generated from sigonasr2/CPlusPlusProjectTemplate
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#define OLC_PGE_APPLICATION |
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#include "pixelGameEngine.h" |
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// PGEX Require the presence of olc::PixelGameEngine
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#define OLC_PGEX_QUICKGUI |
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#include "quickgui.h" |
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#if defined(__EMSCRIPTEN__) |
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#include <emscripten.h> |
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#define FILE_RESOLVE(url, file) emscripten_wget(url, file); emscripten_sleep(0) |
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#else |
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#define FILE_RESOLVE(url, file) |
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#endif |
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namespace olc::QuickGUI{ |
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class PictureBox : public olc::QuickGUI::BaseControl{ |
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private: |
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olc::vi2d clickPos; |
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public: |
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PictureBox(olc::QuickGUI::Manager& manager, // Associate with a Manager
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const olc::vf2d& pos, |
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const olc::vf2d& size, |
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const olc::vf2d& offset, |
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olc::Renderable& image); |
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public: |
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// Minium value
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olc::vf2d offset; |
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olc::vf2d pos; |
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olc::vf2d size; |
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olc::Renderableℑ |
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public: // BaseControl overrides
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void Update(olc::PixelGameEngine* pge) override; |
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void Draw(olc::PixelGameEngine* pge) override; |
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void DrawDecal(olc::PixelGameEngine* pge) override; |
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}; |
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using namespace olc;
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PictureBox::PictureBox(olc::QuickGUI::Manager& manager, const olc::vf2d& pos, const olc::vf2d& size, const olc::vf2d& offset,olc::Renderable& image)
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: BaseControl(manager),pos(pos),size(size),offset(offset),image(image){} |
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void PictureBox::Update(olc::PixelGameEngine* pge) |
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{ |
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bPressed = false; |
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bReleased = false; |
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float fElapsedTime = pge->GetElapsedTime(); |
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olc::vf2d vMouse = pge->GetMousePos(); |
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if (m_state != State::Click) |
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float angle_difference(float angle_1, float angle_2) |
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{ |
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if (vMouse.x >= pos.x && vMouse.x < pos.x + size.x && |
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vMouse.y >= pos.y && vMouse.y < pos.y + size.y) |
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{ |
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m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn; |
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m_state = State::Hover; |
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bPressed = pge->GetMouse(olc::Mouse::LEFT).bPressed;
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if (bPressed) |
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{ |
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m_state = State::Click; |
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clickPos = vMouse; |
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angle_1=(angle_1<0)?angle_1+360:fmod(angle_1,360); |
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angle_2=(angle_2<0)?angle_2+360:fmod(angle_2,360); |
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float angle_diff = angle_1-angle_2; |
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if (abs(angle_diff)>180) { |
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if (angle_1>180) { |
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angle_1-=360; |
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} |
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bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld; |
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if (angle_2>180) { |
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angle_2-=360; |
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} |
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else |
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{ |
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m_fTransition -= fElapsedTime * m_manager.fHoverSpeedOff; |
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m_state = State::Normal; |
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} |
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} |
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else |
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{
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bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld; |
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bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased; |
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if (bReleased) m_state = State::Normal; |
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offset+=clickPos-vMouse; |
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offset.x=std::clamp((int)offset.x,0,image.Sprite()->width-(int)size.x); |
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offset.y=std::clamp((int)offset.y,0,image.Sprite()->height-(int)size.y); |
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clickPos=vMouse; |
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angle_diff = angle_1-angle_2; |
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} |
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return -angle_diff; |
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} |
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void PictureBox::Draw(olc::PixelGameEngine* pge) |
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{ |
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if (!bVisible) |
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return; |
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switch (m_state) |
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{ |
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case State::Disabled: { |
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pge->FillRect(pos,size,m_manager.colDisable); |
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}break; |
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case State::Normal: |
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case State::Hover: { |
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pge->FillRect(pos,size,olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); |
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}break; |
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case State::Click: { |
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pge->FillRect(pos,size,m_manager.colClick); |
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}break; |
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//Points an angle from point1 to point2, returning an angle between 0-2*PI.
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// (atan2 returns -PI to PI)
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float atan2fmod(vd2d point1,vd2d point2){ |
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float angle = atan2f(point2.y-point1.y,point2.x-point1.x); |
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if (angle<0) { |
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angle+=2*3.14159f; |
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} |
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pge->DrawPartialSprite({(int)pos.x+1,(int)pos.y+1},image.Sprite(),offset,{(int)size.x-2,(int)size.y-2}); |
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pge->DrawRect(pos,size,m_manager.colBorder); |
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} |
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void PictureBox::DrawDecal(olc::PixelGameEngine* pge) |
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{ |
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if (!bVisible) |
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return; |
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switch (m_state) |
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{ |
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case State::Disabled: { |
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pge->FillRectDecal(pos,size,olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); |
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}break; |
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case State::Normal: |
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case State::Hover: { |
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pge->FillRectDecal(pos,size,olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); |
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}break; |
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case State::Click: { |
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pge->FillRectDecal(pos,size,m_manager.colClick); |
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}break; |
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} |
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pge->DrawPartialDecal({pos.x+1,pos.y+1},image.Decal(),offset,{size.x-2,size.y-2}); |
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pge->SetDecalMode(olc::DecalMode::WIREFRAME); |
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pge->DrawRectDecal(pos,size,m_manager.colBorder); |
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pge->SetDecalMode(olc::DecalMode::NORMAL); |
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return angle; |
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} |
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class Object{ |
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public: |
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float facing_dir; |
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float rotation_spd; |
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vd2d pos; |
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vd2d size; |
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Object(vd2d pos, vd2d size, float rotation_spd=100*(3.14159f/180.f), float facing_dir=0) |
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:pos(pos),size(size),rotation_spd(rotation_spd),facing_dir(facing_dir) {} |
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void draw(PixelGameEngine*pge) { |
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pge->DrawCircle(pos,size.x); |
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pge->DrawLine(pos,{(int)(pos.x+4*cos(facing_dir)),(int)(pos.y+4*sin(facing_dir))}); |
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} |
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}; |
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class olcDemo_QuickGUI : public olc::PixelGameEngine |
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// Override base class with your custom functionality
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class Example : public olc::PixelGameEngine |
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{ |
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public: |
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olcDemo_QuickGUI() |
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Example() |
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{ |
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sAppName = "olcDemo_QuickGUI"; |
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// Name your application
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sAppName = "Rotation"; |
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} |
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protected: |
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olc::QuickGUI::Manager guiManager; |
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olc::QuickGUI::PictureBox* pictureBox = nullptr; |
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olc::QuickGUI::Slider* pictureBoxSliderX = nullptr; |
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olc::QuickGUI::Slider* pictureBoxSliderY = nullptr; |
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olc::Renderable dirtimg; |
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public: |
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Object*testRotationObj; |
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bool OnUserCreate() override |
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{ |
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dirtimg.Load("dirtblock.png"); |
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pictureBox = new olc::QuickGUI::PictureBox(guiManager,
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{ 10.0f, 10.0f }, { 128.0f, 128.0f }, {0,0}, dirtimg); |
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pictureBoxSliderX = new olc::QuickGUI::Slider(guiManager,{pictureBox->pos.x,pictureBox->pos.y+pictureBox->size.y+16},{pictureBox->pos.x+pictureBox->size.x,pictureBox->pos.y+pictureBox->size.y+16}, |
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0,pictureBox->image.Sprite()->width-(int)pictureBox->size.x,pictureBox->offset.x); |
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pictureBoxSliderY = new olc::QuickGUI::Slider(guiManager,{pictureBox->pos.x+pictureBox->size.x+16,pictureBox->pos.y},{pictureBox->pos.x+pictureBox->size.x+16,pictureBox->pos.y+pictureBox->size.y}, |
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0,pictureBox->image.Sprite()->height-(int)pictureBox->size.y,pictureBox->offset.y); |
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guiManager.AddControl(pictureBox); |
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guiManager.AddControl(pictureBoxSliderX); |
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testRotationObj = new Object({(double)ScreenWidth()/2,(double)ScreenHeight()/2},{8,8}); |
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return true; |
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} |
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bool OnUserUpdate(float fElapsedTime) override |
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{ |
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guiManager.Update(this); |
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if (pictureBoxSliderX->bHeld) { |
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pictureBox->offset.x=pictureBoxSliderX->fValue; |
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Clear(BLACK); |
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float diffAng = atan2fmod(testRotationObj->pos,GetMousePos()); |
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float rotAngle=angle_difference((180.f/3.14159f)*testRotationObj->facing_dir,(180.f/3.14159f)*diffAng); |
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//std::cout<<diffAng<<std::endl;
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//std::cout<<" "<<rotAngle<<std::endl;
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if (abs(rotAngle)>testRotationObj->rotation_spd*fElapsedTime*(180.f/3.14159f)) { |
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if (rotAngle>0) { |
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testRotationObj->facing_dir+=testRotationObj->rotation_spd*fElapsedTime; |
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} else { |
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pictureBoxSliderX->fValue=pictureBox->offset.x; |
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testRotationObj->facing_dir-=testRotationObj->rotation_spd*fElapsedTime; |
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} |
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if (pictureBoxSliderY->bHeld) { |
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pictureBox->offset.y=pictureBoxSliderY->fValue; |
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} else { |
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pictureBoxSliderY->fValue=pictureBox->offset.y; |
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} |
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// Draw Stuff!
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Clear(olc::BLACK); |
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guiManager.DrawDecal(this); |
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testRotationObj->draw(this); |
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return true; |
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} |
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}; |
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int main() |
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{ |
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olcDemo_QuickGUI demo; |
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if (demo.Construct(256, 240, 4, 4)) |
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Example demo; |
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if (demo.Construct(256, 240, 2, 2)) |
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demo.Start(); |
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return 0; |
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} |
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