#define OLC_PGE_APPLICATION #include "pixelGameEngine.h" #include "olcutils.h" #include using namespace olc; int main() { std::mapblocks; std::ifstream file("testinput"); int minX=0,maxX=0,minY=0,maxY=0,minZ=0,maxZ=0; int surfaceArea=0; while (file.good()){ std::string line; std::getline(file,line); if (line.length()>0){ //std::cout<