#define OLC_PGE_APPLICATION #include "pixelGameEngine.h" #if defined(__EMSCRIPTEN__) #include #define FILE_RESOLVE(url, file) emscripten_wget(url, file); emscripten_sleep(0) #else #define FILE_RESOLVE(url, file) #endif using namespace olc; const float PI = 3.14159f; float angle_difference(float angle_1, float angle_2) { angle_1=fmod(angle_1,2*PI); angle_2=fmod(angle_2,2*PI); float angle_diff = angle_1 - angle_2; if (angle_diff > PI) angle_diff -= 2*PI; else if (angle_diff < -PI) angle_diff += 2*PI; return -angle_diff; } class Object{ public: float facing_dir; float rotation_spd; vd2d pos; vd2d size; Object(vd2d pos, vd2d size, float rotation_spd=100*(3.14159f/180.f), float facing_dir=0) :pos(pos),size(size),rotation_spd(rotation_spd),facing_dir(facing_dir) {} void draw(PixelGameEngine*pge) { pge->DrawCircle(pos,size.x); pge->DrawLine(pos,{(int)(pos.x+4*cos(facing_dir)),(int)(pos.y+4*sin(facing_dir))}); } }; // Override base class with your custom functionality class Example : public olc::PixelGameEngine { public: Example() { // Name your application sAppName = "Rotation"; } public: Object*testRotationObj; bool OnUserCreate() override { testRotationObj = new Object({(double)ScreenWidth()/2,(double)ScreenHeight()/2},{8,8}); return true; } bool OnUserUpdate(float fElapsedTime) override { Clear(BLACK); float diffAng = atan2f(GetMouseY()-testRotationObj->pos.y,GetMouseX()-testRotationObj->pos.x); float rotAngle=angle_difference(testRotationObj->facing_dir,diffAng); if (abs(rotAngle)>testRotationObj->rotation_spd*fElapsedTime) { //Prevents stuttering. Wait for an entire rotation speed amount to occur if (rotAngle>0) { testRotationObj->facing_dir+=testRotationObj->rotation_spd*fElapsedTime; } else { testRotationObj->facing_dir-=testRotationObj->rotation_spd*fElapsedTime; } } testRotationObj->draw(this); return true; } }; int main() { Example demo; if (demo.Construct(256, 240, 2, 2)) demo.Start(); return 0; }