/*
	OneLoneCoder - QuickGUI v1.00
	~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	A semi-immediate mode GUI for very simple GUI stuff. 
	Includes:
		Label		- Displays a single-line string
		TextBox		- Click to enter/edit single-line text
		Button		- A clickable labelled rectangle
		CheckBox	- A clickable labelled rectangle that retains state
		Slider		- An omnidirectional draggable handle between two values

	License (OLC-3)
	~~~~~~~~~~~~~~~

	Copyright 2018 - 2021 OneLoneCoder.com

	Redistribution and use in source and binary forms, with or without
	modification, are permitted provided that the following conditions
	are met:

	1. Redistributions or derivations of source code must retain the above
	copyright notice, this list of conditions and the following disclaimer.

	2. Redistributions or derivative works in binary form must reproduce
	the above copyright notice. This list of conditions and the following
	disclaimer must be reproduced in the documentation and/or other
	materials provided with the distribution.

	3. Neither the name of the copyright holder nor the names of its
	contributors may be used to endorse or promote products derived
	from this software without specific prior written permission.

	THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
	"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
	LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
	A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
	HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
	SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
	LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
	DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
	THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
	(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
	OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

	Links
	~~~~~
	YouTube:	https://www.youtube.com/javidx9
	Discord:	https://discord.gg/WhwHUMV
	Twitter:	https://www.twitter.com/javidx9
	Twitch:		https://www.twitch.tv/javidx9
	GitHub:		https://www.github.com/onelonecoder
	Homepage:	https://www.onelonecoder.com

	Author
	~~~~~~
	David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022

*/

#ifndef OLC_PGEX_QUICKGUI_H
#define OLC_PGEX_QUICKGUI_H

#include "pixelGameEngine.h"


namespace olc::QuickGUI
{
	class Manager;

	// Virtual base class for all controls
	class BaseControl
	{
	public:
		BaseControl(olc::QuickGUI::Manager& manager);
		virtual ~BaseControl();

	public:
		// Switches the control on/off
		void Enable(const bool bEnable);
		// Sets whether or not the control is interactive/displayed
		bool bVisible = true;

		// True on single frame control begins being manipulated
		bool bPressed = false;
		// True on all frames control is under user manipulation
		bool bHeld = false;
		// True on single frame control ceases being manipulated
		bool bReleased = false;

	public:
		// Updates the controls behvaiour
		virtual void Update(olc::PixelGameEngine* pge) = 0;
		// Draws the control using "sprite" based CPU operations
		virtual void Draw(olc::PixelGameEngine* pge) = 0;
		// Draws the control using "decal" based GPU operations
		virtual void DrawDecal(olc::PixelGameEngine* pge) = 0;

	protected:
		// Controls are related to a manager, where the theme resides
		// and control groups can be implemented
		olc::QuickGUI::Manager& m_manager;

		// All controls exists in one of four states
		// Disabled - Greyed out and not interactive
		// Normal - interactive and operational
		// Hover - currently under the users mouse focus
		// Click - user is interacting with the control
		enum class State { Disabled, Normal, Hover, Click } m_state = State::Normal;
		
		// To add a "swish" to things, controls can fade between states
		float m_fTransition = 0.0;
	};


	// A QuickGUI::Manager acts as a convenient grouping of controls
	class Manager
	{
	public:
		// Construct Manager, bCleanUpForMe will automatically DELETE any controls
		// given to this manager via AddControl() if true
		Manager(const bool bCleanUpForMe = true);
		virtual ~Manager();
	
	public:
		// Add a gui element derived form BaseControl to this manager
		void AddControl(BaseControl* control);
		// Updates all controls this manager operates
		void Update(olc::PixelGameEngine* pge);
		// Draws as "sprite" all controls this manager operates
		void Draw(olc::PixelGameEngine* pge);
		// Draws as "decal" all controls this manager operates
		void DrawDecal(olc::PixelGameEngine* pge);
		
	public: // This managers "Theme" can be set here
		// Various element colours
		olc::Pixel colNormal = olc::DARK_BLUE;
		olc::Pixel colHover = olc::BLUE;
		olc::Pixel colClick = olc::CYAN;
		olc::Pixel colDisable = olc::DARK_GREY;
		olc::Pixel colBorder = olc::WHITE;
		olc::Pixel colText = olc::WHITE;
		// Speed to transiton from Normal -> Hover
		float fHoverSpeedOn = 10.0f;
		// Speed to transiton from Hover -> Normal
		float fHoverSpeedOff = 4.0f;

	private:
		// Should this manager call delete on the controls it opeerates?
		bool m_bEraseControlsOnDestroy = true;
		// Container of controls
		std::vector<BaseControl*> m_vControls;
	};


	// Creates a Label Control - it's just text!
	class Label : public BaseControl
	{
	public:
		Label(olc::QuickGUI::Manager& manager,  // Associate with a Manager
			const std::string& text,			// Text to display
			const olc::vf2d& pos,				// Location of label top-left
			const olc::vf2d& size);				// Size of label

	public:
		// Position of button
		olc::vf2d vPos;
		// Size of button
		olc::vf2d vSize;
		// Text displayed on button
		std::string sText;
		// Show a border?
		bool bHasBorder = false;
		// Show a background?
		bool bHasBackground = false;
		// Where should the text be positioned?
		enum class Alignment
		{Left, Centre, Right} nAlign = Alignment::Centre;

	public: // BaseControl overrides
		void Update(olc::PixelGameEngine* pge) override;
		void Draw(olc::PixelGameEngine* pge) override;
		void DrawDecal(olc::PixelGameEngine* pge) override;
	};

	class TextBox : public Label
	{
	public:
		TextBox(olc::QuickGUI::Manager& manager,	// Associate with a Manager
			const std::string& text,				// Text to display
			const olc::vf2d& pos,					// Location of text box top-left
			const olc::vf2d& size);					// Size of text box

	public: // BaseControl overrides
		void Update(olc::PixelGameEngine* pge) override;
		void Draw(olc::PixelGameEngine* pge) override;
		void DrawDecal(olc::PixelGameEngine* pge) override;

	protected:
		bool m_bTextEdit = false;

	};

	// Creates a Button Control - a clickable, labelled rectangle
	class Button : public BaseControl
	{
	public:
		Button(olc::QuickGUI::Manager& manager, // Associate with a Manager
			const std::string& text,			// Text to display
			const olc::vf2d& pos,				// Location of button top-left
			const olc::vf2d& size);				// Size of button
				
	public:
		// Position of button
		olc::vf2d vPos;	
		// Size of button
		olc::vf2d vSize;
		// Text displayed on button
		std::string sText;

	public: // BaseControl overrides
		void Update(olc::PixelGameEngine* pge) override;
		void Draw(olc::PixelGameEngine* pge) override;
		void DrawDecal(olc::PixelGameEngine* pge) override;
	};

	// Creates a Button Control - a clickable, labelled rectangle
	class CheckBox : public Button
	{
	public:
		CheckBox(olc::QuickGUI::Manager& manager,	// Associate with a Manager
			const std::string& text,				// Text to display
			const bool check,						// Is checked or not?
			const olc::vf2d& pos,					// Location of button top-left
			const olc::vf2d& size);					// Size of button

	public:
		bool bChecked = false;

	public: // BaseControl overrides
		void Update(olc::PixelGameEngine* pge) override;
		void Draw(olc::PixelGameEngine* pge) override;
		void DrawDecal(olc::PixelGameEngine* pge) override;
	};


	// Creates a Slider Control - a grabbable handle that slides between two locations 
	class Slider : public BaseControl
	{
	public:
		Slider(olc::QuickGUI::Manager& manager, // Associate with a Manager
			const olc::vf2d& posmin,			// Screen location of "minimum"
			const olc::vf2d& posmax,			// Screen location of "maximum"
			const float valmin,					// Value of minimum
			const float valmax,					// Value of maximum
			const float value);					// Starting value

	public:
		// Minium value
		float fMin = -100.0f;
		// Maximum value
		float fMax = +100.0f;
		// Current value
		float fValue = 0.0f;
		// Size of grab handle
		float fGrabRad = 8.0f;
		// Location of minimum/start
		olc::vf2d vPosMin;
		// Location of maximum/end
		olc::vf2d vPosMax;

	public: // BaseControl overrides
		void Update(olc::PixelGameEngine* pge) override;
		void Draw(olc::PixelGameEngine* pge) override;
		void DrawDecal(olc::PixelGameEngine* pge) override;
	};

}


#ifdef OLC_PGEX_QUICKGUI
#undef OLC_PGEX_QUICKGUI
namespace olc::QuickGUI
{

#pragma region BaseControl
	BaseControl::BaseControl(olc::QuickGUI::Manager& manager) : m_manager(manager)
	{
		m_manager.AddControl(this);
	}

	BaseControl::~BaseControl()
	{

	}

	void BaseControl::Enable(const bool bEnable)
	{
		m_state = bEnable ? State::Normal : State::Disabled;
	}
#pragma endregion

#pragma region Manager
	Manager::Manager(const bool bCleanUpForMe)
	{
		m_bEraseControlsOnDestroy = bCleanUpForMe;
	}

	Manager::~Manager()
	{
		if (m_bEraseControlsOnDestroy)
			for (auto& p : m_vControls)
				delete p;

		m_vControls.clear();
	}

	void Manager::AddControl(BaseControl* control)
	{
		m_vControls.push_back(control);
	}

	void Manager::Update(olc::PixelGameEngine* pge)
	{
		for (auto& p : m_vControls) p->Update(pge);
	}

	void Manager::Draw(olc::PixelGameEngine* pge)
	{
		for (auto& p : m_vControls) p->Draw(pge);
	}

	void Manager::DrawDecal(olc::PixelGameEngine* pge)
	{
		for (auto& p : m_vControls) p->DrawDecal(pge);
	}
#pragma endregion

#pragma region Label
	Label::Label(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size)
		: BaseControl(manager)
	{
		vPos = pos; vSize = size; sText = text;
	}
	
	void Label::Update(olc::PixelGameEngine* pge)
	{

	}

	void Label::Draw(olc::PixelGameEngine* pge)
	{
		if (!bVisible)
			return;

		if (bHasBackground)
		{
			pge->FillRect(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal);
		}

		if(bHasBorder)
			pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder);

		olc::vf2d vText = pge->GetTextSizeProp(sText);
		switch (nAlign)
		{
		case Alignment::Left:
			pge->DrawStringProp(olc::vf2d( vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f ), sText, m_manager.colText);
			break;
		case Alignment::Centre:
			pge->DrawStringProp(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
			break;
		case Alignment::Right:
			pge->DrawStringProp(olc::vf2d{ vPos.x + vSize.x - vText.x - 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText);
			break;
		}
	}

	void Label::DrawDecal(olc::PixelGameEngine* pge)
	{
		if (!bVisible)
			return;

		if (bHasBackground)
		{
			pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal);
		}

		if (bHasBorder)
		{
			pge->SetDecalMode(olc::DecalMode::WIREFRAME);
			pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2,2), m_manager.colBorder);
			pge->SetDecalMode(olc::DecalMode::NORMAL);
		}

		olc::vf2d vText = pge->GetTextSizeProp(sText);
		switch (nAlign)
		{
		case Alignment::Left:
			pge->DrawStringPropDecal({ vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText);
			break;
		case Alignment::Centre:
			pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
			break;
		case Alignment::Right:
			pge->DrawStringPropDecal({ vPos.x + vSize.x - vText.x - 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText);
			break;
		}
	}
#pragma endregion


#pragma region TextBox
	TextBox::TextBox(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size)
		: Label(manager, text, pos, size)
	{
		nAlign = Alignment::Left;
		bHasBorder = true;
		bHasBackground = false;
	}

	void TextBox::Update(olc::PixelGameEngine* pge)
	{
		if (m_state == State::Disabled || !bVisible)
			return;

		bPressed = false;
		bReleased = false;
	
		olc::vf2d vMouse = pge->GetMousePos();
		
		if (vMouse.x >= vPos.x && vMouse.x < vPos.x + vSize.x &&
			vMouse.y >= vPos.y && vMouse.y < vPos.y + vSize.y)
		{
			// Released inside box does nothing to me, but i may have
			// to finish off the neighbours... oo err
			bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased;
			if (bReleased && pge->IsTextEntryEnabled() && !m_bTextEdit)
			{
				pge->TextEntryEnable(false);
			}

			bPressed = pge->GetMouse(olc::Mouse::LEFT).bPressed;
			if (bPressed && !pge->IsTextEntryEnabled() && !m_bTextEdit)
			{				
				pge->TextEntryEnable(true, sText);
				m_bTextEdit = true;
			}

			bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld;

			
		}
		else
		{
			// Released outside box
			bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased;
			if (bReleased && m_bTextEdit)
			{
				sText = pge->TextEntryGetString();
				pge->TextEntryEnable(false);
				m_bTextEdit = false;
			}
		}	

		if (m_bTextEdit && pge->IsTextEntryEnabled())
			sText = pge->TextEntryGetString();
	}

	void TextBox::Draw(olc::PixelGameEngine* pge)
	{
		if (!bVisible)
			return;

		if (bHasBackground)
		{
			pge->FillRect(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal);
		}

		if (bHasBorder)
			pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder);

		if (m_bTextEdit && pge->IsTextEntryEnabled())
		{
			// Draw Cursor
			int32_t i = pge->TextEntryGetCursor();
			olc::vf2d vCursorPos = pge->GetTextSizeProp(sText.substr(0, i));
			pge->FillRect(olc::vf2d(vPos.x + 2.0f + vCursorPos.x, (vPos.y + (vSize.y - 10.0f) * 0.5f)), { 2, 10 }, m_manager.colText);
		}
		
		// Draw Text
		olc::vf2d vText = pge->GetTextSizeProp(sText);
		pge->DrawStringProp(olc::vf2d(vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f), sText, m_manager.colText);
				
	}

	void TextBox::DrawDecal(olc::PixelGameEngine* pge)
	{
		if (!bVisible)
			return;

		if (bHasBackground)
		{
			pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal);
		}

		if (bHasBorder)
		{
			pge->SetDecalMode(olc::DecalMode::WIREFRAME);
			pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colBorder);
			pge->SetDecalMode(olc::DecalMode::NORMAL);
		}

		if (m_bTextEdit && pge->IsTextEntryEnabled())
		{
			// Draw Cursor
			int32_t i = pge->TextEntryGetCursor();
			olc::vf2d vCursorPos = pge->GetTextSizeProp(sText.substr(0, i));
			pge->FillRectDecal(olc::vf2d(vPos.x + 2.0f + vCursorPos.x, (vPos.y + (vSize.y - 10.0f) * 0.5f)), { 2, 10 }, m_manager.colText);
		}

		// Draw Text
		olc::vf2d vText = pge->GetTextSizeProp(sText);
		pge->DrawStringPropDecal(olc::vf2d(vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f), sText, m_manager.colText);
	}
#pragma endregion

#pragma region Button
	Button::Button(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size) 
		: BaseControl(manager)
	{
		vPos = pos; vSize = size; sText = text;
	}

	void Button::Update(olc::PixelGameEngine* pge)
	{
		if (m_state == State::Disabled || !bVisible)
			return;

		bPressed = false;
		bReleased = false;
		float fElapsedTime = pge->GetElapsedTime();

		olc::vf2d vMouse = pge->GetMousePos();
		if (m_state != State::Click)
		{
			if (vMouse.x >= vPos.x && vMouse.x < vPos.x + vSize.x &&
				vMouse.y >= vPos.y && vMouse.y < vPos.y + vSize.y)
			{
				m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn;
				m_state = State::Hover;

				bPressed = pge->GetMouse(olc::Mouse::LEFT).bPressed;				
				if (bPressed)
				{
					m_state = State::Click;
				}

				bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld;
			}
			else
			{
				m_fTransition -= fElapsedTime * m_manager.fHoverSpeedOff;
				m_state = State::Normal;
			}
		}
		else
		{	
			bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld;
			bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased;
			if (bReleased) m_state = State::Normal;
		}

		m_fTransition = std::clamp(m_fTransition, 0.0f, 1.0f);
	}

	void Button::Draw(olc::PixelGameEngine* pge)
	{
		if (!bVisible)
			return;

		switch (m_state)
		{
		case State::Disabled:
			pge->FillRect(vPos, vSize, m_manager.colDisable);
			break;
		case State::Normal:
		case State::Hover:
			pge->FillRect(vPos, vSize, olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
			break;
		case State::Click:
			pge->FillRect(vPos, vSize, m_manager.colClick);
			break;
		}

		pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder);
		olc::vf2d vText = pge->GetTextSizeProp(sText);
		pge->DrawStringProp(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
	}

	void Button::DrawDecal(olc::PixelGameEngine* pge)
	{
		if (!bVisible)
			return;

		switch (m_state)
		{
		case State::Disabled:
			pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colDisable);
			break;
		case State::Normal:
		case State::Hover:
			pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
			break;
		case State::Click:
			pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colClick);
			break;
		}
		pge->SetDecalMode(olc::DecalMode::WIREFRAME);
		pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colBorder);
		pge->SetDecalMode(olc::DecalMode::NORMAL);

		olc::vf2d vText = pge->GetTextSizeProp(sText);
		pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
	}
#pragma endregion


#pragma region CheckBox
	CheckBox::CheckBox(olc::QuickGUI::Manager& manager, const std::string& text, const bool check, const olc::vf2d& pos, const olc::vf2d& size)
		: Button(manager, text, pos, size)
	{
		bChecked = check;
	}

	void CheckBox::Update(olc::PixelGameEngine* pge)
	{
		if (m_state == State::Disabled || !bVisible)
			return;

		Button::Update(pge);
		if (bPressed) bChecked = !bChecked;
	}

	void CheckBox::Draw(olc::PixelGameEngine* pge)
	{
		if (!bVisible)
			return;

		Button::Draw(pge);

		if (bChecked)
			pge->DrawRect(vPos + olc::vf2d(2, 2), vSize - olc::vi2d(4, 4), m_manager.colBorder);
	}

	void CheckBox::DrawDecal(olc::PixelGameEngine* pge)
	{
		if (!bVisible)
			return;

		Button::DrawDecal(pge);

		pge->SetDecalMode(olc::DecalMode::WIREFRAME);
		pge->FillRectDecal(vPos + olc::vf2d(2,2), vSize - olc::vf2d(4, 4), m_manager.colBorder);
		pge->SetDecalMode(olc::DecalMode::NORMAL);

		olc::vf2d vText = pge->GetTextSizeProp(sText);
		pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
	}
#pragma endregion

#pragma region Slider
	Slider::Slider(olc::QuickGUI::Manager& manager, const olc::vf2d& posmin, const olc::vf2d& posmax, const float valmin, const float valmax, const float value) 
		: BaseControl(manager)
	{
		vPosMin = posmin; vPosMax = posmax; fMin = valmin; fMax = valmax; fValue = value;
	}

	void Slider::Update(olc::PixelGameEngine* pge)
	{
		if (m_state == State::Disabled || !bVisible)
			return;
		
		float fElapsedTime = pge->GetElapsedTime();

		olc::vf2d vMouse = pge->GetMousePos();
		bHeld = false;
		if (m_state == State::Click)
		{
			olc::vf2d d = vPosMax - vPosMin;
			float u = d.dot(vMouse - vPosMin) / d.mag2();
			fValue = u * (fMax - fMin) + fMin;
			bHeld = true;
		}
		else
		{
			olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin));
			if ((vMouse - vSliderPos).mag2() <= int32_t(fGrabRad) * int32_t(fGrabRad))
			{
				m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn;
				m_state = State::Hover;
				if (pge->GetMouse(olc::Mouse::LEFT).bPressed)
				{
					m_state = State::Click;
					bPressed = true;
				}
			}
			else
				m_state = State::Normal;
		}

		if (pge->GetMouse(olc::Mouse::LEFT).bReleased)
		{
			m_state = State::Normal;
			bReleased = true;
		}

		if (m_state == State::Normal)
		{
			m_fTransition -= fElapsedTime * m_manager.fHoverSpeedOff;
			m_state = State::Normal;
			bHeld = false;		
		}

		fValue = std::clamp(fValue, fMin, fMax);
		m_fTransition = std::clamp(m_fTransition, 0.0f, 1.0f);
	}

	void Slider::Draw(olc::PixelGameEngine* pge)
	{
		if (!bVisible)
			return;

		pge->DrawLine(vPosMin, vPosMax, m_manager.colBorder);
		olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin));

		switch (m_state)
		{
		case State::Disabled:
			pge->FillCircle(vSliderPos, int32_t(fGrabRad), m_manager.colDisable);
			break;
		case State::Normal:
		case State::Hover:
			pge->FillCircle(vSliderPos, int32_t(fGrabRad), olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
			break;
		case State::Click:
			pge->FillCircle(vSliderPos, int32_t(fGrabRad), m_manager.colClick);
			break;
		}


		pge->DrawCircle(vSliderPos, int32_t(fGrabRad), m_manager.colBorder);
	}

	void Slider::DrawDecal(olc::PixelGameEngine* pge)
	{
		if (!bVisible)
			return;

		pge->DrawLineDecal(vPosMin, vPosMax, m_manager.colBorder);
		olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin));

		switch (m_state)
		{
		case State::Disabled:
			pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colDisable);
			break;
		case State::Normal:
		case State::Hover:
			pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
			break;
		case State::Click:
			pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colClick);
			break;
		}

		pge->SetDecalMode(olc::DecalMode::WIREFRAME);
		pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colBorder);
		pge->SetDecalMode(olc::DecalMode::NORMAL);
	}


#pragma endregion

}
#endif // OLC_PGEX_QUICKGUI
#endif // OLC_PGEX_QUICKGUI_H