generated from sigonasr2/CPlusPlusProjectTemplate
Permutation handling code implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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49
main.cpp
49
main.cpp
@ -1,8 +1,31 @@
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#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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#include "olcutils.h"
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#include <vector>
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#include <string>
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#include <map>
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#include <iostream>
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#include <math.h>
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#include <fstream>
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using namespace olc;
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void printArr(std::vector<std::string> a, int n){
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for (int i=0;i<n;i++){
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std::cout<<a[i]<<" ";
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}
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std::cout<<std::endl;
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}
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void permutation(std::vector<std::string> a,int size, int n){
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if (size==1){
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printArr(a,n);
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return;
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}
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for (int i=0;i<size;i++){
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permutation(a,size-1,n);
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if (size&1){
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swap(a[0],a[size-1]);
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} else {
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swap(a[i],a[size-i]);
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}
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}
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}
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struct Room{
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std::vector<std::string>connections;
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@ -89,6 +112,7 @@ void explore(std::string currentRoom,std::map<std::string,bool>visitedvalves,int
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int main()
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{
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std::vector<std::string>targetRooms;
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std::ifstream file("input");
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while (file.good()){
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std::string line;
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@ -103,6 +127,9 @@ int main()
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Room newRoom;
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newRoom.name=valveName;
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newRoom.flowValue=flowRate;
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if (flowRate>0){
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targetRooms.push_back(valveName);
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}
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while (marker!=std::string::npos){
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std::string roomName=line.substr(marker-2,2);
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std::cout<<"Connection w/"<<roomName<<" found"<<std::endl;
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@ -128,17 +155,9 @@ int main()
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}
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}
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}
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int i=0;
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for (std::map<std::string,Room>::iterator it=rooms.begin();it!=rooms.end();++it){
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int j=0;
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for (std::map<std::string,Room>::iterator it2=rooms.begin();it2!=rooms.end();++it2){
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if (j>=i){
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}
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}
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i++;
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}
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permutation(targetRooms,targetRooms.size(),targetRooms.size());
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return 0;
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2
sig
2
sig
@ -3,7 +3,7 @@ export AUTO_UPDATE=true
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source utils/define.sh
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define PROJECT_NAME "C++ProjectTemplate"
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define CUSTOM_PARAMS "-std=c++17 -lX11 -lGL -lpthread -lpng -lstdc++fs -lpulse -lpulse-simple -I/usr/include/lua5.3"
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define CUSTOM_PARAMS "-std=c++17 -lX11 -lpthread -lpng -lstdc++fs -I/usr/include/lua5.3"
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define LANGUAGE "C++"
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source utils/main.sh
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