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786 lines
22 KiB
786 lines
22 KiB
/*
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OneLoneCoder - QuickGUI v1.00
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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A semi-immediate mode GUI for very simple GUI stuff.
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Includes:
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Label - Displays a single-line string
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TextBox - Click to enter/edit single-line text
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Button - A clickable labelled rectangle
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CheckBox - A clickable labelled rectangle that retains state
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Slider - An omnidirectional draggable handle between two values
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2021 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions or derivations of source code must retain the above
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copyright notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce
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the above copyright notice. This list of conditions and the following
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disclaimer must be reproduced in the documentation and/or other
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materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Links
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~~~~~
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YouTube: https://www.youtube.com/javidx9
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Homepage: https://www.onelonecoder.com
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Author
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~~~~~~
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David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022
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*/
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#ifndef OLC_PGEX_QUICKGUI_H
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#define OLC_PGEX_QUICKGUI_H
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#include "pixelGameEngine.h"
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namespace olc::QuickGUI
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{
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class Manager;
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// Virtual base class for all controls
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class BaseControl
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{
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public:
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BaseControl(olc::QuickGUI::Manager& manager);
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virtual ~BaseControl();
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public:
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// Switches the control on/off
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void Enable(const bool bEnable);
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// Sets whether or not the control is interactive/displayed
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bool bVisible = true;
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// True on single frame control begins being manipulated
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bool bPressed = false;
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// True on all frames control is under user manipulation
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bool bHeld = false;
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// True on single frame control ceases being manipulated
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bool bReleased = false;
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public:
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// Updates the controls behvaiour
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virtual void Update(olc::PixelGameEngine* pge) = 0;
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// Draws the control using "sprite" based CPU operations
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virtual void Draw(olc::PixelGameEngine* pge) = 0;
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// Draws the control using "decal" based GPU operations
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virtual void DrawDecal(olc::PixelGameEngine* pge) = 0;
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protected:
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// Controls are related to a manager, where the theme resides
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// and control groups can be implemented
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olc::QuickGUI::Manager& m_manager;
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// All controls exists in one of four states
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// Disabled - Greyed out and not interactive
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// Normal - interactive and operational
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// Hover - currently under the users mouse focus
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// Click - user is interacting with the control
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enum class State { Disabled, Normal, Hover, Click } m_state = State::Normal;
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// To add a "swish" to things, controls can fade between states
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float m_fTransition = 0.0;
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};
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// A QuickGUI::Manager acts as a convenient grouping of controls
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class Manager
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{
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public:
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// Construct Manager, bCleanUpForMe will automatically DELETE any controls
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// given to this manager via AddControl() if true
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Manager(const bool bCleanUpForMe = true);
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virtual ~Manager();
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public:
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// Add a gui element derived form BaseControl to this manager
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void AddControl(BaseControl* control);
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// Updates all controls this manager operates
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void Update(olc::PixelGameEngine* pge);
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// Draws as "sprite" all controls this manager operates
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void Draw(olc::PixelGameEngine* pge);
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// Draws as "decal" all controls this manager operates
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void DrawDecal(olc::PixelGameEngine* pge);
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public: // This managers "Theme" can be set here
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// Various element colours
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olc::Pixel colNormal = olc::DARK_BLUE;
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olc::Pixel colHover = olc::BLUE;
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olc::Pixel colClick = olc::CYAN;
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olc::Pixel colDisable = olc::DARK_GREY;
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olc::Pixel colBorder = olc::WHITE;
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olc::Pixel colText = olc::WHITE;
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// Speed to transiton from Normal -> Hover
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float fHoverSpeedOn = 10.0f;
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// Speed to transiton from Hover -> Normal
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float fHoverSpeedOff = 4.0f;
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private:
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// Should this manager call delete on the controls it opeerates?
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bool m_bEraseControlsOnDestroy = true;
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// Container of controls
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std::vector<BaseControl*> m_vControls;
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};
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// Creates a Label Control - it's just text!
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class Label : public BaseControl
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{
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public:
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Label(olc::QuickGUI::Manager& manager, // Associate with a Manager
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const std::string& text, // Text to display
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const olc::vf2d& pos, // Location of label top-left
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const olc::vf2d& size); // Size of label
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public:
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// Position of button
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olc::vf2d vPos;
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// Size of button
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olc::vf2d vSize;
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// Text displayed on button
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std::string sText;
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// Show a border?
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bool bHasBorder = false;
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// Show a background?
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bool bHasBackground = false;
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// Where should the text be positioned?
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enum class Alignment
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{Left, Centre, Right} nAlign = Alignment::Centre;
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public: // BaseControl overrides
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void Update(olc::PixelGameEngine* pge) override;
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void Draw(olc::PixelGameEngine* pge) override;
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void DrawDecal(olc::PixelGameEngine* pge) override;
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};
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class TextBox : public Label
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{
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public:
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TextBox(olc::QuickGUI::Manager& manager, // Associate with a Manager
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const std::string& text, // Text to display
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const olc::vf2d& pos, // Location of text box top-left
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const olc::vf2d& size); // Size of text box
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public: // BaseControl overrides
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void Update(olc::PixelGameEngine* pge) override;
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void Draw(olc::PixelGameEngine* pge) override;
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void DrawDecal(olc::PixelGameEngine* pge) override;
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protected:
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bool m_bTextEdit = false;
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};
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// Creates a Button Control - a clickable, labelled rectangle
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class Button : public BaseControl
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{
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public:
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Button(olc::QuickGUI::Manager& manager, // Associate with a Manager
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const std::string& text, // Text to display
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const olc::vf2d& pos, // Location of button top-left
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const olc::vf2d& size); // Size of button
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public:
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// Position of button
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olc::vf2d vPos;
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// Size of button
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olc::vf2d vSize;
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// Text displayed on button
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std::string sText;
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public: // BaseControl overrides
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void Update(olc::PixelGameEngine* pge) override;
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void Draw(olc::PixelGameEngine* pge) override;
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void DrawDecal(olc::PixelGameEngine* pge) override;
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};
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// Creates a Button Control - a clickable, labelled rectangle
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class CheckBox : public Button
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{
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public:
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CheckBox(olc::QuickGUI::Manager& manager, // Associate with a Manager
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const std::string& text, // Text to display
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const bool check, // Is checked or not?
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const olc::vf2d& pos, // Location of button top-left
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const olc::vf2d& size); // Size of button
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public:
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bool bChecked = false;
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public: // BaseControl overrides
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void Update(olc::PixelGameEngine* pge) override;
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void Draw(olc::PixelGameEngine* pge) override;
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void DrawDecal(olc::PixelGameEngine* pge) override;
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};
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// Creates a Slider Control - a grabbable handle that slides between two locations
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class Slider : public BaseControl
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{
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public:
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Slider(olc::QuickGUI::Manager& manager, // Associate with a Manager
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const olc::vf2d& posmin, // Screen location of "minimum"
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const olc::vf2d& posmax, // Screen location of "maximum"
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const float valmin, // Value of minimum
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const float valmax, // Value of maximum
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const float value); // Starting value
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public:
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// Minium value
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float fMin = -100.0f;
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// Maximum value
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float fMax = +100.0f;
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// Current value
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float fValue = 0.0f;
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// Size of grab handle
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float fGrabRad = 8.0f;
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// Location of minimum/start
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olc::vf2d vPosMin;
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// Location of maximum/end
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olc::vf2d vPosMax;
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public: // BaseControl overrides
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void Update(olc::PixelGameEngine* pge) override;
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void Draw(olc::PixelGameEngine* pge) override;
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void DrawDecal(olc::PixelGameEngine* pge) override;
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};
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}
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#ifdef OLC_PGEX_QUICKGUI
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#undef OLC_PGEX_QUICKGUI
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namespace olc::QuickGUI
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{
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#pragma region BaseControl
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BaseControl::BaseControl(olc::QuickGUI::Manager& manager) : m_manager(manager)
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{
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m_manager.AddControl(this);
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}
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BaseControl::~BaseControl()
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{
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}
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void BaseControl::Enable(const bool bEnable)
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{
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m_state = bEnable ? State::Normal : State::Disabled;
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}
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#pragma endregion
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#pragma region Manager
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Manager::Manager(const bool bCleanUpForMe)
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{
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m_bEraseControlsOnDestroy = bCleanUpForMe;
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}
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Manager::~Manager()
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{
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if (m_bEraseControlsOnDestroy)
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for (auto& p : m_vControls)
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delete p;
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m_vControls.clear();
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}
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void Manager::AddControl(BaseControl* control)
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{
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m_vControls.push_back(control);
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}
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void Manager::Update(olc::PixelGameEngine* pge)
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{
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for (auto& p : m_vControls) p->Update(pge);
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}
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void Manager::Draw(olc::PixelGameEngine* pge)
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{
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for (auto& p : m_vControls) p->Draw(pge);
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}
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void Manager::DrawDecal(olc::PixelGameEngine* pge)
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{
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for (auto& p : m_vControls) p->DrawDecal(pge);
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}
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#pragma endregion
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#pragma region Label
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Label::Label(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size)
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: BaseControl(manager)
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{
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vPos = pos; vSize = size; sText = text;
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}
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void Label::Update(olc::PixelGameEngine* pge)
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{
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}
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void Label::Draw(olc::PixelGameEngine* pge)
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{
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if (!bVisible)
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return;
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if (bHasBackground)
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{
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pge->FillRect(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal);
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}
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if(bHasBorder)
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pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder);
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olc::vf2d vText = pge->GetTextSizeProp(sText);
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switch (nAlign)
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{
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case Alignment::Left:
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pge->DrawStringProp(olc::vf2d( vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f ), sText, m_manager.colText);
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break;
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case Alignment::Centre:
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pge->DrawStringProp(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
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break;
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case Alignment::Right:
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pge->DrawStringProp(olc::vf2d{ vPos.x + vSize.x - vText.x - 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText);
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break;
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}
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}
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void Label::DrawDecal(olc::PixelGameEngine* pge)
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{
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if (!bVisible)
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return;
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if (bHasBackground)
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{
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pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal);
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}
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if (bHasBorder)
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{
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pge->SetDecalMode(olc::DecalMode::WIREFRAME);
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pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2,2), m_manager.colBorder);
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pge->SetDecalMode(olc::DecalMode::NORMAL);
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}
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olc::vf2d vText = pge->GetTextSizeProp(sText);
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switch (nAlign)
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{
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case Alignment::Left:
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pge->DrawStringPropDecal({ vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText);
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break;
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case Alignment::Centre:
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pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
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break;
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case Alignment::Right:
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pge->DrawStringPropDecal({ vPos.x + vSize.x - vText.x - 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText);
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break;
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}
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}
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#pragma endregion
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#pragma region TextBox
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TextBox::TextBox(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size)
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: Label(manager, text, pos, size)
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{
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nAlign = Alignment::Left;
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bHasBorder = true;
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bHasBackground = false;
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}
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void TextBox::Update(olc::PixelGameEngine* pge)
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{
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if (m_state == State::Disabled || !bVisible)
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return;
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bPressed = false;
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bReleased = false;
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olc::vf2d vMouse = pge->GetMousePos();
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if (vMouse.x >= vPos.x && vMouse.x < vPos.x + vSize.x &&
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vMouse.y >= vPos.y && vMouse.y < vPos.y + vSize.y)
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{
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// Released inside box does nothing to me, but i may have
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// to finish off the neighbours... oo err
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bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased;
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if (bReleased && pge->IsTextEntryEnabled() && !m_bTextEdit)
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{
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pge->TextEntryEnable(false);
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}
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bPressed = pge->GetMouse(olc::Mouse::LEFT).bPressed;
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if (bPressed && !pge->IsTextEntryEnabled() && !m_bTextEdit)
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{
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pge->TextEntryEnable(true, sText);
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m_bTextEdit = true;
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}
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bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld;
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}
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else
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{
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// Released outside box
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bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased;
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if (bReleased && m_bTextEdit)
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{
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sText = pge->TextEntryGetString();
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pge->TextEntryEnable(false);
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m_bTextEdit = false;
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}
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}
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if (m_bTextEdit && pge->IsTextEntryEnabled())
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sText = pge->TextEntryGetString();
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}
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void TextBox::Draw(olc::PixelGameEngine* pge)
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{
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if (!bVisible)
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return;
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if (bHasBackground)
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{
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pge->FillRect(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal);
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}
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if (bHasBorder)
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pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder);
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if (m_bTextEdit && pge->IsTextEntryEnabled())
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{
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// Draw Cursor
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int32_t i = pge->TextEntryGetCursor();
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olc::vf2d vCursorPos = pge->GetTextSizeProp(sText.substr(0, i));
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pge->FillRect(olc::vf2d(vPos.x + 2.0f + vCursorPos.x, (vPos.y + (vSize.y - 10.0f) * 0.5f)), { 2, 10 }, m_manager.colText);
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}
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// Draw Text
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olc::vf2d vText = pge->GetTextSizeProp(sText);
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pge->DrawStringProp(olc::vf2d(vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f), sText, m_manager.colText);
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}
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void TextBox::DrawDecal(olc::PixelGameEngine* pge)
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{
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if (!bVisible)
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return;
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if (bHasBackground)
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{
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pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal);
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}
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if (bHasBorder)
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{
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pge->SetDecalMode(olc::DecalMode::WIREFRAME);
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pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colBorder);
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pge->SetDecalMode(olc::DecalMode::NORMAL);
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}
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|
|
if (m_bTextEdit && pge->IsTextEntryEnabled())
|
|
{
|
|
// Draw Cursor
|
|
int32_t i = pge->TextEntryGetCursor();
|
|
olc::vf2d vCursorPos = pge->GetTextSizeProp(sText.substr(0, i));
|
|
pge->FillRectDecal(olc::vf2d(vPos.x + 2.0f + vCursorPos.x, (vPos.y + (vSize.y - 10.0f) * 0.5f)), { 2, 10 }, m_manager.colText);
|
|
}
|
|
|
|
// Draw Text
|
|
olc::vf2d vText = pge->GetTextSizeProp(sText);
|
|
pge->DrawStringPropDecal(olc::vf2d(vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f), sText, m_manager.colText);
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region Button
|
|
Button::Button(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size)
|
|
: BaseControl(manager)
|
|
{
|
|
vPos = pos; vSize = size; sText = text;
|
|
}
|
|
|
|
void Button::Update(olc::PixelGameEngine* pge)
|
|
{
|
|
if (m_state == State::Disabled || !bVisible)
|
|
return;
|
|
|
|
bPressed = false;
|
|
bReleased = false;
|
|
float fElapsedTime = pge->GetElapsedTime();
|
|
|
|
olc::vf2d vMouse = pge->GetMousePos();
|
|
if (m_state != State::Click)
|
|
{
|
|
if (vMouse.x >= vPos.x && vMouse.x < vPos.x + vSize.x &&
|
|
vMouse.y >= vPos.y && vMouse.y < vPos.y + vSize.y)
|
|
{
|
|
m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn;
|
|
m_state = State::Hover;
|
|
|
|
bPressed = pge->GetMouse(olc::Mouse::LEFT).bPressed;
|
|
if (bPressed)
|
|
{
|
|
m_state = State::Click;
|
|
}
|
|
|
|
bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld;
|
|
}
|
|
else
|
|
{
|
|
m_fTransition -= fElapsedTime * m_manager.fHoverSpeedOff;
|
|
m_state = State::Normal;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld;
|
|
bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased;
|
|
if (bReleased) m_state = State::Normal;
|
|
}
|
|
|
|
m_fTransition = std::clamp(m_fTransition, 0.0f, 1.0f);
|
|
}
|
|
|
|
void Button::Draw(olc::PixelGameEngine* pge)
|
|
{
|
|
if (!bVisible)
|
|
return;
|
|
|
|
switch (m_state)
|
|
{
|
|
case State::Disabled:
|
|
pge->FillRect(vPos, vSize, m_manager.colDisable);
|
|
break;
|
|
case State::Normal:
|
|
case State::Hover:
|
|
pge->FillRect(vPos, vSize, olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
|
|
break;
|
|
case State::Click:
|
|
pge->FillRect(vPos, vSize, m_manager.colClick);
|
|
break;
|
|
}
|
|
|
|
pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder);
|
|
olc::vf2d vText = pge->GetTextSizeProp(sText);
|
|
pge->DrawStringProp(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
|
|
}
|
|
|
|
void Button::DrawDecal(olc::PixelGameEngine* pge)
|
|
{
|
|
if (!bVisible)
|
|
return;
|
|
|
|
switch (m_state)
|
|
{
|
|
case State::Disabled:
|
|
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colDisable);
|
|
break;
|
|
case State::Normal:
|
|
case State::Hover:
|
|
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
|
|
break;
|
|
case State::Click:
|
|
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colClick);
|
|
break;
|
|
}
|
|
pge->SetDecalMode(olc::DecalMode::WIREFRAME);
|
|
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colBorder);
|
|
pge->SetDecalMode(olc::DecalMode::NORMAL);
|
|
|
|
olc::vf2d vText = pge->GetTextSizeProp(sText);
|
|
pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
|
|
}
|
|
#pragma endregion
|
|
|
|
|
|
#pragma region CheckBox
|
|
CheckBox::CheckBox(olc::QuickGUI::Manager& manager, const std::string& text, const bool check, const olc::vf2d& pos, const olc::vf2d& size)
|
|
: Button(manager, text, pos, size)
|
|
{
|
|
bChecked = check;
|
|
}
|
|
|
|
void CheckBox::Update(olc::PixelGameEngine* pge)
|
|
{
|
|
if (m_state == State::Disabled || !bVisible)
|
|
return;
|
|
|
|
Button::Update(pge);
|
|
if (bPressed) bChecked = !bChecked;
|
|
}
|
|
|
|
void CheckBox::Draw(olc::PixelGameEngine* pge)
|
|
{
|
|
if (!bVisible)
|
|
return;
|
|
|
|
Button::Draw(pge);
|
|
|
|
if (bChecked)
|
|
pge->DrawRect(vPos + olc::vf2d(2, 2), vSize - olc::vi2d(4, 4), m_manager.colBorder);
|
|
}
|
|
|
|
void CheckBox::DrawDecal(olc::PixelGameEngine* pge)
|
|
{
|
|
if (!bVisible)
|
|
return;
|
|
|
|
Button::DrawDecal(pge);
|
|
|
|
pge->SetDecalMode(olc::DecalMode::WIREFRAME);
|
|
pge->FillRectDecal(vPos + olc::vf2d(2,2), vSize - olc::vf2d(4, 4), m_manager.colBorder);
|
|
pge->SetDecalMode(olc::DecalMode::NORMAL);
|
|
|
|
olc::vf2d vText = pge->GetTextSizeProp(sText);
|
|
pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region Slider
|
|
Slider::Slider(olc::QuickGUI::Manager& manager, const olc::vf2d& posmin, const olc::vf2d& posmax, const float valmin, const float valmax, const float value)
|
|
: BaseControl(manager)
|
|
{
|
|
vPosMin = posmin; vPosMax = posmax; fMin = valmin; fMax = valmax; fValue = value;
|
|
}
|
|
|
|
void Slider::Update(olc::PixelGameEngine* pge)
|
|
{
|
|
if (m_state == State::Disabled || !bVisible)
|
|
return;
|
|
|
|
float fElapsedTime = pge->GetElapsedTime();
|
|
|
|
olc::vf2d vMouse = pge->GetMousePos();
|
|
bHeld = false;
|
|
if (m_state == State::Click)
|
|
{
|
|
olc::vf2d d = vPosMax - vPosMin;
|
|
float u = d.dot(vMouse - vPosMin) / d.mag2();
|
|
fValue = u * (fMax - fMin) + fMin;
|
|
bHeld = true;
|
|
}
|
|
else
|
|
{
|
|
olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin));
|
|
if ((vMouse - vSliderPos).mag2() <= int32_t(fGrabRad) * int32_t(fGrabRad))
|
|
{
|
|
m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn;
|
|
m_state = State::Hover;
|
|
if (pge->GetMouse(olc::Mouse::LEFT).bPressed)
|
|
{
|
|
m_state = State::Click;
|
|
bPressed = true;
|
|
}
|
|
}
|
|
else
|
|
m_state = State::Normal;
|
|
}
|
|
|
|
if (pge->GetMouse(olc::Mouse::LEFT).bReleased)
|
|
{
|
|
m_state = State::Normal;
|
|
bReleased = true;
|
|
}
|
|
|
|
if (m_state == State::Normal)
|
|
{
|
|
m_fTransition -= fElapsedTime * m_manager.fHoverSpeedOff;
|
|
m_state = State::Normal;
|
|
bHeld = false;
|
|
}
|
|
|
|
fValue = std::clamp(fValue, fMin, fMax);
|
|
m_fTransition = std::clamp(m_fTransition, 0.0f, 1.0f);
|
|
}
|
|
|
|
void Slider::Draw(olc::PixelGameEngine* pge)
|
|
{
|
|
if (!bVisible)
|
|
return;
|
|
|
|
pge->DrawLine(vPosMin, vPosMax, m_manager.colBorder);
|
|
olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin));
|
|
|
|
switch (m_state)
|
|
{
|
|
case State::Disabled:
|
|
pge->FillCircle(vSliderPos, int32_t(fGrabRad), m_manager.colDisable);
|
|
break;
|
|
case State::Normal:
|
|
case State::Hover:
|
|
pge->FillCircle(vSliderPos, int32_t(fGrabRad), olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
|
|
break;
|
|
case State::Click:
|
|
pge->FillCircle(vSliderPos, int32_t(fGrabRad), m_manager.colClick);
|
|
break;
|
|
}
|
|
|
|
|
|
pge->DrawCircle(vSliderPos, int32_t(fGrabRad), m_manager.colBorder);
|
|
}
|
|
|
|
void Slider::DrawDecal(olc::PixelGameEngine* pge)
|
|
{
|
|
if (!bVisible)
|
|
return;
|
|
|
|
pge->DrawLineDecal(vPosMin, vPosMax, m_manager.colBorder);
|
|
olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin));
|
|
|
|
switch (m_state)
|
|
{
|
|
case State::Disabled:
|
|
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colDisable);
|
|
break;
|
|
case State::Normal:
|
|
case State::Hover:
|
|
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
|
|
break;
|
|
case State::Click:
|
|
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colClick);
|
|
break;
|
|
}
|
|
|
|
pge->SetDecalMode(olc::DecalMode::WIREFRAME);
|
|
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colBorder);
|
|
pge->SetDecalMode(olc::DecalMode::NORMAL);
|
|
}
|
|
|
|
|
|
#pragma endregion
|
|
|
|
}
|
|
#endif // OLC_PGEX_QUICKGUI
|
|
#endif // OLC_PGEX_QUICKGUI_H
|