Initial commit
31
.vscode/launch.json
vendored
Normal file
@ -0,0 +1,31 @@
|
||||
{
|
||||
// Use IntelliSense to learn about possible attributes.
|
||||
// Hover to view descriptions of existing attributes.
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||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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||||
"version": "0.2.0",
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"configurations": [{
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"preLaunchTask": "Build",
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"name": "(gdb) Launch",
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"type": "cppdbg",
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"request": "launch",
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"program": "${workspaceFolder}/C++ProjectTemplate",
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"args": [],
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"stopAtEntry": false,
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"cwd": "${fileDirname}",
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"environment": [],
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"externalConsole": false,
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"MIMode": "gdb",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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},
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{
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"description": "Set Disassembly Flavor to Intel",
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"text": "-gdb-set disassembly-flavor intel",
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"ignoreFailures": true
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}
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]
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}]
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}
|
64
.vscode/settings.json
vendored
Normal file
@ -0,0 +1,64 @@
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{
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"files.associations": {
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"map1": "plaintext",
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"iostream": "cpp",
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"array": "cpp",
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"atomic": "cpp",
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"bit": "cpp",
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"*.tcc": "cpp",
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"cctype": "cpp",
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"chrono": "cpp",
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"clocale": "cpp",
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"cmath": "cpp",
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"codecvt": "cpp",
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"compare": "cpp",
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"concepts": "cpp",
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"cstdarg": "cpp",
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"cstddef": "cpp",
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"cstdint": "cpp",
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"cstdio": "cpp",
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"cstdlib": "cpp",
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"cstring": "cpp",
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"ctime": "cpp",
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"cwchar": "cpp",
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"cwctype": "cpp",
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"deque": "cpp",
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"list": "cpp",
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"map": "cpp",
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"string": "cpp",
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"unordered_map": "cpp",
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"vector": "cpp",
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"exception": "cpp",
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"algorithm": "cpp",
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"functional": "cpp",
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"iterator": "cpp",
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"memory": "cpp",
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"memory_resource": "cpp",
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"numeric": "cpp",
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"random": "cpp",
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"ratio": "cpp",
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"string_view": "cpp",
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"system_error": "cpp",
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"tuple": "cpp",
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"type_traits": "cpp",
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"utility": "cpp",
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"fstream": "cpp",
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"initializer_list": "cpp",
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"iomanip": "cpp",
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"iosfwd": "cpp",
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"istream": "cpp",
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"limits": "cpp",
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"new": "cpp",
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"numbers": "cpp",
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"ostream": "cpp",
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"semaphore": "cpp",
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"sstream": "cpp",
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"stdexcept": "cpp",
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"stop_token": "cpp",
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"streambuf": "cpp",
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"thread": "cpp",
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"cinttypes": "cpp",
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"typeinfo": "cpp",
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"strstream": "cpp"
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}
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}
|
18
.vscode/tasks.json
vendored
Normal file
@ -0,0 +1,18 @@
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{
|
||||
"version": "2.0.0",
|
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"tasks": [
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{
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"label": "Build",
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"command": "g++ *.cpp -std=c++17 -lX11 -lGL -lpthread -lpng -lstdc++fs -lpulse -lpulse-simple -o a.out",
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"type": "shell",
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"args": [],
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"problemMatcher": [
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"$tsc"
|
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],
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"presentation": {
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"reveal": "always"
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},
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"group": "build"
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}
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]
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}
|
8
Block.cpp
Normal file
@ -0,0 +1,8 @@
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#include "Block.h"
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Block::Block(int x, int y, int R, int B, int G)
|
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{
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X = x;
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Y = y;
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color = std::make_tuple(R, G, B);
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}
|
14
Block.h
Normal file
@ -0,0 +1,14 @@
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#pragma once
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#include <tuple>
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class Block
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||||
{
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public:
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Block(){};
|
||||
Block(int x, int y, int R, int B, int G);
|
||||
void display(float CameraX, float CameraY, float Zoom);
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private:
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int X;
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int Y;
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std::tuple<int, int, int> color;
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};
|
22
C++/scripts/build.sh
Executable file
@ -0,0 +1,22 @@
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#Compiles the entire program then runs it, producing an executable. If the "test" argument is included, will try and run tests too (in the test folder)
|
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#C++
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printf "Running program...\n\n\n"
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output=$(dpkg -l | grep libx11-dev)
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if [[ -z $output ]]
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then
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sudo apt install libx11-dev libpulse-dev mesa-common-dev libpng-dev
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fi
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if [ "$1" = "test" ]
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then
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printf "Running tests...\n"
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echo "#define TEST_SUITE" > ./test/test.h
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if g++ $(find . -type f -name "*.cpp") ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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./${PROJECT_NAME} "$@"
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fi
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else
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echo "" > ./test/test.h
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if g++ $(find . -type f -name "*.cpp" -not -path "./test/*") ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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./${PROJECT_NAME} "$@"
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fi
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fi
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printf "\n\n"
|
20
C++/scripts/commit.sh
Executable file
@ -0,0 +1,20 @@
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#Adds a commit message and pushes project to github repository.
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#C++
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COMMIT_MESSAGE="$*"
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FIRST_LINE=true
|
||||
while IFS= read -r line
|
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do
|
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if [ "$FIRST_LINE" = true ]; then
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COMMIT_MESSAGE+="
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Co-authored-by: $line"
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FIRST_LINE=false
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else
|
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COMMIT_MESSAGE+="
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||||
Co-authored-by: $line"
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fi
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||||
done < utils/.coauthors
|
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git add -u
|
||||
git add *
|
||||
git commit -m "$COMMIT_MESSAGE"
|
||||
git push
|
22
C++/scripts/debug.sh
Executable file
@ -0,0 +1,22 @@
|
||||
#Compiles the entire program with debug flags then runs it in gdb. If the "test" argument is included, will try and run tests too (in the test folder)
|
||||
#C++
|
||||
printf "Running program...\n\n\n"
|
||||
output=$(dpkg -l | grep libx11-dev)
|
||||
if [[ -z $output ]]
|
||||
then
|
||||
sudo apt install libx11-dev libpulse-dev mesa-common-dev libpng-dev
|
||||
fi
|
||||
if [ "$1" = "test" ]
|
||||
then
|
||||
printf "Running tests...\n"
|
||||
echo "#define TEST_SUITE" > ./test/test.h
|
||||
if g++ $(find . -type f -name "*.cpp") -g ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
|
||||
gdb ./${PROJECT_NAME} "$@"
|
||||
fi
|
||||
else
|
||||
echo "" > ./test/test.h
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||||
if g++ $(find . -type f -name "*.cpp" -not -path "./test/*") -g ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
|
||||
gdb ./${PROJECT_NAME} "$@"
|
||||
fi
|
||||
fi
|
||||
printf "\n\n"
|
7
C++/scripts/filelist
Normal file
@ -0,0 +1,7 @@
|
||||
build.sh
|
||||
commit.sh
|
||||
debug.sh
|
||||
lines.sh
|
||||
release.sh
|
||||
temp
|
||||
web.sh
|
14
C++/scripts/lines.sh
Executable file
@ -0,0 +1,14 @@
|
||||
#Returns the line counts of your project.
|
||||
#C++
|
||||
shopt -s extglob
|
||||
ls -1 @(*.h|*.cpp) > temp
|
||||
while read a; do
|
||||
if [ "$a" != "pixelGameEngine.h" ] && [ "$a" != "soundwaveEngine.h" ] && [ "$a" != "splash.h" ];
|
||||
then
|
||||
echo -e "$a\n" >> temp2
|
||||
fi
|
||||
done < temp
|
||||
wc -l $(cat temp2)
|
||||
|
||||
rm temp
|
||||
rm temp2
|
7
C++/scripts/md5
Normal file
@ -0,0 +1,7 @@
|
||||
build.sh:d5e4e98a6f677aa0a9759ba0afb2fb77 -
|
||||
commit.sh:d03a46e721060c22ccb146e19d27e70a -
|
||||
debug.sh:849488515cab075948653c15eec4177b -
|
||||
lines.sh:3b907786f7fc9204025993016c9080de -
|
||||
release.sh:6a96fb84ba64ed60d31be436ec069f05 -
|
||||
temp:d41d8cd98f00b204e9800998ecf8427e -
|
||||
web.sh:b982212b88b80a59ad607b47d2ff3e94 -
|
12
C++/scripts/release.sh
Executable file
@ -0,0 +1,12 @@
|
||||
#Creates a release build that focuses on high runtime performance.
|
||||
#C++
|
||||
printf "Running program...\n\n\n"
|
||||
output=$(dpkg -l | grep libx11-dev)
|
||||
if [[ -z $output ]]
|
||||
then
|
||||
sudo apt install libx11-dev libpulse-dev mesa-common-dev libpng-dev
|
||||
fi
|
||||
if g++ $(find . -type f -name "*.cpp" -not -path "./test/*") ${CUSTOM_PARAMS} -O3 -s -DNDEBUG -o ${PROJECT_NAME}; then
|
||||
./${PROJECT_NAME} "$@"
|
||||
fi
|
||||
printf "\n\n"
|
0
C++/scripts/temp
Normal file
23
C++/scripts/web.sh
Executable file
@ -0,0 +1,23 @@
|
||||
#Compiles emscripten instance of this project for the web.
|
||||
#C++
|
||||
output=$(dpkg -l | grep libx11-dev)
|
||||
if [[ -z $output ]]
|
||||
then
|
||||
sudo apt install libx11-dev libpulse-dev mesa-common-dev libpng-dev
|
||||
fi
|
||||
if [ -d "assets" ]; then
|
||||
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*") -o ${PROJECT_NAME}.html -I pixelGameEngine.h --preload-file ./assets
|
||||
else
|
||||
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*") -o ${PROJECT_NAME}.html -I pixelGameEngine.h
|
||||
fi
|
||||
|
||||
cp buildtemplate.html ${PROJECT_NAME}.html
|
||||
sed -i "s/_REPLACEME_/$PROJECT_NAME.js/" ${PROJECT_NAME}.html
|
||||
|
||||
if [ "$1" == "headless" ]; then
|
||||
echo "Running as headless web server"
|
||||
emrun --no_browser ${PROJECT_NAME}.html
|
||||
else
|
||||
emrun --serve_after_close ${PROJECT_NAME}.html
|
||||
fi
|
||||
|
BIN
C++ProjectTemplate
Executable file
75
C++ProjectTemplate.html
Normal file
@ -0,0 +1,75 @@
|
||||
|
||||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<title>Emscripten-Generated Code</title>
|
||||
<style>
|
||||
html,body { width: 100%; height: 100%; }
|
||||
body { font-family: arial; margin: 0; padding: 0; background: #000; }
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten_border { border: none; }
|
||||
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; background-color: black; }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
|
||||
<script type='text/javascript'>
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
|
||||
return canvas;
|
||||
})(),
|
||||
};
|
||||
</script>
|
||||
<script async type="text/javascript" src="C++ProjectTemplate.js"></script>
|
||||
<script type="text/javascript">
|
||||
Module.canvas.addEventListener("resize", (e) => {
|
||||
|
||||
var viewWidth = e.detail.width;
|
||||
var viewHeight = e.detail.width / Module._olc_WindowAspectRatio;
|
||||
|
||||
if(viewHeight > e.detail.height)
|
||||
{
|
||||
viewHeight = e.detail.height;
|
||||
viewWidth = e.detail.height * Module._olc_WindowAspectRatio;
|
||||
}
|
||||
|
||||
// update dom attributes
|
||||
Module.canvas.setAttribute("width", viewWidth);
|
||||
Module.canvas.setAttribute("height", viewHeight);
|
||||
|
||||
var top = (e.detail.height - viewHeight) / 2;
|
||||
var left = (e.detail.width - viewWidth) / 2;
|
||||
|
||||
// update styles
|
||||
Module.canvas.style.position = "fixed";
|
||||
Module.canvas.style.top = top.toString() + "px";
|
||||
Module.canvas.style.left = left.toString() + "px";
|
||||
Module.canvas.style.width = "";
|
||||
Module.canvas.style.height = "";
|
||||
|
||||
// trigger PGE update
|
||||
Module._olc_PGE_UpdateWindowSize(viewWidth, viewHeight);
|
||||
|
||||
// ensure canvas has focus
|
||||
Module.canvas.focus();
|
||||
e.preventDefault();
|
||||
});
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
1
C++ProjectTemplate.js
Normal file
BIN
C++ProjectTemplate.wasm
Executable file
33
README.md
Normal file
@ -0,0 +1,33 @@
|
||||
This repository contains general build scripts and pipelines for all languages that I incorporate in my projects. The goal is to provide an easy retrieval and update system for the project. Each script will be a shell script containing the following template:
|
||||
```bash
|
||||
#Short description about what I do
|
||||
#Language[Folder]
|
||||
# #The script's code goes in here.
|
||||
# rm -Rf out/*
|
||||
# javac -Xlint:unchecked -cp ${PROJECT_DIR}/.. -d ${OUT_DIR} ${PROJECT_DIR}/*.java
|
||||
# printf "\n\n\nRunning Program...\n\n"
|
||||
# cd $OUT_DIR
|
||||
# java ${MAIN_CLASS} "$@"
|
||||
# ../scripts/clean.sh
|
||||
|
||||
```
|
||||
Each language will be in the following structure:
|
||||
```
|
||||
-<Language>
|
||||
--<scripts>
|
||||
---[script files.sh]
|
||||
```
|
||||
|
||||
The `sig` script will display by default any scripts in the `scripts` folder, therefore when creating a project, copy over the scripts folder of the desired language into your project then the `sig` script handles the rest appropriately. If your project requires multiple languages and build setups, then you can use the `sig2` command, which has an additional parameter to specify the language when running it. When setting up a multi-language setup, you'll just copy the entire folder to include the programming language itself. So a multi-language project structure may look something like this:
|
||||
```
|
||||
-C
|
||||
--scripts
|
||||
---build.sh
|
||||
---clean.sh
|
||||
---make.sh
|
||||
-Java
|
||||
--scripts
|
||||
---build.sh
|
||||
---clean.sh
|
||||
---jar.sh
|
||||
```
|
BIN
art/black.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
art/blue.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
art/car.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
art/cars.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
art/grass.png
Normal file
After Width: | Height: | Size: 4.0 KiB |
BIN
art/green.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
art/hills.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
art/old/car 2.png
Normal file
After Width: | Height: | Size: 662 B |
BIN
art/old/car0.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
art/old/car1.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
art/old/car2.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
art/old/checker0.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
art/old/curb.png
Normal file
After Width: | Height: | Size: 363 B |
BIN
art/old/curb0.png
Normal file
After Width: | Height: | Size: 329 B |
BIN
art/old/grass/grass0.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
art/old/grass/grass1.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
BIN
art/old/grass/grass2.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
BIN
art/old/grass/grass3.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
art/old/grass/grass4.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
art/old/grass/grass5.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
art/old/road0.png
Normal file
After Width: | Height: | Size: 892 B |
BIN
art/old/road1.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
art/old/title/title 0.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
art/old/title/title 1.png
Normal file
After Width: | Height: | Size: 477 KiB |
BIN
art/old/title/title 2.png
Normal file
After Width: | Height: | Size: 495 KiB |
BIN
art/old/title/title 2b.png
Normal file
After Width: | Height: | Size: 83 KiB |
BIN
art/old/title/title 3.png
Normal file
After Width: | Height: | Size: 569 KiB |
BIN
art/old/title/title 3a.png
Normal file
After Width: | Height: | Size: 147 KiB |
BIN
art/old/title/title 3b.png
Normal file
After Width: | Height: | Size: 106 KiB |
BIN
art/old/title/title 4.png
Normal file
After Width: | Height: | Size: 334 KiB |
BIN
art/old/title/title 40%.png
Normal file
After Width: | Height: | Size: 75 KiB |
BIN
art/old/title/title 4b.png
Normal file
After Width: | Height: | Size: 85 KiB |
BIN
art/old/title/title 5.png
Normal file
After Width: | Height: | Size: 333 KiB |
BIN
art/old/title/title 50%.png
Normal file
After Width: | Height: | Size: 105 KiB |
BIN
art/old/title/title 5b.png
Normal file
After Width: | Height: | Size: 86 KiB |
BIN
art/old/title/title 6.png
Normal file
After Width: | Height: | Size: 116 KiB |
BIN
art/old/title/title 7.png
Normal file
After Width: | Height: | Size: 441 KiB |
BIN
art/old/title/title 7b.png
Normal file
After Width: | Height: | Size: 116 KiB |
BIN
art/orange.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
art/purple.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
art/red.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
art/road.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
art/start.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
art/title.png
Normal file
After Width: | Height: | Size: 105 KiB |
BIN
art/title.psd
Normal file
BIN
art/white.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
baseboard.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
border.png
Normal file
After Width: | Height: | Size: 7.3 KiB |
75
buildtemplate.html
Normal file
@ -0,0 +1,75 @@
|
||||
|
||||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<title>Emscripten-Generated Code</title>
|
||||
<style>
|
||||
html,body { width: 100%; height: 100%; }
|
||||
body { font-family: arial; margin: 0; padding: 0; background: #000; }
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten_border { border: none; }
|
||||
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; background-color: black; }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
|
||||
<script type='text/javascript'>
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
|
||||
return canvas;
|
||||
})(),
|
||||
};
|
||||
</script>
|
||||
<script async type="text/javascript" src="_REPLACEME_"></script>
|
||||
<script type="text/javascript">
|
||||
Module.canvas.addEventListener("resize", (e) => {
|
||||
|
||||
var viewWidth = e.detail.width;
|
||||
var viewHeight = e.detail.width / Module._olc_WindowAspectRatio;
|
||||
|
||||
if(viewHeight > e.detail.height)
|
||||
{
|
||||
viewHeight = e.detail.height;
|
||||
viewWidth = e.detail.height * Module._olc_WindowAspectRatio;
|
||||
}
|
||||
|
||||
// update dom attributes
|
||||
Module.canvas.setAttribute("width", viewWidth);
|
||||
Module.canvas.setAttribute("height", viewHeight);
|
||||
|
||||
var top = (e.detail.height - viewHeight) / 2;
|
||||
var left = (e.detail.width - viewWidth) / 2;
|
||||
|
||||
// update styles
|
||||
Module.canvas.style.position = "fixed";
|
||||
Module.canvas.style.top = top.toString() + "px";
|
||||
Module.canvas.style.left = left.toString() + "px";
|
||||
Module.canvas.style.width = "";
|
||||
Module.canvas.style.height = "";
|
||||
|
||||
// trigger PGE update
|
||||
Module._olc_PGE_UpdateWindowSize(viewWidth, viewHeight);
|
||||
|
||||
// ensure canvas has focus
|
||||
Module.canvas.focus();
|
||||
e.preventDefault();
|
||||
});
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
BIN
circulardevice.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
coloredside.png
Normal file
After Width: | Height: | Size: 699 B |
53
config.hpp
Normal file
@ -0,0 +1,53 @@
|
||||
// The MIT License (MIT)
|
||||
|
||||
// Copyright (c) 2013-2020 Rapptz, ThePhD and contributors
|
||||
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
// this software and associated documentation files (the "Software"), to deal in
|
||||
// the Software without restriction, including without limitation the rights to
|
||||
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
// the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
// This file was generated with a script.
|
||||
// Generated 2022-10-23 03:24:40.304940 UTC
|
||||
// This header was generated with sol v3.3.0 (revision 0386513a)
|
||||
// https://github.com/ThePhD/sol2
|
||||
|
||||
#ifndef SOL_SINGLE_CONFIG_HPP
|
||||
#define SOL_SINGLE_CONFIG_HPP
|
||||
|
||||
// beginning of sol/config.hpp
|
||||
|
||||
/* Base, empty configuration file!
|
||||
|
||||
To override, place a file in your include paths of the form:
|
||||
|
||||
. (your include path here)
|
||||
| sol (directory, or equivalent)
|
||||
| config.hpp (your config.hpp file)
|
||||
|
||||
So that when sol2 includes the file
|
||||
|
||||
#include <sol/config.hpp>
|
||||
|
||||
it gives you the configuration values you desire. Configuration values can be
|
||||
seen in the safety.rst of the doc/src, or at
|
||||
https://sol2.readthedocs.io/en/latest/safety.html ! You can also pass them through
|
||||
the build system, or the command line options of your compiler.
|
||||
|
||||
*/
|
||||
|
||||
// end of sol/config.hpp
|
||||
|
||||
#endif // SOL_SINGLE_CONFIG_HPP
|
33
data.lua
Normal file
@ -0,0 +1,33 @@
|
||||
return
|
||||
{
|
||||
Name = "Weapon", -- used for Engine::GetResearch()
|
||||
offset = {0,0},
|
||||
Icon =
|
||||
{
|
||||
FileName = "Assets/Research/Icons/WeaponUpgradeIcon.png",--Maybe Have multi_Icon based on lvl of upgrade?
|
||||
size = {32,32},
|
||||
FileSize = {64,64}
|
||||
},
|
||||
Parameters =
|
||||
{
|
||||
Oncer = false, --Only get one upgrade
|
||||
InitialCost = 120,
|
||||
CostScale = 2, --How Much more it costs per upgrade??? Use Math Equation
|
||||
ResearchTime = 22 --Seconds
|
||||
},
|
||||
Requirements =
|
||||
{
|
||||
Buildings = {"Castle","StoneTower"}
|
||||
},
|
||||
Reward =
|
||||
{
|
||||
Stats =
|
||||
{
|
||||
Damage = 5,
|
||||
Armor = 5,
|
||||
Health = 10,
|
||||
MoveSpeed= 4
|
||||
},
|
||||
Unlocks = {"Archer"}
|
||||
}
|
||||
}
|
BIN
dependentClasses.zip
Normal file
14
diff
Normal file
@ -0,0 +1,14 @@
|
||||
1114d1113
|
||||
< void SetFPSDisplay(bool display);
|
||||
1176,1177c1175
|
||||
< int nFrameCount = 0;
|
||||
< bool showFPS = true;
|
||||
---
|
||||
> int nFrameCount = 0;
|
||||
3203,3204d3200
|
||||
< void PixelGameEngine::SetFPSDisplay(bool display)
|
||||
< { showFPS=display; }
|
||||
3543c3539
|
||||
< std::string sTitle = "OneLoneCoder.com - Pixel Game Engine - " + sAppName + ((showFPS)?" - FPS: " + std::to_string(nFrameCount):"");
|
||||
---
|
||||
> std::string sTitle = "OneLoneCoder.com - Pixel Game Engine - " + sAppName + " - FPS: " + std::to_string(nFrameCount);
|
BIN
dirtblock.png
Normal file
After Width: | Height: | Size: 35 KiB |
1321
forward.hpp
Normal file
BIN
lightup.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
89
main.cpp
Normal file
@ -0,0 +1,89 @@
|
||||
#define OLC_PGE_APPLICATION
|
||||
#include "pixelGameEngine.h"
|
||||
#include "olcutils.h"
|
||||
|
||||
using namespace olc;
|
||||
|
||||
class Example : public olc::PixelGameEngine
|
||||
{
|
||||
public:
|
||||
Example()
|
||||
{
|
||||
sAppName = "Example";
|
||||
}
|
||||
|
||||
public:
|
||||
bool RayVsRect(const vf2d ray_origin, const vf2d ray_dir, const olc::utils::geom2d::rect<float> target, vf2d&contact_point, vf2d&contact_normal, float&t_hit_near){
|
||||
|
||||
contact_normal = { 0, 0 };
|
||||
contact_point = { 0, 0 };
|
||||
|
||||
vf2d t_near = {(target.pos.x - ray_origin.x) / ray_dir.x, (target.pos.y - ray_origin.y) / ray_dir.y};
|
||||
vf2d t_far = {(target.pos.x + target.size.x - ray_origin.x) / ray_dir.x, (target.pos.y + target.size.y - ray_origin.y) / ray_dir.y};
|
||||
|
||||
if (t_near.x > t_far.x) {float b; b = t_near.x; t_near.x = t_far.x; t_far.x = b;};
|
||||
if (t_near.y > t_far.y) {float b; b = t_near.y; t_near.y = t_far.y; t_far.y = b;};
|
||||
|
||||
if (t_near.x > t_far.y || t_near.y > t_far.x) return false;
|
||||
|
||||
t_hit_near = fmax(t_near.x, t_near.y);
|
||||
float t_hit_far = fmin(t_far.x, t_far.y);
|
||||
|
||||
if (t_hit_far < 0) return false;
|
||||
|
||||
contact_point.x = ray_origin.x + t_hit_near * ray_dir.x;
|
||||
contact_point.y = ray_origin.y + t_hit_near * ray_dir.y;
|
||||
|
||||
if (t_near.x > t_near.y)
|
||||
if ( 1.0f / ray_dir.x < 0)
|
||||
contact_normal = { 1, 0 };
|
||||
else
|
||||
contact_normal = { -1, 0};
|
||||
else
|
||||
if ( t_near.x < t_near.y)
|
||||
if ( 1.0f / ray_dir.y < 0)
|
||||
contact_normal = { 0, 1 };
|
||||
else
|
||||
contact_normal = { 0, -1 };
|
||||
|
||||
return true;
|
||||
|
||||
|
||||
}
|
||||
vf2d originPoint={16,16};
|
||||
bool OnUserCreate() override
|
||||
{
|
||||
// Called once at the start, so create things here
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnUserUpdate(float fElapsedTime) override
|
||||
{
|
||||
vf2d velocity={(GetKey(D).bHeld-GetKey(A).bHeld)*20*fElapsedTime,(GetKey(S).bHeld-GetKey(W).bHeld)*20*fElapsedTime};
|
||||
vf2d contact_point;
|
||||
vf2d contact_normal;
|
||||
float t_hit_near;
|
||||
|
||||
Clear(Pixel(64,64,255));
|
||||
if (!olc::utils::geom2d::overlaps(olc::utils::geom2d::circle<float>{originPoint+velocity,5},olc::utils::geom2d::rect<float>{{32,32},{64,32}})) {
|
||||
originPoint+=velocity;
|
||||
DrawCircle(originPoint,5);
|
||||
} else {
|
||||
DrawCircle(originPoint,5,RED);
|
||||
}
|
||||
DrawLine(originPoint,GetMousePos());
|
||||
|
||||
DrawRect({32,32},{64,32},RayVsRect(originPoint, GetMousePos()-originPoint, olc::utils::geom2d::rect<float>{{32,32},{64,32}},contact_point,contact_normal,t_hit_near)&&t_hit_near<1?YELLOW:WHITE);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
int main()
|
||||
{
|
||||
Example demo;
|
||||
if (demo.Construct(128, 120, 8, 8))
|
||||
demo.Start();
|
||||
|
||||
return 0;
|
||||
}
|
1024
olcutils.h
Normal file
6245
pixelGameEngine.h
Normal file
786
quickgui.h
Normal file
@ -0,0 +1,786 @@
|
||||
/*
|
||||
OneLoneCoder - QuickGUI v1.00
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
A semi-immediate mode GUI for very simple GUI stuff.
|
||||
Includes:
|
||||
Label - Displays a single-line string
|
||||
TextBox - Click to enter/edit single-line text
|
||||
Button - A clickable labelled rectangle
|
||||
CheckBox - A clickable labelled rectangle that retains state
|
||||
Slider - An omnidirectional draggable handle between two values
|
||||
|
||||
License (OLC-3)
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Copyright 2018 - 2021 OneLoneCoder.com
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above
|
||||
copyright notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce
|
||||
the above copyright notice. This list of conditions and the following
|
||||
disclaimer must be reproduced in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its
|
||||
contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Links
|
||||
~~~~~
|
||||
YouTube: https://www.youtube.com/javidx9
|
||||
Discord: https://discord.gg/WhwHUMV
|
||||
Twitter: https://www.twitter.com/javidx9
|
||||
Twitch: https://www.twitch.tv/javidx9
|
||||
GitHub: https://www.github.com/onelonecoder
|
||||
Homepage: https://www.onelonecoder.com
|
||||
|
||||
Author
|
||||
~~~~~~
|
||||
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022
|
||||
|
||||
*/
|
||||
|
||||
#ifndef OLC_PGEX_QUICKGUI_H
|
||||
#define OLC_PGEX_QUICKGUI_H
|
||||
|
||||
#include "pixelGameEngine.h"
|
||||
|
||||
|
||||
namespace olc::QuickGUI
|
||||
{
|
||||
class Manager;
|
||||
|
||||
// Virtual base class for all controls
|
||||
class BaseControl
|
||||
{
|
||||
public:
|
||||
BaseControl(olc::QuickGUI::Manager& manager);
|
||||
virtual ~BaseControl();
|
||||
|
||||
public:
|
||||
// Switches the control on/off
|
||||
void Enable(const bool bEnable);
|
||||
// Sets whether or not the control is interactive/displayed
|
||||
bool bVisible = true;
|
||||
|
||||
// True on single frame control begins being manipulated
|
||||
bool bPressed = false;
|
||||
// True on all frames control is under user manipulation
|
||||
bool bHeld = false;
|
||||
// True on single frame control ceases being manipulated
|
||||
bool bReleased = false;
|
||||
|
||||
public:
|
||||
// Updates the controls behvaiour
|
||||
virtual void Update(olc::PixelGameEngine* pge) = 0;
|
||||
// Draws the control using "sprite" based CPU operations
|
||||
virtual void Draw(olc::PixelGameEngine* pge) = 0;
|
||||
// Draws the control using "decal" based GPU operations
|
||||
virtual void DrawDecal(olc::PixelGameEngine* pge) = 0;
|
||||
|
||||
protected:
|
||||
// Controls are related to a manager, where the theme resides
|
||||
// and control groups can be implemented
|
||||
olc::QuickGUI::Manager& m_manager;
|
||||
|
||||
// All controls exists in one of four states
|
||||
// Disabled - Greyed out and not interactive
|
||||
// Normal - interactive and operational
|
||||
// Hover - currently under the users mouse focus
|
||||
// Click - user is interacting with the control
|
||||
enum class State { Disabled, Normal, Hover, Click } m_state = State::Normal;
|
||||
|
||||
// To add a "swish" to things, controls can fade between states
|
||||
float m_fTransition = 0.0;
|
||||
};
|
||||
|
||||
|
||||
// A QuickGUI::Manager acts as a convenient grouping of controls
|
||||
class Manager
|
||||
{
|
||||
public:
|
||||
// Construct Manager, bCleanUpForMe will automatically DELETE any controls
|
||||
// given to this manager via AddControl() if true
|
||||
Manager(const bool bCleanUpForMe = true);
|
||||
virtual ~Manager();
|
||||
|
||||
public:
|
||||
// Add a gui element derived form BaseControl to this manager
|
||||
void AddControl(BaseControl* control);
|
||||
// Updates all controls this manager operates
|
||||
void Update(olc::PixelGameEngine* pge);
|
||||
// Draws as "sprite" all controls this manager operates
|
||||
void Draw(olc::PixelGameEngine* pge);
|
||||
// Draws as "decal" all controls this manager operates
|
||||
void DrawDecal(olc::PixelGameEngine* pge);
|
||||
|
||||
public: // This managers "Theme" can be set here
|
||||
// Various element colours
|
||||
olc::Pixel colNormal = olc::DARK_BLUE;
|
||||
olc::Pixel colHover = olc::BLUE;
|
||||
olc::Pixel colClick = olc::CYAN;
|
||||
olc::Pixel colDisable = olc::DARK_GREY;
|
||||
olc::Pixel colBorder = olc::WHITE;
|
||||
olc::Pixel colText = olc::WHITE;
|
||||
// Speed to transiton from Normal -> Hover
|
||||
float fHoverSpeedOn = 10.0f;
|
||||
// Speed to transiton from Hover -> Normal
|
||||
float fHoverSpeedOff = 4.0f;
|
||||
|
||||
private:
|
||||
// Should this manager call delete on the controls it opeerates?
|
||||
bool m_bEraseControlsOnDestroy = true;
|
||||
// Container of controls
|
||||
std::vector<BaseControl*> m_vControls;
|
||||
};
|
||||
|
||||
|
||||
// Creates a Label Control - it's just text!
|
||||
class Label : public BaseControl
|
||||
{
|
||||
public:
|
||||
Label(olc::QuickGUI::Manager& manager, // Associate with a Manager
|
||||
const std::string& text, // Text to display
|
||||
const olc::vf2d& pos, // Location of label top-left
|
||||
const olc::vf2d& size); // Size of label
|
||||
|
||||
public:
|
||||
// Position of button
|
||||
olc::vf2d vPos;
|
||||
// Size of button
|
||||
olc::vf2d vSize;
|
||||
// Text displayed on button
|
||||
std::string sText;
|
||||
// Show a border?
|
||||
bool bHasBorder = false;
|
||||
// Show a background?
|
||||
bool bHasBackground = false;
|
||||
// Where should the text be positioned?
|
||||
enum class Alignment
|
||||
{Left, Centre, Right} nAlign = Alignment::Centre;
|
||||
|
||||
public: // BaseControl overrides
|
||||
void Update(olc::PixelGameEngine* pge) override;
|
||||
void Draw(olc::PixelGameEngine* pge) override;
|
||||
void DrawDecal(olc::PixelGameEngine* pge) override;
|
||||
};
|
||||
|
||||
class TextBox : public Label
|
||||
{
|
||||
public:
|
||||
TextBox(olc::QuickGUI::Manager& manager, // Associate with a Manager
|
||||
const std::string& text, // Text to display
|
||||
const olc::vf2d& pos, // Location of text box top-left
|
||||
const olc::vf2d& size); // Size of text box
|
||||
|
||||
public: // BaseControl overrides
|
||||
void Update(olc::PixelGameEngine* pge) override;
|
||||
void Draw(olc::PixelGameEngine* pge) override;
|
||||
void DrawDecal(olc::PixelGameEngine* pge) override;
|
||||
|
||||
protected:
|
||||
bool m_bTextEdit = false;
|
||||
|
||||
};
|
||||
|
||||
// Creates a Button Control - a clickable, labelled rectangle
|
||||
class Button : public BaseControl
|
||||
{
|
||||
public:
|
||||
Button(olc::QuickGUI::Manager& manager, // Associate with a Manager
|
||||
const std::string& text, // Text to display
|
||||
const olc::vf2d& pos, // Location of button top-left
|
||||
const olc::vf2d& size); // Size of button
|
||||
|
||||
public:
|
||||
// Position of button
|
||||
olc::vf2d vPos;
|
||||
// Size of button
|
||||
olc::vf2d vSize;
|
||||
// Text displayed on button
|
||||
std::string sText;
|
||||
|
||||
public: // BaseControl overrides
|
||||
void Update(olc::PixelGameEngine* pge) override;
|
||||
void Draw(olc::PixelGameEngine* pge) override;
|
||||
void DrawDecal(olc::PixelGameEngine* pge) override;
|
||||
};
|
||||
|
||||
// Creates a Button Control - a clickable, labelled rectangle
|
||||
class CheckBox : public Button
|
||||
{
|
||||
public:
|
||||
CheckBox(olc::QuickGUI::Manager& manager, // Associate with a Manager
|
||||
const std::string& text, // Text to display
|
||||
const bool check, // Is checked or not?
|
||||
const olc::vf2d& pos, // Location of button top-left
|
||||
const olc::vf2d& size); // Size of button
|
||||
|
||||
public:
|
||||
bool bChecked = false;
|
||||
|
||||
public: // BaseControl overrides
|
||||
void Update(olc::PixelGameEngine* pge) override;
|
||||
void Draw(olc::PixelGameEngine* pge) override;
|
||||
void DrawDecal(olc::PixelGameEngine* pge) override;
|
||||
};
|
||||
|
||||
|
||||
// Creates a Slider Control - a grabbable handle that slides between two locations
|
||||
class Slider : public BaseControl
|
||||
{
|
||||
public:
|
||||
Slider(olc::QuickGUI::Manager& manager, // Associate with a Manager
|
||||
const olc::vf2d& posmin, // Screen location of "minimum"
|
||||
const olc::vf2d& posmax, // Screen location of "maximum"
|
||||
const float valmin, // Value of minimum
|
||||
const float valmax, // Value of maximum
|
||||
const float value); // Starting value
|
||||
|
||||
public:
|
||||
// Minium value
|
||||
float fMin = -100.0f;
|
||||
// Maximum value
|
||||
float fMax = +100.0f;
|
||||
// Current value
|
||||
float fValue = 0.0f;
|
||||
// Size of grab handle
|
||||
float fGrabRad = 8.0f;
|
||||
// Location of minimum/start
|
||||
olc::vf2d vPosMin;
|
||||
// Location of maximum/end
|
||||
olc::vf2d vPosMax;
|
||||
|
||||
public: // BaseControl overrides
|
||||
void Update(olc::PixelGameEngine* pge) override;
|
||||
void Draw(olc::PixelGameEngine* pge) override;
|
||||
void DrawDecal(olc::PixelGameEngine* pge) override;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
#ifdef OLC_PGEX_QUICKGUI
|
||||
#undef OLC_PGEX_QUICKGUI
|
||||
namespace olc::QuickGUI
|
||||
{
|
||||
|
||||
#pragma region BaseControl
|
||||
BaseControl::BaseControl(olc::QuickGUI::Manager& manager) : m_manager(manager)
|
||||
{
|
||||
m_manager.AddControl(this);
|
||||
}
|
||||
|
||||
BaseControl::~BaseControl()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void BaseControl::Enable(const bool bEnable)
|
||||
{
|
||||
m_state = bEnable ? State::Normal : State::Disabled;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Manager
|
||||
Manager::Manager(const bool bCleanUpForMe)
|
||||
{
|
||||
m_bEraseControlsOnDestroy = bCleanUpForMe;
|
||||
}
|
||||
|
||||
Manager::~Manager()
|
||||
{
|
||||
if (m_bEraseControlsOnDestroy)
|
||||
for (auto& p : m_vControls)
|
||||
delete p;
|
||||
|
||||
m_vControls.clear();
|
||||
}
|
||||
|
||||
void Manager::AddControl(BaseControl* control)
|
||||
{
|
||||
m_vControls.push_back(control);
|
||||
}
|
||||
|
||||
void Manager::Update(olc::PixelGameEngine* pge)
|
||||
{
|
||||
for (auto& p : m_vControls) p->Update(pge);
|
||||
}
|
||||
|
||||
void Manager::Draw(olc::PixelGameEngine* pge)
|
||||
{
|
||||
for (auto& p : m_vControls) p->Draw(pge);
|
||||
}
|
||||
|
||||
void Manager::DrawDecal(olc::PixelGameEngine* pge)
|
||||
{
|
||||
for (auto& p : m_vControls) p->DrawDecal(pge);
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Label
|
||||
Label::Label(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size)
|
||||
: BaseControl(manager)
|
||||
{
|
||||
vPos = pos; vSize = size; sText = text;
|
||||
}
|
||||
|
||||
void Label::Update(olc::PixelGameEngine* pge)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Label::Draw(olc::PixelGameEngine* pge)
|
||||
{
|
||||
if (!bVisible)
|
||||
return;
|
||||
|
||||
if (bHasBackground)
|
||||
{
|
||||
pge->FillRect(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal);
|
||||
}
|
||||
|
||||
if(bHasBorder)
|
||||
pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder);
|
||||
|
||||
olc::vf2d vText = pge->GetTextSizeProp(sText);
|
||||
switch (nAlign)
|
||||
{
|
||||
case Alignment::Left:
|
||||
pge->DrawStringProp(olc::vf2d( vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f ), sText, m_manager.colText);
|
||||
break;
|
||||
case Alignment::Centre:
|
||||
pge->DrawStringProp(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
|
||||
break;
|
||||
case Alignment::Right:
|
||||
pge->DrawStringProp(olc::vf2d{ vPos.x + vSize.x - vText.x - 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Label::DrawDecal(olc::PixelGameEngine* pge)
|
||||
{
|
||||
if (!bVisible)
|
||||
return;
|
||||
|
||||
if (bHasBackground)
|
||||
{
|
||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal);
|
||||
}
|
||||
|
||||
if (bHasBorder)
|
||||
{
|
||||
pge->SetDecalMode(olc::DecalMode::WIREFRAME);
|
||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2,2), m_manager.colBorder);
|
||||
pge->SetDecalMode(olc::DecalMode::NORMAL);
|
||||
}
|
||||
|
||||
olc::vf2d vText = pge->GetTextSizeProp(sText);
|
||||
switch (nAlign)
|
||||
{
|
||||
case Alignment::Left:
|
||||
pge->DrawStringPropDecal({ vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText);
|
||||
break;
|
||||
case Alignment::Centre:
|
||||
pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
|
||||
break;
|
||||
case Alignment::Right:
|
||||
pge->DrawStringPropDecal({ vPos.x + vSize.x - vText.x - 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText);
|
||||
break;
|
||||
}
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
|
||||
#pragma region TextBox
|
||||
TextBox::TextBox(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size)
|
||||
: Label(manager, text, pos, size)
|
||||
{
|
||||
nAlign = Alignment::Left;
|
||||
bHasBorder = true;
|
||||
bHasBackground = false;
|
||||
}
|
||||
|
||||
void TextBox::Update(olc::PixelGameEngine* pge)
|
||||
{
|
||||
if (m_state == State::Disabled || !bVisible)
|
||||
return;
|
||||
|
||||
bPressed = false;
|
||||
bReleased = false;
|
||||
|
||||
olc::vf2d vMouse = pge->GetMousePos();
|
||||
|
||||
if (vMouse.x >= vPos.x && vMouse.x < vPos.x + vSize.x &&
|
||||
vMouse.y >= vPos.y && vMouse.y < vPos.y + vSize.y)
|
||||
{
|
||||
// Released inside box does nothing to me, but i may have
|
||||
// to finish off the neighbours... oo err
|
||||
bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased;
|
||||
if (bReleased && pge->IsTextEntryEnabled() && !m_bTextEdit)
|
||||
{
|
||||
pge->TextEntryEnable(false);
|
||||
}
|
||||
|
||||
bPressed = pge->GetMouse(olc::Mouse::LEFT).bPressed;
|
||||
if (bPressed && !pge->IsTextEntryEnabled() && !m_bTextEdit)
|
||||
{
|
||||
pge->TextEntryEnable(true, sText);
|
||||
m_bTextEdit = true;
|
||||
}
|
||||
|
||||
bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld;
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// Released outside box
|
||||
bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased;
|
||||
if (bReleased && m_bTextEdit)
|
||||
{
|
||||
sText = pge->TextEntryGetString();
|
||||
pge->TextEntryEnable(false);
|
||||
m_bTextEdit = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_bTextEdit && pge->IsTextEntryEnabled())
|
||||
sText = pge->TextEntryGetString();
|
||||
}
|
||||
|
||||
void TextBox::Draw(olc::PixelGameEngine* pge)
|
||||
{
|
||||
if (!bVisible)
|
||||
return;
|
||||
|
||||
if (bHasBackground)
|
||||
{
|
||||
pge->FillRect(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal);
|
||||
}
|
||||
|
||||
if (bHasBorder)
|
||||
pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder);
|
||||
|
||||
if (m_bTextEdit && pge->IsTextEntryEnabled())
|
||||
{
|
||||
// Draw Cursor
|
||||
int32_t i = pge->TextEntryGetCursor();
|
||||
olc::vf2d vCursorPos = pge->GetTextSizeProp(sText.substr(0, i));
|
||||
pge->FillRect(olc::vf2d(vPos.x + 2.0f + vCursorPos.x, (vPos.y + (vSize.y - 10.0f) * 0.5f)), { 2, 10 }, m_manager.colText);
|
||||
}
|
||||
|
||||
// Draw Text
|
||||
olc::vf2d vText = pge->GetTextSizeProp(sText);
|
||||
pge->DrawStringProp(olc::vf2d(vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f), sText, m_manager.colText);
|
||||
|
||||
}
|
||||
|
||||
void TextBox::DrawDecal(olc::PixelGameEngine* pge)
|
||||
{
|
||||
if (!bVisible)
|
||||
return;
|
||||
|
||||
if (bHasBackground)
|
||||
{
|
||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal);
|
||||
}
|
||||
|
||||
if (bHasBorder)
|
||||
{
|
||||
pge->SetDecalMode(olc::DecalMode::WIREFRAME);
|
||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colBorder);
|
||||
pge->SetDecalMode(olc::DecalMode::NORMAL);
|
||||
}
|
||||
|
||||
if (m_bTextEdit && pge->IsTextEntryEnabled())
|
||||
{
|
||||
// Draw Cursor
|
||||
int32_t i = pge->TextEntryGetCursor();
|
||||
olc::vf2d vCursorPos = pge->GetTextSizeProp(sText.substr(0, i));
|
||||
pge->FillRectDecal(olc::vf2d(vPos.x + 2.0f + vCursorPos.x, (vPos.y + (vSize.y - 10.0f) * 0.5f)), { 2, 10 }, m_manager.colText);
|
||||
}
|
||||
|
||||
// Draw Text
|
||||
olc::vf2d vText = pge->GetTextSizeProp(sText);
|
||||
pge->DrawStringPropDecal(olc::vf2d(vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f), sText, m_manager.colText);
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Button
|
||||
Button::Button(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size)
|
||||
: BaseControl(manager)
|
||||
{
|
||||
vPos = pos; vSize = size; sText = text;
|
||||
}
|
||||
|
||||
void Button::Update(olc::PixelGameEngine* pge)
|
||||
{
|
||||
if (m_state == State::Disabled || !bVisible)
|
||||
return;
|
||||
|
||||
bPressed = false;
|
||||
bReleased = false;
|
||||
float fElapsedTime = pge->GetElapsedTime();
|
||||
|
||||
olc::vf2d vMouse = pge->GetMousePos();
|
||||
if (m_state != State::Click)
|
||||
{
|
||||
if (vMouse.x >= vPos.x && vMouse.x < vPos.x + vSize.x &&
|
||||
vMouse.y >= vPos.y && vMouse.y < vPos.y + vSize.y)
|
||||
{
|
||||
m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn;
|
||||
m_state = State::Hover;
|
||||
|
||||
bPressed = pge->GetMouse(olc::Mouse::LEFT).bPressed;
|
||||
if (bPressed)
|
||||
{
|
||||
m_state = State::Click;
|
||||
}
|
||||
|
||||
bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_fTransition -= fElapsedTime * m_manager.fHoverSpeedOff;
|
||||
m_state = State::Normal;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld;
|
||||
bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased;
|
||||
if (bReleased) m_state = State::Normal;
|
||||
}
|
||||
|
||||
m_fTransition = std::clamp(m_fTransition, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
void Button::Draw(olc::PixelGameEngine* pge)
|
||||
{
|
||||
if (!bVisible)
|
||||
return;
|
||||
|
||||
switch (m_state)
|
||||
{
|
||||
case State::Disabled:
|
||||
pge->FillRect(vPos, vSize, m_manager.colDisable);
|
||||
break;
|
||||
case State::Normal:
|
||||
case State::Hover:
|
||||
pge->FillRect(vPos, vSize, olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
|
||||
break;
|
||||
case State::Click:
|
||||
pge->FillRect(vPos, vSize, m_manager.colClick);
|
||||
break;
|
||||
}
|
||||
|
||||
pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder);
|
||||
olc::vf2d vText = pge->GetTextSizeProp(sText);
|
||||
pge->DrawStringProp(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
|
||||
}
|
||||
|
||||
void Button::DrawDecal(olc::PixelGameEngine* pge)
|
||||
{
|
||||
if (!bVisible)
|
||||
return;
|
||||
|
||||
switch (m_state)
|
||||
{
|
||||
case State::Disabled:
|
||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colDisable);
|
||||
break;
|
||||
case State::Normal:
|
||||
case State::Hover:
|
||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
|
||||
break;
|
||||
case State::Click:
|
||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colClick);
|
||||
break;
|
||||
}
|
||||
pge->SetDecalMode(olc::DecalMode::WIREFRAME);
|
||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colBorder);
|
||||
pge->SetDecalMode(olc::DecalMode::NORMAL);
|
||||
|
||||
olc::vf2d vText = pge->GetTextSizeProp(sText);
|
||||
pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
|
||||
#pragma region CheckBox
|
||||
CheckBox::CheckBox(olc::QuickGUI::Manager& manager, const std::string& text, const bool check, const olc::vf2d& pos, const olc::vf2d& size)
|
||||
: Button(manager, text, pos, size)
|
||||
{
|
||||
bChecked = check;
|
||||
}
|
||||
|
||||
void CheckBox::Update(olc::PixelGameEngine* pge)
|
||||
{
|
||||
if (m_state == State::Disabled || !bVisible)
|
||||
return;
|
||||
|
||||
Button::Update(pge);
|
||||
if (bPressed) bChecked = !bChecked;
|
||||
}
|
||||
|
||||
void CheckBox::Draw(olc::PixelGameEngine* pge)
|
||||
{
|
||||
if (!bVisible)
|
||||
return;
|
||||
|
||||
Button::Draw(pge);
|
||||
|
||||
if (bChecked)
|
||||
pge->DrawRect(vPos + olc::vf2d(2, 2), vSize - olc::vi2d(4, 4), m_manager.colBorder);
|
||||
}
|
||||
|
||||
void CheckBox::DrawDecal(olc::PixelGameEngine* pge)
|
||||
{
|
||||
if (!bVisible)
|
||||
return;
|
||||
|
||||
Button::DrawDecal(pge);
|
||||
|
||||
pge->SetDecalMode(olc::DecalMode::WIREFRAME);
|
||||
pge->FillRectDecal(vPos + olc::vf2d(2,2), vSize - olc::vf2d(4, 4), m_manager.colBorder);
|
||||
pge->SetDecalMode(olc::DecalMode::NORMAL);
|
||||
|
||||
olc::vf2d vText = pge->GetTextSizeProp(sText);
|
||||
pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Slider
|
||||
Slider::Slider(olc::QuickGUI::Manager& manager, const olc::vf2d& posmin, const olc::vf2d& posmax, const float valmin, const float valmax, const float value)
|
||||
: BaseControl(manager)
|
||||
{
|
||||
vPosMin = posmin; vPosMax = posmax; fMin = valmin; fMax = valmax; fValue = value;
|
||||
}
|
||||
|
||||
void Slider::Update(olc::PixelGameEngine* pge)
|
||||
{
|
||||
if (m_state == State::Disabled || !bVisible)
|
||||
return;
|
||||
|
||||
float fElapsedTime = pge->GetElapsedTime();
|
||||
|
||||
olc::vf2d vMouse = pge->GetMousePos();
|
||||
bHeld = false;
|
||||
if (m_state == State::Click)
|
||||
{
|
||||
olc::vf2d d = vPosMax - vPosMin;
|
||||
float u = d.dot(vMouse - vPosMin) / d.mag2();
|
||||
fValue = u * (fMax - fMin) + fMin;
|
||||
bHeld = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin));
|
||||
if ((vMouse - vSliderPos).mag2() <= int32_t(fGrabRad) * int32_t(fGrabRad))
|
||||
{
|
||||
m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn;
|
||||
m_state = State::Hover;
|
||||
if (pge->GetMouse(olc::Mouse::LEFT).bPressed)
|
||||
{
|
||||
m_state = State::Click;
|
||||
bPressed = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
m_state = State::Normal;
|
||||
}
|
||||
|
||||
if (pge->GetMouse(olc::Mouse::LEFT).bReleased)
|
||||
{
|
||||
m_state = State::Normal;
|
||||
bReleased = true;
|
||||
}
|
||||
|
||||
if (m_state == State::Normal)
|
||||
{
|
||||
m_fTransition -= fElapsedTime * m_manager.fHoverSpeedOff;
|
||||
m_state = State::Normal;
|
||||
bHeld = false;
|
||||
}
|
||||
|
||||
fValue = std::clamp(fValue, fMin, fMax);
|
||||
m_fTransition = std::clamp(m_fTransition, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
void Slider::Draw(olc::PixelGameEngine* pge)
|
||||
{
|
||||
if (!bVisible)
|
||||
return;
|
||||
|
||||
pge->DrawLine(vPosMin, vPosMax, m_manager.colBorder);
|
||||
olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin));
|
||||
|
||||
switch (m_state)
|
||||
{
|
||||
case State::Disabled:
|
||||
pge->FillCircle(vSliderPos, int32_t(fGrabRad), m_manager.colDisable);
|
||||
break;
|
||||
case State::Normal:
|
||||
case State::Hover:
|
||||
pge->FillCircle(vSliderPos, int32_t(fGrabRad), olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
|
||||
break;
|
||||
case State::Click:
|
||||
pge->FillCircle(vSliderPos, int32_t(fGrabRad), m_manager.colClick);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
pge->DrawCircle(vSliderPos, int32_t(fGrabRad), m_manager.colBorder);
|
||||
}
|
||||
|
||||
void Slider::DrawDecal(olc::PixelGameEngine* pge)
|
||||
{
|
||||
if (!bVisible)
|
||||
return;
|
||||
|
||||
pge->DrawLineDecal(vPosMin, vPosMax, m_manager.colBorder);
|
||||
olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin));
|
||||
|
||||
switch (m_state)
|
||||
{
|
||||
case State::Disabled:
|
||||
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colDisable);
|
||||
break;
|
||||
case State::Normal:
|
||||
case State::Hover:
|
||||
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
|
||||
break;
|
||||
case State::Click:
|
||||
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colClick);
|
||||
break;
|
||||
}
|
||||
|
||||
pge->SetDecalMode(olc::DecalMode::WIREFRAME);
|
||||
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colBorder);
|
||||
pge->SetDecalMode(olc::DecalMode::NORMAL);
|
||||
}
|
||||
|
||||
|
||||
#pragma endregion
|
||||
|
||||
}
|
||||
#endif // OLC_PGEX_QUICKGUI
|
||||
#endif // OLC_PGEX_QUICKGUI_H
|
9
sig
Executable file
@ -0,0 +1,9 @@
|
||||
export AUTO_UPDATE=true
|
||||
|
||||
source utils/define.sh
|
||||
|
||||
define PROJECT_NAME "C++ProjectTemplate"
|
||||
define CUSTOM_PARAMS "-std=c++17 -lX11 -lGL -lpthread -lpng -lstdc++fs -lpulse -lpulse-simple -I/usr/include/lua5.3"
|
||||
define LANGUAGE "C++"
|
||||
|
||||
source utils/main.sh
|
53
sol/config.hpp
Normal file
@ -0,0 +1,53 @@
|
||||
// The MIT License (MIT)
|
||||
|
||||
// Copyright (c) 2013-2020 Rapptz, ThePhD and contributors
|
||||
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
// this software and associated documentation files (the "Software"), to deal in
|
||||
// the Software without restriction, including without limitation the rights to
|
||||
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
// the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
// This file was generated with a script.
|
||||
// Generated 2022-06-25 08:14:19.336233 UTC
|
||||
// This header was generated with sol v3.3.0 (revision eba86625)
|
||||
// https://github.com/ThePhD/sol2
|
||||
|
||||
#ifndef SOL_SINGLE_CONFIG_HPP
|
||||
#define SOL_SINGLE_CONFIG_HPP
|
||||
|
||||
// beginning of sol/config.hpp
|
||||
|
||||
/* Base, empty configuration file!
|
||||
|
||||
To override, place a file in your include paths of the form:
|
||||
|
||||
. (your include path here)
|
||||
| sol (directory, or equivalent)
|
||||
| config.hpp (your config.hpp file)
|
||||
|
||||
So that when sol2 includes the file
|
||||
|
||||
#include <sol/config.hpp>
|
||||
|
||||
it gives you the configuration values you desire. Configuration values can be
|
||||
seen in the safety.rst of the doc/src, or at
|
||||
https://sol2.readthedocs.io/en/latest/safety.html ! You can also pass them through
|
||||
the build system, or the command line options of your compiler.
|
||||
|
||||
*/
|
||||
|
||||
// end of sol/config.hpp
|
||||
|
||||
#endif // SOL_SINGLE_CONFIG_HPP
|
1
utils/.coauthors
Normal file
@ -0,0 +1 @@
|
||||
sigonasr2 <sigonasr2@gmail.com>
|
5
utils/.updateDirectories
Normal file
@ -0,0 +1,5 @@
|
||||
Java/
|
||||
C/
|
||||
C++/
|
||||
scripts/
|
||||
utils/
|
26
utils/define.sh
Executable file
@ -0,0 +1,26 @@
|
||||
export VARS=("")
|
||||
|
||||
export LANGUAGE=""
|
||||
|
||||
function define() {
|
||||
VARS+=("$1")
|
||||
value="${*:2}"
|
||||
eval export "$1"='$value'
|
||||
}
|
||||
|
||||
if [[ $(pwd) != *"SigScript" && $AUTO_UPDATE = "true" && $1 != "update" ]]; then
|
||||
source utils/search.sh
|
||||
|
||||
find . -type f -name md5 -delete
|
||||
find . -type f -name filelist -delete
|
||||
|
||||
#Check for hashes
|
||||
FILES=$(cat utils/.updateDirectories)
|
||||
for f in $FILES
|
||||
do
|
||||
search $f
|
||||
check $f
|
||||
done
|
||||
else
|
||||
echo "Dev build, no checks required."
|
||||
fi
|
5
utils/filelist
Normal file
@ -0,0 +1,5 @@
|
||||
.coauthors
|
||||
define.sh
|
||||
main.sh
|
||||
search.sh
|
||||
.updateDirectories
|
28
utils/main.sh
Normal file
@ -0,0 +1,28 @@
|
||||
if [ -z "$1" ]
|
||||
then
|
||||
echo ""
|
||||
echo " Usage: ./sig <command> {args}"
|
||||
echo ""
|
||||
printf "====\tCurrent Configuration"
|
||||
printf "\t====================="
|
||||
for t in ${VARS[@]}
|
||||
do
|
||||
printf "\n\t%-15s%20s" $t ${!t}
|
||||
done
|
||||
printf "\n====================================================="
|
||||
echo ""
|
||||
echo ""
|
||||
echo " Command List:"
|
||||
FILES=$(ls -1A ./$LANGUAGE/scripts 2>/dev/null | sed -e 's/\.sh$//' | sed -e 's/^/ /')
|
||||
for f in $FILES
|
||||
do
|
||||
if [ -f "./$LANGUAGE/scripts/$f.sh" ]; then
|
||||
DESC="$(head -n1 ./$LANGUAGE/scripts/$f.sh)"
|
||||
printf "\n\t%-15s%-65s" $f "${DESC:1}"
|
||||
fi
|
||||
done
|
||||
echo ""
|
||||
exit
|
||||
fi
|
||||
|
||||
./$LANGUAGE/scripts/$1.sh "${@:2}"
|
4
utils/md5
Normal file
@ -0,0 +1,4 @@
|
||||
define.sh:3ecab0dffe2adfb950f3eb7c7061b750 -
|
||||
main.sh:4e6e9f0650ec790ce2c4364db94f0caa -
|
||||
search.sh:30e1842e9a13452ea883bb6516d28e1c -
|
||||
.updateDirectories:971afb892e8280cb4c9ad43fb72a46a0 -
|
103
utils/search.sh
Normal file
@ -0,0 +1,103 @@
|
||||
function search() {
|
||||
FILES2=$(ls -A $1 2>/dev/null)
|
||||
for g in $FILES2
|
||||
do
|
||||
if [ -d $1$g ];
|
||||
then
|
||||
echo "$1$g is a directory"
|
||||
search $1$g/
|
||||
else
|
||||
echo "$1$g is a file"
|
||||
if [ $g != "md5" ] && [ $g != "filelist" ] && [ $g != ".package.files" ]; then
|
||||
if [ $g != ".coauthors" ] && [ $g != "version_info" ]; then
|
||||
SUM=$(md5sum < $1$g)
|
||||
echo "$g:$SUM" >> $1md5
|
||||
fi
|
||||
echo "$g" >> $1filelist
|
||||
else
|
||||
echo " ignoring $g..."
|
||||
fi
|
||||
fi
|
||||
done
|
||||
}
|
||||
|
||||
function check() {
|
||||
echo "Check $1"
|
||||
FILES2=$(ls -A $1 2>/dev/null)
|
||||
if [ -f "$1/md5" ];
|
||||
then
|
||||
echo " md5: http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1md5"
|
||||
curl -H 'Cache-Control: no-cache, no-store' -s "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1md5" --output /tmp/out
|
||||
cmp -s $1/md5 /tmp/out
|
||||
if [ "$?" -ne 0 ]
|
||||
then
|
||||
echo " Differences detected!"
|
||||
cat /tmp/out
|
||||
while IFS= read -r line
|
||||
do
|
||||
IFS=':' read -ra split <<< $line
|
||||
g="${split[0]}"
|
||||
echo "LINE -- $g"
|
||||
if [ "$g" != "md5" ] && [ "$g" != "filelist" ] && [ "$g" != ".package.files" ]; then
|
||||
if [ -f $1$g ];
|
||||
then
|
||||
if [ "$g" != ".coauthors" ] && [ "$g" != "version_info" ]; then
|
||||
echo "++Redownload $1$g..."
|
||||
if [ -f "$1$g" ]; then
|
||||
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g
|
||||
else
|
||||
echo "===Could not find directory, assuming regular scripts directory exists."
|
||||
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $LANGUAGE/scripts/$g
|
||||
fi
|
||||
fi
|
||||
else
|
||||
echo "++==Downloading $1$g..."
|
||||
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g
|
||||
fi
|
||||
fi
|
||||
done < /tmp/out
|
||||
fi
|
||||
fi
|
||||
if [ -f "$1/filelist" ];
|
||||
then
|
||||
echo " filelist: http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1filelist"
|
||||
curl -H 'Cache-Control: no-cache, no-store' -s "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1filelist" --output /tmp/out
|
||||
cmp -s $1/filelist /tmp/out
|
||||
if [ "$?" -ne 0 ]
|
||||
then
|
||||
echo " Differences detected!"
|
||||
cat /tmp/out
|
||||
while IFS= read -r line
|
||||
do
|
||||
IFS=':' read -ra split <<< $line
|
||||
g="${split[0]}"
|
||||
echo "LINE -- $g"
|
||||
if [ "$g" != "md5" ] && [ "$g" != "filelist" ] && [ "$g" != ".package.files" ]; then
|
||||
if [ -f $1$g ];
|
||||
then
|
||||
if [ "$g" != ".coauthors" ] && [ "$g" != "version_info" ]; then
|
||||
echo "++Redownload $1$g..."
|
||||
if [ -f "$1$g" ]; then
|
||||
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g
|
||||
else
|
||||
echo "===Could not find directory, assuming regular scripts directory exists."
|
||||
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $LANGUAGE/scripts/$g
|
||||
fi
|
||||
fi
|
||||
else
|
||||
echo "++==Downloading $1$g..."
|
||||
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g
|
||||
fi
|
||||
fi
|
||||
done < /tmp/out
|
||||
fi
|
||||
fi
|
||||
for g in $FILES2
|
||||
do
|
||||
if [ -d $1$g ];
|
||||
then
|
||||
echo "$1$g is a directory"
|
||||
check $1$g/
|
||||
fi
|
||||
done
|
||||
}
|