#define OLC_PGE_APPLICATION #include "pixelGameEngine.h" #include "olcutils.h" using namespace olc; void incrementClock(int&clockCycle,int®,int&sum){ if (clockCycle%40>=reg-1&&clockCycle%40<=reg+1){ std::cout<<'#'; } else { std::cout<<'.'; } clockCycle++; if (clockCycle%40==0){ std::cout<0){ std::string command=line.substr(0,line.find(' ')); if (command=="noop"){ noop=true; //std::cout<<"noop"<