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AoC2022_Day11/main.cpp

80 lines
2.5 KiB

#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
#include "olcutils.h"
#include "BigInt.h"
using namespace olc;
// C++ program to implement
// the above approach
struct Monkey{
std::vector<BigInt> items;
char operation;
int operation_amt;
int divisible;
int trueThrow;
int falseThrow;
int inspAmt;
};
int main()
{
std::vector<Monkey> monkeys;
std::ifstream file("input");
monkeys.push_back({{89,95,92,64,87,68},'*',11,2,7,4});
monkeys.push_back({{87,67},'+',1,13,3,6});
monkeys.push_back({{95, 79, 92, 82, 60},'+',6,3,1,6});
monkeys.push_back({{67, 97, 56},'*',-1,17,7,0});
monkeys.push_back({{80, 68, 87, 94, 61, 59, 50, 68},'*',7,19,5,2});
monkeys.push_back({{73, 51, 76, 59},'+',8,7,2,1});
monkeys.push_back({{92},'+',5,11,3,0});
monkeys.push_back({{99, 76, 78, 76, 79, 90, 89},'+',7,5,4,5});
for (int round=0;round<10000;round++){
for (int i=0;i<monkeys.size();i++){
Monkey&m=monkeys[i];
m.inspAmt+=m.items.size();
for (int j=0;j<m.items.size();j++){
BigInt worryLevel=m.items[j];
std::cout<<worryLevel<<std::endl;
if (m.operation=='+'){
if (m.operation_amt!=-1){
worryLevel+=m.operation_amt;
} else {
worryLevel*=2;
}
} else {
if (m.operation_amt!=-1){
worryLevel*=m.operation_amt;
} else {
worryLevel*=worryLevel;
}
}
//worryLevel/=3;
BigInt zero{"0"};
if (worryLevel%m.divisible==zero){
Monkey&newMonkey=monkeys[m.trueThrow];
newMonkey.items.push_back(worryLevel);
m.items.erase(m.items.begin());
j--;
} else {
Monkey&newMonkey=monkeys[m.falseThrow];
newMonkey.items.push_back(worryLevel);
m.items.erase(m.items.begin());
j--;
}
}
}
}
std::sort(monkeys.begin(),monkeys.end(),[](Monkey&first,Monkey&second){return second.inspAmt<first.inspAmt;});
for (int i=0;i<monkeys.size();i++){
Monkey&m=monkeys[i];
std::cout<<"Monkey "<<i<<": "<<m.inspAmt<<" inspections"<<std::endl;
}
std::cout<<(monkeys[0].inspAmt*monkeys[1].inspAmt)<<std::endl;
return 0;
}