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#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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#include "olcutils.h"
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using namespace olc;
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void incrementClock(int&clockCycle,int®,int&sum){
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if (clockCycle%40>=reg-1&&clockCycle%40<=reg+1){
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std::cout<<'#';
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} else {
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std::cout<<'.';
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}
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clockCycle++;
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if (clockCycle%40==0){
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std::cout<<std::endl;
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}
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}
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int main()
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{
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std::ifstream file("input");
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int clockCycle=0;
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bool noop=true;
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int reg=1;
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int amtToAdd=0;
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int sum=0;
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int crt=0;
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while (file.good()){
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std::string line;
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std::getline(file,line);
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if (line.length()>0){
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std::string command=line.substr(0,line.find(' '));
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if (command=="noop"){
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noop=true;
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//std::cout<<"noop"<<std::endl;
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} else {
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int amt=std::atoi(line.substr(line.find(' ')+1,std::string::npos).c_str());
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//std::cout<<amt<<std::endl;
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amtToAdd=amt;
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noop=false;
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}
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if (noop){
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incrementClock(clockCycle,reg,sum);
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} else {
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for (int i=0;i<2;i++){
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incrementClock(clockCycle,reg,sum);
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}
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reg+=amtToAdd;
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}
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}
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//std::cout<<line<<std::endl;
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}
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//std::cout<<"Sum: "<<sum<<std::endl;
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return 0;
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}
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