You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
AoC2022_Day1/quickgui.h

786 lines
22 KiB

2 years ago
/*
OneLoneCoder - QuickGUI v1.00
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A semi-immediate mode GUI for very simple GUI stuff.
Includes:
Label - Displays a single-line string
TextBox - Click to enter/edit single-line text
Button - A clickable labelled rectangle
CheckBox - A clickable labelled rectangle that retains state
Slider - An omnidirectional draggable handle between two values
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2018 - 2021 OneLoneCoder.com
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com
Author
~~~~~~
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022
*/
#ifndef OLC_PGEX_QUICKGUI_H
#define OLC_PGEX_QUICKGUI_H
#include "pixelGameEngine.h"
namespace olc::QuickGUI
{
class Manager;
// Virtual base class for all controls
class BaseControl
{
public:
BaseControl(olc::QuickGUI::Manager& manager);
virtual ~BaseControl();
public:
// Switches the control on/off
void Enable(const bool bEnable);
// Sets whether or not the control is interactive/displayed
bool bVisible = true;
// True on single frame control begins being manipulated
bool bPressed = false;
// True on all frames control is under user manipulation
bool bHeld = false;
// True on single frame control ceases being manipulated
bool bReleased = false;
public:
// Updates the controls behvaiour
virtual void Update(olc::PixelGameEngine* pge) = 0;
// Draws the control using "sprite" based CPU operations
virtual void Draw(olc::PixelGameEngine* pge) = 0;
// Draws the control using "decal" based GPU operations
virtual void DrawDecal(olc::PixelGameEngine* pge) = 0;
protected:
// Controls are related to a manager, where the theme resides
// and control groups can be implemented
olc::QuickGUI::Manager& m_manager;
// All controls exists in one of four states
// Disabled - Greyed out and not interactive
// Normal - interactive and operational
// Hover - currently under the users mouse focus
// Click - user is interacting with the control
enum class State { Disabled, Normal, Hover, Click } m_state = State::Normal;
// To add a "swish" to things, controls can fade between states
float m_fTransition = 0.0;
};
// A QuickGUI::Manager acts as a convenient grouping of controls
class Manager
{
public:
// Construct Manager, bCleanUpForMe will automatically DELETE any controls
// given to this manager via AddControl() if true
Manager(const bool bCleanUpForMe = true);
virtual ~Manager();
public:
// Add a gui element derived form BaseControl to this manager
void AddControl(BaseControl* control);
// Updates all controls this manager operates
void Update(olc::PixelGameEngine* pge);
// Draws as "sprite" all controls this manager operates
void Draw(olc::PixelGameEngine* pge);
// Draws as "decal" all controls this manager operates
void DrawDecal(olc::PixelGameEngine* pge);
public: // This managers "Theme" can be set here
// Various element colours
olc::Pixel colNormal = olc::DARK_BLUE;
olc::Pixel colHover = olc::BLUE;
olc::Pixel colClick = olc::CYAN;
olc::Pixel colDisable = olc::DARK_GREY;
olc::Pixel colBorder = olc::WHITE;
olc::Pixel colText = olc::WHITE;
// Speed to transiton from Normal -> Hover
float fHoverSpeedOn = 10.0f;
// Speed to transiton from Hover -> Normal
float fHoverSpeedOff = 4.0f;
private:
// Should this manager call delete on the controls it opeerates?
bool m_bEraseControlsOnDestroy = true;
// Container of controls
std::vector<BaseControl*> m_vControls;
};
// Creates a Label Control - it's just text!
class Label : public BaseControl
{
public:
Label(olc::QuickGUI::Manager& manager, // Associate with a Manager
const std::string& text, // Text to display
const olc::vf2d& pos, // Location of label top-left
const olc::vf2d& size); // Size of label
public:
// Position of button
olc::vf2d vPos;
// Size of button
olc::vf2d vSize;
// Text displayed on button
std::string sText;
// Show a border?
bool bHasBorder = false;
// Show a background?
bool bHasBackground = false;
// Where should the text be positioned?
enum class Alignment
{Left, Centre, Right} nAlign = Alignment::Centre;
public: // BaseControl overrides
void Update(olc::PixelGameEngine* pge) override;
void Draw(olc::PixelGameEngine* pge) override;
void DrawDecal(olc::PixelGameEngine* pge) override;
};
class TextBox : public Label
{
public:
TextBox(olc::QuickGUI::Manager& manager, // Associate with a Manager
const std::string& text, // Text to display
const olc::vf2d& pos, // Location of text box top-left
const olc::vf2d& size); // Size of text box
public: // BaseControl overrides
void Update(olc::PixelGameEngine* pge) override;
void Draw(olc::PixelGameEngine* pge) override;
void DrawDecal(olc::PixelGameEngine* pge) override;
protected:
bool m_bTextEdit = false;
};
// Creates a Button Control - a clickable, labelled rectangle
class Button : public BaseControl
{
public:
Button(olc::QuickGUI::Manager& manager, // Associate with a Manager
const std::string& text, // Text to display
const olc::vf2d& pos, // Location of button top-left
const olc::vf2d& size); // Size of button
public:
// Position of button
olc::vf2d vPos;
// Size of button
olc::vf2d vSize;
// Text displayed on button
std::string sText;
public: // BaseControl overrides
void Update(olc::PixelGameEngine* pge) override;
void Draw(olc::PixelGameEngine* pge) override;
void DrawDecal(olc::PixelGameEngine* pge) override;
};
// Creates a Button Control - a clickable, labelled rectangle
class CheckBox : public Button
{
public:
CheckBox(olc::QuickGUI::Manager& manager, // Associate with a Manager
const std::string& text, // Text to display
const bool check, // Is checked or not?
const olc::vf2d& pos, // Location of button top-left
const olc::vf2d& size); // Size of button
public:
bool bChecked = false;
public: // BaseControl overrides
void Update(olc::PixelGameEngine* pge) override;
void Draw(olc::PixelGameEngine* pge) override;
void DrawDecal(olc::PixelGameEngine* pge) override;
};
// Creates a Slider Control - a grabbable handle that slides between two locations
class Slider : public BaseControl
{
public:
Slider(olc::QuickGUI::Manager& manager, // Associate with a Manager
const olc::vf2d& posmin, // Screen location of "minimum"
const olc::vf2d& posmax, // Screen location of "maximum"
const float valmin, // Value of minimum
const float valmax, // Value of maximum
const float value); // Starting value
public:
// Minium value
float fMin = -100.0f;
// Maximum value
float fMax = +100.0f;
// Current value
float fValue = 0.0f;
// Size of grab handle
float fGrabRad = 8.0f;
// Location of minimum/start
olc::vf2d vPosMin;
// Location of maximum/end
olc::vf2d vPosMax;
public: // BaseControl overrides
void Update(olc::PixelGameEngine* pge) override;
void Draw(olc::PixelGameEngine* pge) override;
void DrawDecal(olc::PixelGameEngine* pge) override;
};
}
#ifdef OLC_PGEX_QUICKGUI
#undef OLC_PGEX_QUICKGUI
namespace olc::QuickGUI
{
#pragma region BaseControl
BaseControl::BaseControl(olc::QuickGUI::Manager& manager) : m_manager(manager)
{
m_manager.AddControl(this);
}
BaseControl::~BaseControl()
{
}
void BaseControl::Enable(const bool bEnable)
{
m_state = bEnable ? State::Normal : State::Disabled;
}
#pragma endregion
#pragma region Manager
Manager::Manager(const bool bCleanUpForMe)
{
m_bEraseControlsOnDestroy = bCleanUpForMe;
}
Manager::~Manager()
{
if (m_bEraseControlsOnDestroy)
for (auto& p : m_vControls)
delete p;
m_vControls.clear();
}
void Manager::AddControl(BaseControl* control)
{
m_vControls.push_back(control);
}
void Manager::Update(olc::PixelGameEngine* pge)
{
for (auto& p : m_vControls) p->Update(pge);
}
void Manager::Draw(olc::PixelGameEngine* pge)
{
for (auto& p : m_vControls) p->Draw(pge);
}
void Manager::DrawDecal(olc::PixelGameEngine* pge)
{
for (auto& p : m_vControls) p->DrawDecal(pge);
}
#pragma endregion
#pragma region Label
Label::Label(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size)
: BaseControl(manager)
{
vPos = pos; vSize = size; sText = text;
}
void Label::Update(olc::PixelGameEngine* pge)
{
}
void Label::Draw(olc::PixelGameEngine* pge)
{
if (!bVisible)
return;
if (bHasBackground)
{
pge->FillRect(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal);
}
if(bHasBorder)
pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder);
olc::vf2d vText = pge->GetTextSizeProp(sText);
switch (nAlign)
{
case Alignment::Left:
pge->DrawStringProp(olc::vf2d( vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f ), sText, m_manager.colText);
break;
case Alignment::Centre:
pge->DrawStringProp(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
break;
case Alignment::Right:
pge->DrawStringProp(olc::vf2d{ vPos.x + vSize.x - vText.x - 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText);
break;
}
}
void Label::DrawDecal(olc::PixelGameEngine* pge)
{
if (!bVisible)
return;
if (bHasBackground)
{
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal);
}
if (bHasBorder)
{
pge->SetDecalMode(olc::DecalMode::WIREFRAME);
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2,2), m_manager.colBorder);
pge->SetDecalMode(olc::DecalMode::NORMAL);
}
olc::vf2d vText = pge->GetTextSizeProp(sText);
switch (nAlign)
{
case Alignment::Left:
pge->DrawStringPropDecal({ vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText);
break;
case Alignment::Centre:
pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
break;
case Alignment::Right:
pge->DrawStringPropDecal({ vPos.x + vSize.x - vText.x - 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText);
break;
}
}
#pragma endregion
#pragma region TextBox
TextBox::TextBox(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size)
: Label(manager, text, pos, size)
{
nAlign = Alignment::Left;
bHasBorder = true;
bHasBackground = false;
}
void TextBox::Update(olc::PixelGameEngine* pge)
{
if (m_state == State::Disabled || !bVisible)
return;
bPressed = false;
bReleased = false;
olc::vf2d vMouse = pge->GetMousePos();
if (vMouse.x >= vPos.x && vMouse.x < vPos.x + vSize.x &&
vMouse.y >= vPos.y && vMouse.y < vPos.y + vSize.y)
{
// Released inside box does nothing to me, but i may have
// to finish off the neighbours... oo err
bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased;
if (bReleased && pge->IsTextEntryEnabled() && !m_bTextEdit)
{
pge->TextEntryEnable(false);
}
bPressed = pge->GetMouse(olc::Mouse::LEFT).bPressed;
if (bPressed && !pge->IsTextEntryEnabled() && !m_bTextEdit)
{
pge->TextEntryEnable(true, sText);
m_bTextEdit = true;
}
bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld;
}
else
{
// Released outside box
bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased;
if (bReleased && m_bTextEdit)
{
sText = pge->TextEntryGetString();
pge->TextEntryEnable(false);
m_bTextEdit = false;
}
}
if (m_bTextEdit && pge->IsTextEntryEnabled())
sText = pge->TextEntryGetString();
}
void TextBox::Draw(olc::PixelGameEngine* pge)
{
if (!bVisible)
return;
if (bHasBackground)
{
pge->FillRect(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal);
}
if (bHasBorder)
pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder);
if (m_bTextEdit && pge->IsTextEntryEnabled())
{
// Draw Cursor
int32_t i = pge->TextEntryGetCursor();
olc::vf2d vCursorPos = pge->GetTextSizeProp(sText.substr(0, i));
pge->FillRect(olc::vf2d(vPos.x + 2.0f + vCursorPos.x, (vPos.y + (vSize.y - 10.0f) * 0.5f)), { 2, 10 }, m_manager.colText);
}
// Draw Text
olc::vf2d vText = pge->GetTextSizeProp(sText);
pge->DrawStringProp(olc::vf2d(vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f), sText, m_manager.colText);
}
void TextBox::DrawDecal(olc::PixelGameEngine* pge)
{
if (!bVisible)
return;
if (bHasBackground)
{
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal);
}
if (bHasBorder)
{
pge->SetDecalMode(olc::DecalMode::WIREFRAME);
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colBorder);
pge->SetDecalMode(olc::DecalMode::NORMAL);
}
if (m_bTextEdit && pge->IsTextEntryEnabled())
{
// Draw Cursor
int32_t i = pge->TextEntryGetCursor();
olc::vf2d vCursorPos = pge->GetTextSizeProp(sText.substr(0, i));
pge->FillRectDecal(olc::vf2d(vPos.x + 2.0f + vCursorPos.x, (vPos.y + (vSize.y - 10.0f) * 0.5f)), { 2, 10 }, m_manager.colText);
}
// Draw Text
olc::vf2d vText = pge->GetTextSizeProp(sText);
pge->DrawStringPropDecal(olc::vf2d(vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f), sText, m_manager.colText);
}
#pragma endregion
#pragma region Button
Button::Button(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size)
: BaseControl(manager)
{
vPos = pos; vSize = size; sText = text;
}
void Button::Update(olc::PixelGameEngine* pge)
{
if (m_state == State::Disabled || !bVisible)
return;
bPressed = false;
bReleased = false;
float fElapsedTime = pge->GetElapsedTime();
olc::vf2d vMouse = pge->GetMousePos();
if (m_state != State::Click)
{
if (vMouse.x >= vPos.x && vMouse.x < vPos.x + vSize.x &&
vMouse.y >= vPos.y && vMouse.y < vPos.y + vSize.y)
{
m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn;
m_state = State::Hover;
bPressed = pge->GetMouse(olc::Mouse::LEFT).bPressed;
if (bPressed)
{
m_state = State::Click;
}
bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld;
}
else
{
m_fTransition -= fElapsedTime * m_manager.fHoverSpeedOff;
m_state = State::Normal;
}
}
else
{
bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld;
bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased;
if (bReleased) m_state = State::Normal;
}
m_fTransition = std::clamp(m_fTransition, 0.0f, 1.0f);
}
void Button::Draw(olc::PixelGameEngine* pge)
{
if (!bVisible)
return;
switch (m_state)
{
case State::Disabled:
pge->FillRect(vPos, vSize, m_manager.colDisable);
break;
case State::Normal:
case State::Hover:
pge->FillRect(vPos, vSize, olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
break;
case State::Click:
pge->FillRect(vPos, vSize, m_manager.colClick);
break;
}
pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder);
olc::vf2d vText = pge->GetTextSizeProp(sText);
pge->DrawStringProp(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
}
void Button::DrawDecal(olc::PixelGameEngine* pge)
{
if (!bVisible)
return;
switch (m_state)
{
case State::Disabled:
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colDisable);
break;
case State::Normal:
case State::Hover:
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
break;
case State::Click:
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colClick);
break;
}
pge->SetDecalMode(olc::DecalMode::WIREFRAME);
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colBorder);
pge->SetDecalMode(olc::DecalMode::NORMAL);
olc::vf2d vText = pge->GetTextSizeProp(sText);
pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
}
#pragma endregion
#pragma region CheckBox
CheckBox::CheckBox(olc::QuickGUI::Manager& manager, const std::string& text, const bool check, const olc::vf2d& pos, const olc::vf2d& size)
: Button(manager, text, pos, size)
{
bChecked = check;
}
void CheckBox::Update(olc::PixelGameEngine* pge)
{
if (m_state == State::Disabled || !bVisible)
return;
Button::Update(pge);
if (bPressed) bChecked = !bChecked;
}
void CheckBox::Draw(olc::PixelGameEngine* pge)
{
if (!bVisible)
return;
Button::Draw(pge);
if (bChecked)
pge->DrawRect(vPos + olc::vf2d(2, 2), vSize - olc::vi2d(4, 4), m_manager.colBorder);
}
void CheckBox::DrawDecal(olc::PixelGameEngine* pge)
{
if (!bVisible)
return;
Button::DrawDecal(pge);
pge->SetDecalMode(olc::DecalMode::WIREFRAME);
pge->FillRectDecal(vPos + olc::vf2d(2,2), vSize - olc::vf2d(4, 4), m_manager.colBorder);
pge->SetDecalMode(olc::DecalMode::NORMAL);
olc::vf2d vText = pge->GetTextSizeProp(sText);
pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText);
}
#pragma endregion
#pragma region Slider
Slider::Slider(olc::QuickGUI::Manager& manager, const olc::vf2d& posmin, const olc::vf2d& posmax, const float valmin, const float valmax, const float value)
: BaseControl(manager)
{
vPosMin = posmin; vPosMax = posmax; fMin = valmin; fMax = valmax; fValue = value;
}
void Slider::Update(olc::PixelGameEngine* pge)
{
if (m_state == State::Disabled || !bVisible)
return;
float fElapsedTime = pge->GetElapsedTime();
olc::vf2d vMouse = pge->GetMousePos();
bHeld = false;
if (m_state == State::Click)
{
olc::vf2d d = vPosMax - vPosMin;
float u = d.dot(vMouse - vPosMin) / d.mag2();
fValue = u * (fMax - fMin) + fMin;
bHeld = true;
}
else
{
olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin));
if ((vMouse - vSliderPos).mag2() <= int32_t(fGrabRad) * int32_t(fGrabRad))
{
m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn;
m_state = State::Hover;
if (pge->GetMouse(olc::Mouse::LEFT).bPressed)
{
m_state = State::Click;
bPressed = true;
}
}
else
m_state = State::Normal;
}
if (pge->GetMouse(olc::Mouse::LEFT).bReleased)
{
m_state = State::Normal;
bReleased = true;
}
if (m_state == State::Normal)
{
m_fTransition -= fElapsedTime * m_manager.fHoverSpeedOff;
m_state = State::Normal;
bHeld = false;
}
fValue = std::clamp(fValue, fMin, fMax);
m_fTransition = std::clamp(m_fTransition, 0.0f, 1.0f);
}
void Slider::Draw(olc::PixelGameEngine* pge)
{
if (!bVisible)
return;
pge->DrawLine(vPosMin, vPosMax, m_manager.colBorder);
olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin));
switch (m_state)
{
case State::Disabled:
pge->FillCircle(vSliderPos, int32_t(fGrabRad), m_manager.colDisable);
break;
case State::Normal:
case State::Hover:
pge->FillCircle(vSliderPos, int32_t(fGrabRad), olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
break;
case State::Click:
pge->FillCircle(vSliderPos, int32_t(fGrabRad), m_manager.colClick);
break;
}
pge->DrawCircle(vSliderPos, int32_t(fGrabRad), m_manager.colBorder);
}
void Slider::DrawDecal(olc::PixelGameEngine* pge)
{
if (!bVisible)
return;
pge->DrawLineDecal(vPosMin, vPosMax, m_manager.colBorder);
olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin));
switch (m_state)
{
case State::Disabled:
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colDisable);
break;
case State::Normal:
case State::Hover:
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
break;
case State::Click:
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colClick);
break;
}
pge->SetDecalMode(olc::DecalMode::WIREFRAME);
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colBorder);
pge->SetDecalMode(olc::DecalMode::NORMAL);
}
#pragma endregion
}
#endif // OLC_PGEX_QUICKGUI
#endif // OLC_PGEX_QUICKGUI_H