"Normalizing" angle directions so they are workable relative to each other. Includes angle_difference and atan2fmod functions as examples.
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AngleNorming/Block.h

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#pragma once
#include <tuple>
class Block
{
public:
Block(){};
Block(int x, int y, int R, int B, int G);
void display(float CameraX, float CameraY, float Zoom);
private:
int X;
int Y;
std::tuple<int, int, int> color;
};