#define OLC_PGE_HEADLESS #define OLC_PGE_APPLICATION #include "pixelGameEngine.h" using namespace olc; struct Monkey{ int number=999999999; std::string monkey1=""; std::string operation=""; std::string monkey2=""; }; int main() { std::mapmonkeys; std::ifstream file("input"); while(file.good()){ std::string line; std::getline(file,line); if (line.length()>0){ Monkey m{999999999,"","",""}; std::string name=line.substr(0,4); if (line.length()==17){ m.monkey1=line.substr(6,4); m.operation=line.substr(11,1); m.monkey2=line.substr(13,4); } else { m.number=std::atoi(line.substr(6,line.size()-6).c_str()); } //std::cout<