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#define OLC_PGE_HEADLESS
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#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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using namespace olc;
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struct Data{
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int value; //Number.
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int position; //Current position in the list.
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};
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int main()
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{
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std::ifstream file("input");
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std::vector<Data*>originalSet;
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std::vector<Data*>newSet;
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while (file.good()){
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std::string line;
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std::getline(file,line);
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//std::cout<<line<<std::endl;
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if (line.length()>0){
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Data*data=new Data{std::atoi(line.c_str()),(int)originalSet.size()};
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originalSet.push_back(data);
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newSet.push_back(data);
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}
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}
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for (int i=0;i<originalSet.size();i++){
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Data*val=originalSet[i];
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int pos=val->position;
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Data*temp=newSet[pos];
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int shift=val->value;
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while (shift!=0){
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if (shift>0){
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//Move it to the right of the list.
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int newPos=(pos+1)%newSet.size();
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/*std::cout<<" Swap "<<newSet[pos]->value<<" ["<<newSet[pos]->position<<"]";
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std::cout<<" with "<<newSet[newPos]->value<<" ["<<newSet[newPos]->position<<"]"<<std::endl;*/
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newSet[pos]=newSet[newPos];
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newSet[newPos]=temp;
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newSet[newPos]->position=newPos;
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newSet[pos]->position=pos;
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shift--;
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pos=newPos;
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} else {
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//Move it to the left of the list.
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int newPos=pos-1;
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if (newPos<0){
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newPos=newSet.size()-1;
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}
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/*std::cout<<" Swap "<<newSet[pos]->value<<" ["<<newSet[pos]->position<<"]";
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std::cout<<" with "<<newSet[newPos]->value<<" ["<<newSet[newPos]->position<<"]";*/
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newSet[pos]=newSet[newPos];
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newSet[newPos]=temp;
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newSet[newPos]->position=newPos;
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newSet[pos]->position=pos;
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shift++;
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pos=newPos;
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}
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}
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/*std::cout<<std::endl;
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for (int i=0;i<newSet.size();i++){
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if (i!=0){
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std::cout<<",";
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}
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std::cout<<newSet[i]->value<<" ["<<newSet[i]->position<<"]";
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}
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std::cout<<std::endl;*/
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}
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Data*zeroVal;
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for (int i=0;i<newSet.size();i++){
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if (newSet[i]->value==0){
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zeroVal=newSet[i];
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break;
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}
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}
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int offset=(zeroVal->position+1000)%newSet.size();
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int offset2=(zeroVal->position+2000)%newSet.size();
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int offset3=(zeroVal->position+3000)%newSet.size();
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std::cout<<"1000: "<<newSet[offset]->value<<std::endl;
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std::cout<<"2000: "<<newSet[offset2]->value<<std::endl;
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std::cout<<"3000: "<<newSet[offset3]->value<<std::endl;
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int sum=newSet[offset]->value+newSet[offset2]->value+newSet[offset3]->value;
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std::cout<<"Sum: "<<sum<<std::endl;
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return 0;
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}
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