generated from sigonasr2/CPlusPlusProjectTemplate
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#define OLC_PGE_APPLICATION |
#define OLC_PGE_APPLICATION |
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#include "pixelGameEngine.h" |
#include "pixelGameEngine.h" |
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#include "olcutils.h" |
#include "olcutils.h" |
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#include <cassert> |
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using namespace olc; |
using namespace olc; |
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class Example : public olc::PixelGameEngine |
int main() |
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{ |
{ |
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public: |
std::ifstream file("input"); |
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Example() |
std::vector<std::array<char,7>>playfieldRows; |
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{ |
std::array<std::array<char,4>,4>piece{{ |
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sAppName = "Example"; |
{' ',' ',' ',' '}, |
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{' ',' ',' ',' '}, |
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{' ',' ',' ',' '}, |
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{' ',' ',' ',' '}}}; |
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vi2d piecePos={0,0}; |
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std::array<std::pair<std::array<std::array<char,4>,4>,vi2d>,5>pieces{{ |
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{{{{'#','#','#','#'}, |
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{' ',' ',' ',' '}, |
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{' ',' ',' ',' '}, |
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{' ',' ',' ',' '}}},{4,1}}, |
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{{{{' ','#',' ',' '}, |
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{'#','#','#',' '}, |
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{' ','#',' ',' '}, |
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{' ',' ',' ',' '}}},{3,3}}, |
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{{{{' ',' ','#',' '}, |
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{' ',' ','#',' '}, |
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{'#','#','#',' '}, |
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{' ',' ',' ',' '}}},{3,3}}, |
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{{{{'#',' ',' ',' '}, |
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{'#',' ',' ',' '}, |
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{'#',' ',' ',' '}, |
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{'#',' ',' ',' '}}},{1,4}}, |
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{{{{'#','#',' ',' '}, |
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{'#','#',' ',' '}, |
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{' ',' ',' ',' '}, |
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{' ',' ',' ',' '}}},{2,2}},}}; |
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int currentPiece=0; |
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int topRow=0; |
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int jetMarker=0; |
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while (file.good()){ |
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std::string line; |
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std::getline(file,line); |
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if (line.length()>0){ |
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std::cout<<line<<std::endl; |
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for (int i=0;i<2022;i++){ |
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bool pieceLanded=false; |
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std::pair<std::array<std::array<char,4>,4>,vi2d>piece=pieces[currentPiece]; |
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currentPiece=(currentPiece+1)%5; |
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int newRows=3-topRow+piece.second.y; |
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//std::cout<<"Adding "<<newRows<<" rows..."<<std::endl;
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if (newRows>0){ |
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for (int j=0;j<newRows;j++){ |
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std::array<char,7>newRow={' ',' ',' ',' ',' ',' ',' '}; |
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playfieldRows.insert(playfieldRows.begin(),newRow); |
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topRow++; |
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} |
} |
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piecePos={2,0}; |
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public: |
} else { |
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bool RayVsRect(const vf2d ray_origin, const vf2d ray_dir, const olc::utils::geom2d::rect<float> target, vf2d&contact_point, vf2d&contact_normal, float&t_hit_near){ |
piecePos={2,topRow-3-piece.second.y}; |
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contact_normal = { 0, 0 }; |
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contact_point = { 0, 0 }; |
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vf2d t_near = {(target.pos.x - ray_origin.x) / ray_dir.x, (target.pos.y - ray_origin.y) / ray_dir.y}; |
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vf2d t_far = {(target.pos.x + target.size.x - ray_origin.x) / ray_dir.x, (target.pos.y + target.size.y - ray_origin.y) / ray_dir.y}; |
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if (t_near.x > t_far.x) {float b; b = t_near.x; t_near.x = t_far.x; t_far.x = b;}; |
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if (t_near.y > t_far.y) {float b; b = t_near.y; t_near.y = t_far.y; t_far.y = b;}; |
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if (t_near.x > t_far.y || t_near.y > t_far.x) return false; |
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t_hit_near = fmax(t_near.x, t_near.y); |
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float t_hit_far = fmin(t_far.x, t_far.y); |
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if (t_hit_far < 0) return false; |
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contact_point.x = ray_origin.x + t_hit_near * ray_dir.x;
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contact_point.y = ray_origin.y + t_hit_near * ray_dir.y; |
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if (t_near.x > t_near.y) |
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if ( 1.0f / ray_dir.x < 0) |
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contact_normal = { 1, 0 }; |
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else |
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contact_normal = { -1, 0}; |
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else
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if ( t_near.x < t_near.y) |
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if ( 1.0f / ray_dir.y < 0) |
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contact_normal = { 0, 1 }; |
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else |
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contact_normal = { 0, -1 }; |
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return true; |
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} |
} |
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vf2d originPoint={16,16}; |
while (!pieceLanded) { |
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bool OnUserCreate() override |
char direction=line[jetMarker]; |
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{ |
//std::cout<<direction;
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// Called once at the start, so create things here
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switch (direction){ |
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return true; |
case '<':{ |
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if (piecePos.x>0){ |
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for (int yy=0;yy<piece.second.y;yy++){ |
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for (int xx=0;xx<piece.second.x;xx++){ |
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if (piece.first[yy][xx]!=' '&&playfieldRows[piecePos.y+yy][piecePos.x+xx-1]=='#'){ |
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//std::cout<<"Collision - Ignore Move Left"<<std::endl;
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goto resolveX; |
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} |
} |
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} |
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bool OnUserUpdate(float fElapsedTime) override |
} |
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{ |
//std::cout<<"Move left"<<std::endl;
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vf2d velocity={(GetKey(D).bHeld-GetKey(A).bHeld)*20*fElapsedTime,(GetKey(S).bHeld-GetKey(W).bHeld)*20*fElapsedTime}; |
piecePos.x--; |
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vf2d contact_point; |
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vf2d contact_normal; |
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float t_hit_near; |
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Clear(Pixel(64,64,255)); |
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if (!olc::utils::geom2d::overlaps(olc::utils::geom2d::circle<float>{originPoint+velocity,5},olc::utils::geom2d::rect<float>{{32,32},{64,32}})) { |
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originPoint+=velocity; |
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DrawCircle(originPoint,5); |
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} else { |
} else { |
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DrawCircle(originPoint,5,RED); |
//std::cout<<"Ignore Move left"<<std::endl;
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} |
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}break; |
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case '>':{ |
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if (piecePos.x+piece.second.x<7){ |
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for (int yy=0;yy<piece.second.y;yy++){ |
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for (int xx=0;xx<piece.second.x;xx++){ |
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if (piece.first[yy][xx]!=' '&&playfieldRows[piecePos.y+yy][piecePos.x+xx+1]=='#'){ |
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//std::cout<<"Collision - Ignore Move Right"<<std::endl;
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goto resolveX; |
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} |
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} |
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} |
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//std::cout<<"Move right"<<std::endl;
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piecePos.x++; |
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} else { |
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//std::cout<<"Ignore Move Right"<<std::endl;
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} |
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}break; |
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default:{ |
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std::cout<<"An invalid character! '"<<direction<<"'"<<std::endl; |
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assert(false); |
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} |
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} |
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resolveX: |
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bool landed=false; |
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if (piecePos.y+piece.second.y<playfieldRows.size()){ |
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for (int yy=0;yy<piece.second.y;yy++){ |
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for (int xx=0;xx<piece.second.x;xx++){ |
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if (piece.first[yy][xx]!=' '&&playfieldRows[piecePos.y+yy+1][piecePos.x+xx]=='#'){ |
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landed=true; |
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goto resolveY; |
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} |
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} |
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} |
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} else { |
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landed=true; |
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} |
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resolveY: |
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if (landed){ |
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for (int yy=0;yy<piece.second.y;yy++){ |
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for (int xx=0;xx<piece.second.x;xx++){ |
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if (piece.first[yy][xx]=='#'){ |
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playfieldRows[piecePos.y+yy][piecePos.x+xx]=piece.first[yy][xx]; |
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} |
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} |
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} |
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if (piecePos.y<topRow){ |
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topRow=piecePos.y; |
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} |
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pieceLanded=true; |
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} else { |
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piecePos.y++; |
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} |
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jetMarker=(jetMarker+1)%line.length(); |
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//std::cout<<"jetMarker is now "<<jetMarker<<std::endl;
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/*for (int y=0;y<playfieldRows.size();y++){
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std::cout<<" "; |
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for (int x=0;x<9;x++){ |
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if (x==0||x==8) { |
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std::cout<<"|"; |
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} else { |
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if (x-1>=piecePos.x&&y>=piecePos.y&&x-1<piecePos.x+piece.second.x&&y<piecePos.y+piece.second.y){ |
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std::cout<<piece.first[y-piecePos.y][x-1-piecePos.x]; |
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} else { |
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std::cout<<playfieldRows[y][x-1]; |
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} |
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} |
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} |
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std::cout<<std::endl; |
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} |
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std::cout<<"=================="<<std::endl;*/ |
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} |
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/*std::cout<<"=================="<<std::endl;
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for (int y=0;y<playfieldRows.size();y++){ |
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for (int x=0;x<9;x++){ |
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if (x==0||x==8) { |
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std::cout<<"|"; |
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} else { |
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std::cout<<playfieldRows[y][x-1]; |
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} |
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} |
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std::cout<<std::endl; |
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}*/ |
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} |
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std::cout<<std::endl; |
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std::cout<<"The tower is "<<playfieldRows.size()-topRow<<" tall!"<<std::endl; |
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} |
} |
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DrawLine(originPoint,GetMousePos()); |
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DrawRect({32,32},{64,32},RayVsRect(originPoint, GetMousePos()-originPoint, olc::utils::geom2d::rect<float>{{32,32},{64,32}},contact_point,contact_normal,t_hit_near)&&t_hit_near<1?YELLOW:WHITE); |
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return true; |
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} |
} |
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}; |
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int main() |
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{ |
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Example demo; |
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if (demo.Construct(128, 120, 8, 8)) |
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demo.Start(); |
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return 0; |
return 0; |
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} |
} |
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@ -0,0 +1,29 @@ |
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Check Java/ |
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Check C/ |
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C++/scripts is a directory |
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C++/scripts/build.sh is a file |
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C++/scripts/commit.sh is a file |
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C++/scripts/debug.sh is a file |
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C++/scripts/lines.sh is a file |
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C++/scripts/release.sh is a file |
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C++/scripts/temp is a file |
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C++/scripts/web.sh is a file |
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Check C++/ |
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C++/scripts is a directory |
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Check C++/scripts/ |
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md5: http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/C++/scripts/md5 |
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filelist: http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/C++/scripts/filelist |
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Check scripts/ |
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utils/.coauthors is a file |
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utils/define.sh is a file |
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utils/main.sh is a file |
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utils/search.sh is a file |
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utils/.updateDirectories is a file |
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Check utils/ |
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md5: http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/utils/md5 |
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filelist: http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/utils/filelist |
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Running program... |
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@ -0,0 +1,171 @@ |
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#define OLC_PGE_APPLICATION |
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#include "pixelGameEngine.h" |
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#include "olcutils.h" |
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#include <cassert> |
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using namespace olc; |
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int main() |
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{ |
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std::ifstream file("input"); |
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std::vector<std::array<char,7>>playfieldRows; |
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std::array<std::array<char,4>,4>piece{{ |
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{' ',' ',' ',' '}, |
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{' ',' ',' ',' '}, |
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{' ',' ',' ',' '}, |
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{' ',' ',' ',' '}}}; |
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vi2d piecePos={0,0}; |
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std::array<std::pair<std::array<std::array<char,4>,4>,vi2d>,5>pieces{{ |
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{{{{'#','#','#','#'}, |
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{' ',' ',' ',' '}, |
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{' ',' ',' ',' '}, |
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{' ',' ',' ',' '}}},{4,1}}, |
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{{{{' ','#',' ',' '}, |
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{'#','#','#',' '}, |
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{' ','#',' ',' '}, |
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{' ',' ',' ',' '}}},{3,3}}, |
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{{{{' ',' ','#',' '}, |
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{' ',' ','#',' '}, |
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{'#','#','#',' '}, |
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{' ',' ',' ',' '}}},{3,3}}, |
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{{{{'#',' ',' ',' '}, |
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{'#',' ',' ',' '}, |
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{'#',' ',' ',' '}, |
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{'#',' ',' ',' '}}},{1,4}}, |
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{{{{'#','#',' ',' '}, |
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{'#','#',' ',' '}, |
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{' ',' ',' ',' '}, |
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{' ',' ',' ',' '}}},{2,2}},}}; |
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int currentPiece=0; |
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int topRow=0; |
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int jetMarker=0; |
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while (file.good()){ |
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std::string line; |
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std::getline(file,line); |
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if (line.length()>0){ |
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std::cout<<line<<std::endl; |
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for (int i=0;i<2022;i++){ |
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bool pieceLanded=false; |
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std::pair<std::array<std::array<char,4>,4>,vi2d>piece=pieces[currentPiece]; |
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currentPiece=(currentPiece+1)%5; |
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int newRows=3-topRow+piece.second.y; |
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//std::cout<<"Adding "<<newRows<<" rows..."<<std::endl; |
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if (newRows>0){ |
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for (int j=0;j<newRows;j++){ |
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std::array<char,7>newRow={' ',' ',' ',' ',' ',' ',' '}; |
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playfieldRows.insert(playfieldRows.begin(),newRow); |
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topRow++; |
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} |
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piecePos={2,0}; |
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} else { |
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piecePos={2,topRow-3-piece.second.y}; |
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} |
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while (!pieceLanded) { |
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char direction=line[jetMarker]; |
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//std::cout<<direction; |
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switch (direction){ |
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case '<':{ |
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if (piecePos.x>0){ |
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for (int yy=0;yy<piece.second.y;yy++){ |
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for (int xx=0;xx<piece.second.x;xx++){ |
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if (piece.first[yy][xx]!=' '&&playfieldRows[piecePos.y+yy][piecePos.x+xx-1]=='#'){ |
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//std::cout<<"Collision - Ignore Move Left"<<std::endl; |
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goto resolveX; |
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} |
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} |
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} |
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//std::cout<<"Move left"<<std::endl; |
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piecePos.x--; |
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} else { |
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//std::cout<<"Ignore Move left"<<std::endl; |
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} |
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}break; |
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case '>':{ |
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if (piecePos.x+piece.second.x<7){ |
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for (int yy=0;yy<piece.second.y;yy++){ |
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for (int xx=0;xx<piece.second.x;xx++){ |
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if (piece.first[yy][xx]!=' '&&playfieldRows[piecePos.y+yy][piecePos.x+xx+1]=='#'){ |
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//std::cout<<"Collision - Ignore Move Right"<<std::endl; |
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goto resolveX; |
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} |
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} |
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} |
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//std::cout<<"Move right"<<std::endl; |
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piecePos.x++; |
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} else { |
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//std::cout<<"Ignore Move Right"<<std::endl; |
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} |
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}break; |
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default:{ |
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std::cout<<"An invalid character! '"<<direction<<"'"<<std::endl; |
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assert(false); |
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} |
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} |
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resolveX: |
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bool landed=false; |
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if (piecePos.y+piece.second.y<playfieldRows.size()){ |
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for (int yy=0;yy<piece.second.y;yy++){ |
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for (int xx=0;xx<piece.second.x;xx++){ |
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if (piece.first[yy][xx]!=' '&&playfieldRows[piecePos.y+yy+1][piecePos.x+xx]=='#'){ |
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landed=true; |
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goto resolveY; |
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} |
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} |
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} |
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} else { |
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landed=true; |
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} |
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resolveY: |
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if (landed){ |
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for (int yy=0;yy<piece.second.y;yy++){ |
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|
for (int xx=0;xx<piece.second.x;xx++){ |
||||||
|
if (piece.first[yy][xx]=='#'){ |
||||||
|
playfieldRows[piecePos.y+yy][piecePos.x+xx]=piece.first[yy][xx]; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
if (piecePos.y<topRow){ |
||||||
|
topRow=piecePos.y; |
||||||
|
} |
||||||
|
pieceLanded=true; |
||||||
|
} else { |
||||||
|
piecePos.y++; |
||||||
|
} |
||||||
|
jetMarker=(jetMarker+1)%line.length(); |
||||||
|
//std::cout<<"jetMarker is now "<<jetMarker<<std::endl; |
||||||
|
/*for (int y=0;y<playfieldRows.size();y++){ |
||||||
|
std::cout<<" "; |
||||||
|
for (int x=0;x<9;x++){ |
||||||
|
if (x==0||x==8) { |
||||||
|
std::cout<<"|"; |
||||||
|
} else { |
||||||
|
if (x-1>=piecePos.x&&y>=piecePos.y&&x-1<piecePos.x+piece.second.x&&y<piecePos.y+piece.second.y){ |
||||||
|
std::cout<<piece.first[y-piecePos.y][x-1-piecePos.x]; |
||||||
|
} else { |
||||||
|
std::cout<<playfieldRows[y][x-1]; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
std::cout<<std::endl; |
||||||
|
} |
||||||
|
std::cout<<"=================="<<std::endl;*/ |
||||||
|
} |
||||||
|
/*std::cout<<"=================="<<std::endl; |
||||||
|
for (int y=0;y<playfieldRows.size();y++){ |
||||||
|
for (int x=0;x<9;x++){ |
||||||
|
if (x==0||x==8) { |
||||||
|
std::cout<<"|"; |
||||||
|
} else { |
||||||
|
std::cout<<playfieldRows[y][x-1]; |
||||||
|
} |
||||||
|
} |
||||||
|
std::cout<<std::endl; |
||||||
|
}*/ |
||||||
|
} |
||||||
|
std::cout<<std::endl; |
||||||
|
std::cout<<"The tower is "<<playfieldRows.size()-topRow<<" tall!"<<std::endl; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
return 0; |
||||||
|
} |
Loading…
Reference in new issue