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#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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#include "olcutils.h"
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#include "List.h"
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using namespace olc;
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int main()
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{
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std::ifstream file("input");
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while (file.good()){
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std::string line;
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std::getline(file,line);
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List*startingList=new List();
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List*currentList=nullptr;
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if (line.length()>0){
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for (int i=0;i<line.length();i++){
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if (line[i]=='['){
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//std::cout<<"Read "<<line[i]<<"...";
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if (currentList==nullptr){
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currentList=startingList;
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} else {
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List*newList=new List();
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Element el;
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el.list=newList;
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newList->parent=currentList;
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currentList->elements.push_back(el);
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currentList=el.list;
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}
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} else
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if (line[i]==']'){
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//std::cout<<"Read "<<line[i]<<"...";
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currentList=currentList->parent;
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} else
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if (line[i]==','){
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//std::cout<<"Read "<<line[i]<<"...";
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continue;
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} else {//Assume it's a digit.
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std::string acc="";
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while (line[i]>='0'&&line[i]<='9'){
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//std::cout<<"Read "<<line[i]<<"...";
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acc+=line[i++];
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}
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Element el;
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el.number=std::atoi(acc.c_str());
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currentList->elements.push_back(el);
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i--;
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}
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}
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std::cout<<line<<std::endl;
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std::cout<<*startingList<<std::endl;
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}
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}
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return 0;
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}
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