generated from sigonasr2/CPlusPlusProjectTemplate
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#define OLC_PGE_HEADLESS |
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#define OLC_PGE_APPLICATION |
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#include "pixelGameEngine.h" |
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#include "olcutils.h" |
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using namespace olc; |
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class Example : public olc::PixelGameEngine |
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{ |
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public: |
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Example() |
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{ |
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sAppName = "Example"; |
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} |
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public: |
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bool RayVsRect(const vf2d ray_origin, const vf2d ray_dir, const olc::utils::geom2d::rect<float> target, vf2d&contact_point, vf2d&contact_normal, float&t_hit_near){ |
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contact_normal = { 0, 0 }; |
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contact_point = { 0, 0 }; |
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vf2d t_near = {(target.pos.x - ray_origin.x) / ray_dir.x, (target.pos.y - ray_origin.y) / ray_dir.y}; |
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vf2d t_far = {(target.pos.x + target.size.x - ray_origin.x) / ray_dir.x, (target.pos.y + target.size.y - ray_origin.y) / ray_dir.y}; |
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if (t_near.x > t_far.x) {float b; b = t_near.x; t_near.x = t_far.x; t_far.x = b;}; |
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if (t_near.y > t_far.y) {float b; b = t_near.y; t_near.y = t_far.y; t_far.y = b;}; |
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if (t_near.x > t_far.y || t_near.y > t_far.x) return false; |
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t_hit_near = fmax(t_near.x, t_near.y); |
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float t_hit_far = fmin(t_far.x, t_far.y); |
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if (t_hit_far < 0) return false; |
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contact_point.x = ray_origin.x + t_hit_near * ray_dir.x;
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contact_point.y = ray_origin.y + t_hit_near * ray_dir.y; |
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if (t_near.x > t_near.y) |
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if ( 1.0f / ray_dir.x < 0) |
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contact_normal = { 1, 0 }; |
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else |
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contact_normal = { -1, 0}; |
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else
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if ( t_near.x < t_near.y) |
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if ( 1.0f / ray_dir.y < 0) |
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contact_normal = { 0, 1 }; |
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else |
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contact_normal = { 0, -1 }; |
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return true; |
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struct Monkey{ |
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int number=999999999; |
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std::string monkey1=""; |
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std::string operation=""; |
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std::string monkey2=""; |
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}; |
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int main() |
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{ |
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std::map<std::string,Monkey>monkeys; |
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std::ifstream file("input"); |
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while(file.good()){ |
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std::string line; |
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std::getline(file,line); |
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if (line.length()>0){ |
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Monkey m{999999999,"","",""}; |
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std::string name=line.substr(0,4); |
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if (line.length()==17){ |
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m.monkey1=line.substr(6,4); |
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m.operation=line.substr(11,1); |
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m.monkey2=line.substr(13,4); |
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} else { |
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m.number=std::atoi(line.substr(6,line.size()-6).c_str()); |
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} |
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vf2d originPoint={16,16}; |
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bool OnUserCreate() override |
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{ |
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// Called once at the start, so create things here
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return true; |
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} |
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bool OnUserUpdate(float fElapsedTime) override |
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{ |
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vf2d velocity={(GetKey(D).bHeld-GetKey(A).bHeld)*20*fElapsedTime,(GetKey(S).bHeld-GetKey(W).bHeld)*20*fElapsedTime}; |
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vf2d contact_point; |
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vf2d contact_normal; |
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float t_hit_near; |
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Clear(Pixel(64,64,255)); |
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if (!olc::utils::geom2d::overlaps(olc::utils::geom2d::circle<float>{originPoint+velocity,5},olc::utils::geom2d::rect<float>{{32,32},{64,32}})) { |
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originPoint+=velocity; |
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DrawCircle(originPoint,5); |
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//std::cout<<line<<std::endl;
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if (m.number!=999999999){ |
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std::cout<<"Monkey "<<name<<": "<<m.number<<std::endl; |
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} else { |
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DrawCircle(originPoint,5,RED); |
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std::cout<<"Monkey "<<name<<": "<<m.monkey1<<" "<<m.operation<<" "<<m.monkey2<<std::endl; |
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} |
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} |
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DrawLine(originPoint,GetMousePos()); |
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DrawRect({32,32},{64,32},RayVsRect(originPoint, GetMousePos()-originPoint, olc::utils::geom2d::rect<float>{{32,32},{64,32}},contact_point,contact_normal,t_hit_near)&&t_hit_near<1?YELLOW:WHITE); |
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return true; |
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} |
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}; |
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int main() |
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{ |
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Example demo; |
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if (demo.Construct(128, 120, 8, 8)) |
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demo.Start(); |
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return 0; |
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} |
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