generated from sigonasr2/CPlusPlusProjectTemplate
Part 1 completed!
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
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238
main.cpp
238
main.cpp
@ -1,89 +1,171 @@
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#define OLC_PGE_APPLICATION
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#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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#include "pixelGameEngine.h"
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#include "olcutils.h"
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#include "olcutils.h"
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#include <cassert>
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using namespace olc;
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using namespace olc;
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class Example : public olc::PixelGameEngine
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{
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public:
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Example()
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{
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sAppName = "Example";
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}
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public:
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bool RayVsRect(const vf2d ray_origin, const vf2d ray_dir, const olc::utils::geom2d::rect<float> target, vf2d&contact_point, vf2d&contact_normal, float&t_hit_near){
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contact_normal = { 0, 0 };
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contact_point = { 0, 0 };
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vf2d t_near = {(target.pos.x - ray_origin.x) / ray_dir.x, (target.pos.y - ray_origin.y) / ray_dir.y};
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vf2d t_far = {(target.pos.x + target.size.x - ray_origin.x) / ray_dir.x, (target.pos.y + target.size.y - ray_origin.y) / ray_dir.y};
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if (t_near.x > t_far.x) {float b; b = t_near.x; t_near.x = t_far.x; t_far.x = b;};
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if (t_near.y > t_far.y) {float b; b = t_near.y; t_near.y = t_far.y; t_far.y = b;};
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if (t_near.x > t_far.y || t_near.y > t_far.x) return false;
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t_hit_near = fmax(t_near.x, t_near.y);
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float t_hit_far = fmin(t_far.x, t_far.y);
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if (t_hit_far < 0) return false;
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contact_point.x = ray_origin.x + t_hit_near * ray_dir.x;
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contact_point.y = ray_origin.y + t_hit_near * ray_dir.y;
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if (t_near.x > t_near.y)
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if ( 1.0f / ray_dir.x < 0)
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contact_normal = { 1, 0 };
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else
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contact_normal = { -1, 0};
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else
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if ( t_near.x < t_near.y)
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if ( 1.0f / ray_dir.y < 0)
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contact_normal = { 0, 1 };
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else
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contact_normal = { 0, -1 };
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return true;
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}
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vf2d originPoint={16,16};
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bool OnUserCreate() override
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{
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// Called once at the start, so create things here
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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vf2d velocity={(GetKey(D).bHeld-GetKey(A).bHeld)*20*fElapsedTime,(GetKey(S).bHeld-GetKey(W).bHeld)*20*fElapsedTime};
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vf2d contact_point;
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vf2d contact_normal;
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float t_hit_near;
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Clear(Pixel(64,64,255));
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if (!olc::utils::geom2d::overlaps(olc::utils::geom2d::circle<float>{originPoint+velocity,5},olc::utils::geom2d::rect<float>{{32,32},{64,32}})) {
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originPoint+=velocity;
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DrawCircle(originPoint,5);
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} else {
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DrawCircle(originPoint,5,RED);
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}
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DrawLine(originPoint,GetMousePos());
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DrawRect({32,32},{64,32},RayVsRect(originPoint, GetMousePos()-originPoint, olc::utils::geom2d::rect<float>{{32,32},{64,32}},contact_point,contact_normal,t_hit_near)&&t_hit_near<1?YELLOW:WHITE);
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return true;
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}
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};
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int main()
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int main()
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{
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{
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Example demo;
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std::ifstream file("input");
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if (demo.Construct(128, 120, 8, 8))
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std::vector<std::array<char,7>>playfieldRows;
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demo.Start();
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std::array<std::array<char,4>,4>piece{{
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{' ',' ',' ',' '},
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{' ',' ',' ',' '},
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{' ',' ',' ',' '},
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{' ',' ',' ',' '}}};
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vi2d piecePos={0,0};
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std::array<std::pair<std::array<std::array<char,4>,4>,vi2d>,5>pieces{{
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{{{{'#','#','#','#'},
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{' ',' ',' ',' '},
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{' ',' ',' ',' '},
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{' ',' ',' ',' '}}},{4,1}},
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{{{{' ','#',' ',' '},
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{'#','#','#',' '},
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{' ','#',' ',' '},
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{' ',' ',' ',' '}}},{3,3}},
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{{{{' ',' ','#',' '},
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{' ',' ','#',' '},
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{'#','#','#',' '},
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{' ',' ',' ',' '}}},{3,3}},
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{{{{'#',' ',' ',' '},
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{'#',' ',' ',' '},
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{'#',' ',' ',' '},
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{'#',' ',' ',' '}}},{1,4}},
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{{{{'#','#',' ',' '},
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{'#','#',' ',' '},
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{' ',' ',' ',' '},
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{' ',' ',' ',' '}}},{2,2}},}};
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int currentPiece=0;
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int topRow=0;
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int jetMarker=0;
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while (file.good()){
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std::string line;
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std::getline(file,line);
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if (line.length()>0){
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std::cout<<line<<std::endl;
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for (int i=0;i<2022;i++){
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bool pieceLanded=false;
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std::pair<std::array<std::array<char,4>,4>,vi2d>piece=pieces[currentPiece];
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currentPiece=(currentPiece+1)%5;
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int newRows=3-topRow+piece.second.y;
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//std::cout<<"Adding "<<newRows<<" rows..."<<std::endl;
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if (newRows>0){
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for (int j=0;j<newRows;j++){
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std::array<char,7>newRow={' ',' ',' ',' ',' ',' ',' '};
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playfieldRows.insert(playfieldRows.begin(),newRow);
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topRow++;
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}
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piecePos={2,0};
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} else {
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piecePos={2,topRow-3-piece.second.y};
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}
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while (!pieceLanded) {
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char direction=line[jetMarker];
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//std::cout<<direction;
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switch (direction){
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case '<':{
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if (piecePos.x>0){
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for (int yy=0;yy<piece.second.y;yy++){
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for (int xx=0;xx<piece.second.x;xx++){
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if (piece.first[yy][xx]!=' '&&playfieldRows[piecePos.y+yy][piecePos.x+xx-1]=='#'){
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//std::cout<<"Collision - Ignore Move Left"<<std::endl;
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goto resolveX;
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}
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}
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}
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//std::cout<<"Move left"<<std::endl;
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piecePos.x--;
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} else {
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//std::cout<<"Ignore Move left"<<std::endl;
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}
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}break;
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case '>':{
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if (piecePos.x+piece.second.x<7){
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for (int yy=0;yy<piece.second.y;yy++){
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for (int xx=0;xx<piece.second.x;xx++){
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if (piece.first[yy][xx]!=' '&&playfieldRows[piecePos.y+yy][piecePos.x+xx+1]=='#'){
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//std::cout<<"Collision - Ignore Move Right"<<std::endl;
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goto resolveX;
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}
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}
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}
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//std::cout<<"Move right"<<std::endl;
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piecePos.x++;
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} else {
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//std::cout<<"Ignore Move Right"<<std::endl;
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}
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}break;
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default:{
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std::cout<<"An invalid character! '"<<direction<<"'"<<std::endl;
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assert(false);
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}
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}
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resolveX:
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bool landed=false;
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if (piecePos.y+piece.second.y<playfieldRows.size()){
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for (int yy=0;yy<piece.second.y;yy++){
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for (int xx=0;xx<piece.second.x;xx++){
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if (piece.first[yy][xx]!=' '&&playfieldRows[piecePos.y+yy+1][piecePos.x+xx]=='#'){
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landed=true;
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goto resolveY;
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}
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}
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}
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} else {
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landed=true;
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}
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resolveY:
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if (landed){
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for (int yy=0;yy<piece.second.y;yy++){
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for (int xx=0;xx<piece.second.x;xx++){
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if (piece.first[yy][xx]=='#'){
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playfieldRows[piecePos.y+yy][piecePos.x+xx]=piece.first[yy][xx];
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}
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}
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}
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if (piecePos.y<topRow){
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topRow=piecePos.y;
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}
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pieceLanded=true;
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} else {
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piecePos.y++;
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}
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jetMarker=(jetMarker+1)%line.length();
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//std::cout<<"jetMarker is now "<<jetMarker<<std::endl;
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/*for (int y=0;y<playfieldRows.size();y++){
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std::cout<<" ";
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for (int x=0;x<9;x++){
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if (x==0||x==8) {
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std::cout<<"|";
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} else {
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if (x-1>=piecePos.x&&y>=piecePos.y&&x-1<piecePos.x+piece.second.x&&y<piecePos.y+piece.second.y){
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std::cout<<piece.first[y-piecePos.y][x-1-piecePos.x];
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} else {
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std::cout<<playfieldRows[y][x-1];
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}
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}
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}
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std::cout<<std::endl;
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}
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std::cout<<"=================="<<std::endl;*/
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}
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/*std::cout<<"=================="<<std::endl;
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for (int y=0;y<playfieldRows.size();y++){
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for (int x=0;x<9;x++){
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if (x==0||x==8) {
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std::cout<<"|";
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} else {
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std::cout<<playfieldRows[y][x-1];
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}
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}
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std::cout<<std::endl;
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}*/
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}
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std::cout<<std::endl;
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std::cout<<"The tower is "<<playfieldRows.size()-topRow<<" tall!"<<std::endl;
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}
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}
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return 0;
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return 0;
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}
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}
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29
out
Normal file
29
out
Normal file
@ -0,0 +1,29 @@
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Check Java/
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Check C/
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C++/scripts is a directory
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C++/scripts/build.sh is a file
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C++/scripts/commit.sh is a file
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C++/scripts/debug.sh is a file
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C++/scripts/lines.sh is a file
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C++/scripts/release.sh is a file
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C++/scripts/temp is a file
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C++/scripts/web.sh is a file
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Check C++/
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C++/scripts is a directory
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Check C++/scripts/
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md5: http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/C++/scripts/md5
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filelist: http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/C++/scripts/filelist
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Check scripts/
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utils/.coauthors is a file
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utils/define.sh is a file
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utils/main.sh is a file
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utils/search.sh is a file
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utils/.updateDirectories is a file
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Check utils/
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md5: http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/utils/md5
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filelist: http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/utils/filelist
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Running program...
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171
part1
Normal file
171
part1
Normal file
@ -0,0 +1,171 @@
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#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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#include "olcutils.h"
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#include <cassert>
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using namespace olc;
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int main()
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{
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std::ifstream file("input");
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std::vector<std::array<char,7>>playfieldRows;
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std::array<std::array<char,4>,4>piece{{
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{' ',' ',' ',' '},
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{' ',' ',' ',' '},
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{' ',' ',' ',' '},
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{' ',' ',' ',' '}}};
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vi2d piecePos={0,0};
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std::array<std::pair<std::array<std::array<char,4>,4>,vi2d>,5>pieces{{
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{{{{'#','#','#','#'},
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{' ',' ',' ',' '},
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{' ',' ',' ',' '},
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{' ',' ',' ',' '}}},{4,1}},
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{{{{' ','#',' ',' '},
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{'#','#','#',' '},
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{' ','#',' ',' '},
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{' ',' ',' ',' '}}},{3,3}},
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{{{{' ',' ','#',' '},
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{' ',' ','#',' '},
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{'#','#','#',' '},
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{' ',' ',' ',' '}}},{3,3}},
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{{{{'#',' ',' ',' '},
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{'#',' ',' ',' '},
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{'#',' ',' ',' '},
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{'#',' ',' ',' '}}},{1,4}},
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{{{{'#','#',' ',' '},
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{'#','#',' ',' '},
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{' ',' ',' ',' '},
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{' ',' ',' ',' '}}},{2,2}},}};
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int currentPiece=0;
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int topRow=0;
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int jetMarker=0;
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while (file.good()){
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std::string line;
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std::getline(file,line);
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if (line.length()>0){
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std::cout<<line<<std::endl;
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for (int i=0;i<2022;i++){
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bool pieceLanded=false;
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std::pair<std::array<std::array<char,4>,4>,vi2d>piece=pieces[currentPiece];
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currentPiece=(currentPiece+1)%5;
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int newRows=3-topRow+piece.second.y;
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//std::cout<<"Adding "<<newRows<<" rows..."<<std::endl;
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if (newRows>0){
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for (int j=0;j<newRows;j++){
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std::array<char,7>newRow={' ',' ',' ',' ',' ',' ',' '};
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playfieldRows.insert(playfieldRows.begin(),newRow);
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topRow++;
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}
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piecePos={2,0};
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} else {
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piecePos={2,topRow-3-piece.second.y};
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}
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while (!pieceLanded) {
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char direction=line[jetMarker];
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//std::cout<<direction;
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switch (direction){
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case '<':{
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if (piecePos.x>0){
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for (int yy=0;yy<piece.second.y;yy++){
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for (int xx=0;xx<piece.second.x;xx++){
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if (piece.first[yy][xx]!=' '&&playfieldRows[piecePos.y+yy][piecePos.x+xx-1]=='#'){
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||||||
|
//std::cout<<"Collision - Ignore Move Left"<<std::endl;
|
||||||
|
goto resolveX;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//std::cout<<"Move left"<<std::endl;
|
||||||
|
piecePos.x--;
|
||||||
|
} else {
|
||||||
|
//std::cout<<"Ignore Move left"<<std::endl;
|
||||||
|
}
|
||||||
|
}break;
|
||||||
|
case '>':{
|
||||||
|
if (piecePos.x+piece.second.x<7){
|
||||||
|
for (int yy=0;yy<piece.second.y;yy++){
|
||||||
|
for (int xx=0;xx<piece.second.x;xx++){
|
||||||
|
if (piece.first[yy][xx]!=' '&&playfieldRows[piecePos.y+yy][piecePos.x+xx+1]=='#'){
|
||||||
|
//std::cout<<"Collision - Ignore Move Right"<<std::endl;
|
||||||
|
goto resolveX;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//std::cout<<"Move right"<<std::endl;
|
||||||
|
piecePos.x++;
|
||||||
|
} else {
|
||||||
|
//std::cout<<"Ignore Move Right"<<std::endl;
|
||||||
|
}
|
||||||
|
}break;
|
||||||
|
default:{
|
||||||
|
std::cout<<"An invalid character! '"<<direction<<"'"<<std::endl;
|
||||||
|
assert(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
resolveX:
|
||||||
|
bool landed=false;
|
||||||
|
if (piecePos.y+piece.second.y<playfieldRows.size()){
|
||||||
|
for (int yy=0;yy<piece.second.y;yy++){
|
||||||
|
for (int xx=0;xx<piece.second.x;xx++){
|
||||||
|
if (piece.first[yy][xx]!=' '&&playfieldRows[piecePos.y+yy+1][piecePos.x+xx]=='#'){
|
||||||
|
landed=true;
|
||||||
|
goto resolveY;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
landed=true;
|
||||||
|
}
|
||||||
|
resolveY:
|
||||||
|
if (landed){
|
||||||
|
for (int yy=0;yy<piece.second.y;yy++){
|
||||||
|
for (int xx=0;xx<piece.second.x;xx++){
|
||||||
|
if (piece.first[yy][xx]=='#'){
|
||||||
|
playfieldRows[piecePos.y+yy][piecePos.x+xx]=piece.first[yy][xx];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (piecePos.y<topRow){
|
||||||
|
topRow=piecePos.y;
|
||||||
|
}
|
||||||
|
pieceLanded=true;
|
||||||
|
} else {
|
||||||
|
piecePos.y++;
|
||||||
|
}
|
||||||
|
jetMarker=(jetMarker+1)%line.length();
|
||||||
|
//std::cout<<"jetMarker is now "<<jetMarker<<std::endl;
|
||||||
|
/*for (int y=0;y<playfieldRows.size();y++){
|
||||||
|
std::cout<<" ";
|
||||||
|
for (int x=0;x<9;x++){
|
||||||
|
if (x==0||x==8) {
|
||||||
|
std::cout<<"|";
|
||||||
|
} else {
|
||||||
|
if (x-1>=piecePos.x&&y>=piecePos.y&&x-1<piecePos.x+piece.second.x&&y<piecePos.y+piece.second.y){
|
||||||
|
std::cout<<piece.first[y-piecePos.y][x-1-piecePos.x];
|
||||||
|
} else {
|
||||||
|
std::cout<<playfieldRows[y][x-1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
std::cout<<std::endl;
|
||||||
|
}
|
||||||
|
std::cout<<"=================="<<std::endl;*/
|
||||||
|
}
|
||||||
|
/*std::cout<<"=================="<<std::endl;
|
||||||
|
for (int y=0;y<playfieldRows.size();y++){
|
||||||
|
for (int x=0;x<9;x++){
|
||||||
|
if (x==0||x==8) {
|
||||||
|
std::cout<<"|";
|
||||||
|
} else {
|
||||||
|
std::cout<<playfieldRows[y][x-1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
std::cout<<std::endl;
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
std::cout<<std::endl;
|
||||||
|
std::cout<<"The tower is "<<playfieldRows.size()-topRow<<" tall!"<<std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user