#define OLC_PGE_APPLICATION #include "pixelGameEngine.h" #include "olcutils.h" int main() { std::ifstream file("input"); int points=0; while (file.good()) { std::string line; std::getline(file,line); /* A,X = Rock 1 B,Y = Paper 2 C,Z = Scissors 3 X Loss 0 Y Draw 3 Z Wins 6 */ char s1 = line[0]; char s2 = line[2]; if (s2=='Z') { //Win switch (s1) { case 'A':{ //Rock points+=6+2; std::cout<