ |
|
|
|
|
|
|
|
case '.':{ |
|
|
|
|
|
|
|
pos=targetPos; |
|
|
|
|
|
|
|
visitedLocs.push_back(pos); |
|
|
|
|
|
|
|
}break; |
|
|
|
|
|
|
|
case '#':{ |
|
|
|
|
|
|
|
goto next; |
|
|
|
|
|
|
|
}break; |
|
|
|
|
|
|
|
case ' ':{ |
|
|
|
|
|
|
|
//Impossible when going right.
|
|
|
|
|
|
|
|
}break; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}break; |
|
|
|
|
|
|
|
case Direction::DOWN:{ |
|
|
|
|
|
|
|
char tile=' '; |
|
|
|
|
|
|
|
vi2d targetPos={pos.x,pos.y+1}; |
|
|
|
|
|
|
|
if (pos.y+1>=map.size()||map[pos.y+1].size()<=pos.x||map[pos.y+1][pos.x]==' '){ |
|
|
|
|
|
|
|
for (int y=0;y<map.size();y++){ |
|
|
|
|
|
|
|
if (map[y].size()>pos.x){ |
|
|
|
|
|
|
|
if (map[y][pos.x]=='.'){ |
|
|
|
|
|
|
|
std::cout<<"Found a spot. ("<<y<<")"<<std::endl; |
|
|
|
|
|
|
|
targetPos.y=y; |
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
}else |
|
|
|
|
|
|
|
if (map[y][pos.x]=='#'){ |
|
|
|
|
|
|
|
std::cout<<"Found a dead end. ("<<y<<")"<<std::endl; |
|
|
|
|
|
|
|
goto next; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
tile=map[targetPos.y][targetPos.x]; |
|
|
|
|
|
|
|
switch (tile){ |
|
|
|
|
|
|
|
case '.':{ |
|
|
|
|
|
|
|
pos=targetPos; |
|
|
|
|
|
|
|
visitedLocs.push_back(pos); |
|
|
|
|
|
|
|
}break; |
|
|
|
|
|
|
|
case '#':{ |
|
|
|
|
|
|
|
goto next; |
|
|
|
|
|
|
|
}break; |
|
|
|
|
|
|
|
case ' ':{ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}break; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}break; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
steps--; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
if (instruction.turn==Direction::RIGHT){ |
|
|
|
|
|
|
|
facingDir=(Direction)((facingDir+1)%4); |
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
int dir = facingDir-1; |
|
|
|
|
|
|
|
if (dir<0){ |
|
|
|
|
|
|
|
dir=3; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
facingDir=(Direction)dir; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
std::cout<<"Turned "<<(instruction.turn==Direction::RIGHT?"RIGHT":"LEFT")<<" to face "<<facingDir<<std::endl; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
next: |
|
|
|
|
|
|
|
instructionMarker++; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
std::cout<<"Final position: "<<pos<<" Dir:"<<facingDir<<std::endl; |
|
|
|
|
|
|
|
std::cout<<"Sum: "<<1000*(pos.y+1)+4*(pos.x+1)+facingDir<<std::endl; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (int y=0;y<map.size();y++){ |
|
|
|
|
|
|
|
for (int x=0;x<map[y].size();x++){ |
|
|
|
|
|
|
|
for (int i=0;i<visitedLocs.size();i++){ |
|
|
|
|
|
|
|
if (visitedLocs[i].x==x&&visitedLocs[i].y==y){ |
|
|
|
|
|
|
|
std::cout<<'+'; |
|
|
|
|
|
|
|
goto nextit; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
std::cout<<map[y][x]; |
|
|
|
|
|
|
|
nextit:; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
std::cout<<std::endl; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
return 0; |
|
|
|
return 0; |
|
|
|
} |
|
|
|
} |
|
|
|