generated from sigonasr2/CPlusPlusProjectTemplate
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7998b707a5
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@ -1,89 +1,92 @@ |
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#define OLC_PGE_HEADLESS |
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#define OLC_PGE_APPLICATION |
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#include "pixelGameEngine.h" |
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#include "olcutils.h" |
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using namespace olc; |
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class Example : public olc::PixelGameEngine |
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{ |
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public: |
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Example() |
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struct Data{ |
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int value; //Number.
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int position; //Current position in the list.
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}; |
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int main() |
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{ |
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sAppName = "Example"; |
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std::ifstream file("input"); |
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std::vector<Data*>originalSet; |
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std::vector<Data*>newSet; |
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while (file.good()){ |
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std::string line; |
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std::getline(file,line); |
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//std::cout<<line<<std::endl;
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if (line.length()>0){ |
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Data*data=new Data{std::atoi(line.c_str()),(int)originalSet.size()}; |
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originalSet.push_back(data); |
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newSet.push_back(data); |
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} |
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public: |
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bool RayVsRect(const vf2d ray_origin, const vf2d ray_dir, const olc::utils::geom2d::rect<float> target, vf2d&contact_point, vf2d&contact_normal, float&t_hit_near){ |
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contact_normal = { 0, 0 }; |
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contact_point = { 0, 0 }; |
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vf2d t_near = {(target.pos.x - ray_origin.x) / ray_dir.x, (target.pos.y - ray_origin.y) / ray_dir.y}; |
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vf2d t_far = {(target.pos.x + target.size.x - ray_origin.x) / ray_dir.x, (target.pos.y + target.size.y - ray_origin.y) / ray_dir.y}; |
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if (t_near.x > t_far.x) {float b; b = t_near.x; t_near.x = t_far.x; t_far.x = b;}; |
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if (t_near.y > t_far.y) {float b; b = t_near.y; t_near.y = t_far.y; t_far.y = b;}; |
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if (t_near.x > t_far.y || t_near.y > t_far.x) return false; |
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t_hit_near = fmax(t_near.x, t_near.y); |
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float t_hit_far = fmin(t_far.x, t_far.y); |
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if (t_hit_far < 0) return false; |
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contact_point.x = ray_origin.x + t_hit_near * ray_dir.x;
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contact_point.y = ray_origin.y + t_hit_near * ray_dir.y; |
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if (t_near.x > t_near.y) |
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if ( 1.0f / ray_dir.x < 0) |
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contact_normal = { 1, 0 }; |
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else |
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contact_normal = { -1, 0}; |
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else
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if ( t_near.x < t_near.y) |
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if ( 1.0f / ray_dir.y < 0) |
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contact_normal = { 0, 1 }; |
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else |
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contact_normal = { 0, -1 }; |
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return true; |
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} |
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vf2d originPoint={16,16}; |
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bool OnUserCreate() override |
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{ |
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// Called once at the start, so create things here
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return true; |
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for (int i=0;i<originalSet.size();i++){ |
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Data*val=originalSet[i]; |
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int pos=val->position; |
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Data*temp=newSet[pos]; |
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int shift=val->value; |
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while (shift!=0){ |
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if (shift>0){ |
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//Move it to the right of the list.
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int newPos=(pos+1)%newSet.size(); |
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/*std::cout<<" Swap "<<newSet[pos]->value<<" ["<<newSet[pos]->position<<"]";
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std::cout<<" with "<<newSet[newPos]->value<<" ["<<newSet[newPos]->position<<"]"<<std::endl;*/ |
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newSet[pos]=newSet[newPos]; |
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newSet[newPos]=temp; |
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newSet[newPos]->position=newPos; |
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newSet[pos]->position=pos; |
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shift--; |
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pos=newPos; |
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} else { |
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//Move it to the left of the list.
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int newPos=pos-1; |
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if (newPos<0){ |
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newPos=newSet.size()-1; |
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}
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/*std::cout<<" Swap "<<newSet[pos]->value<<" ["<<newSet[pos]->position<<"]";
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std::cout<<" with "<<newSet[newPos]->value<<" ["<<newSet[newPos]->position<<"]";*/ |
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newSet[pos]=newSet[newPos]; |
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newSet[newPos]=temp; |
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newSet[newPos]->position=newPos; |
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newSet[pos]->position=pos; |
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shift++; |
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pos=newPos; |
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} |
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} |
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/*std::cout<<std::endl;
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for (int i=0;i<newSet.size();i++){ |
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if (i!=0){ |
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std::cout<<","; |
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} |
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std::cout<<newSet[i]->value<<" ["<<newSet[i]->position<<"]"; |
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} |
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std::cout<<std::endl;*/ |
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} |
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bool OnUserUpdate(float fElapsedTime) override |
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{ |
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vf2d velocity={(GetKey(D).bHeld-GetKey(A).bHeld)*20*fElapsedTime,(GetKey(S).bHeld-GetKey(W).bHeld)*20*fElapsedTime}; |
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vf2d contact_point; |
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vf2d contact_normal; |
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float t_hit_near; |
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Data*zeroVal; |
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Clear(Pixel(64,64,255)); |
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if (!olc::utils::geom2d::overlaps(olc::utils::geom2d::circle<float>{originPoint+velocity,5},olc::utils::geom2d::rect<float>{{32,32},{64,32}})) { |
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originPoint+=velocity; |
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DrawCircle(originPoint,5); |
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} else { |
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DrawCircle(originPoint,5,RED); |
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for (int i=0;i<newSet.size();i++){ |
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if (newSet[i]->value==0){ |
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zeroVal=newSet[i]; |
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break; |
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} |
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DrawLine(originPoint,GetMousePos()); |
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DrawRect({32,32},{64,32},RayVsRect(originPoint, GetMousePos()-originPoint, olc::utils::geom2d::rect<float>{{32,32},{64,32}},contact_point,contact_normal,t_hit_near)&&t_hit_near<1?YELLOW:WHITE); |
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return true; |
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} |
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}; |
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int offset=(zeroVal->position+1000)%newSet.size(); |
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int offset2=(zeroVal->position+2000)%newSet.size(); |
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int offset3=(zeroVal->position+3000)%newSet.size(); |
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std::cout<<"1000: "<<newSet[offset]->value<<std::endl; |
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std::cout<<"2000: "<<newSet[offset2]->value<<std::endl; |
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std::cout<<"3000: "<<newSet[offset3]->value<<std::endl; |
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int sum=newSet[offset]->value+newSet[offset2]->value+newSet[offset3]->value; |
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std::cout<<"Sum: "<<sum<<std::endl; |
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int main() |
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{ |
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Example demo; |
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if (demo.Construct(128, 120, 8, 8)) |
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demo.Start(); |
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return 0; |
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} |
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