Included angle normalizing example

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent 2830f5b550
commit 722d293fb8
  1. BIN
      C++ProjectTemplate
  2. 204
      main.cpp

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@ -1,188 +1,98 @@
#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
// PGEX Require the presence of olc::PixelGameEngine
#define OLC_PGEX_QUICKGUI
#include "quickgui.h"
#if defined(__EMSCRIPTEN__)
#include <emscripten.h>
#define FILE_RESOLVE(url, file) emscripten_wget(url, file); emscripten_sleep(0)
#else
#define FILE_RESOLVE(url, file)
#endif
namespace olc::QuickGUI{
class PictureBox : public olc::QuickGUI::BaseControl{
private:
olc::vi2d clickPos;
public:
PictureBox(olc::QuickGUI::Manager& manager, // Associate with a Manager
const olc::vf2d& pos,
const olc::vf2d& size,
const olc::vf2d& offset,
olc::Renderable& image);
public:
// Minium value
olc::vf2d offset;
olc::vf2d pos;
olc::vf2d size;
olc::Renderable&image;
public: // BaseControl overrides
void Update(olc::PixelGameEngine* pge) override;
void Draw(olc::PixelGameEngine* pge) override;
void DrawDecal(olc::PixelGameEngine* pge) override;
};
using namespace olc;
PictureBox::PictureBox(olc::QuickGUI::Manager& manager, const olc::vf2d& pos, const olc::vf2d& size, const olc::vf2d& offset,olc::Renderable& image)
: BaseControl(manager),pos(pos),size(size),offset(offset),image(image){}
void PictureBox::Update(olc::PixelGameEngine* pge)
{
bPressed = false;
bReleased = false;
float fElapsedTime = pge->GetElapsedTime();
olc::vf2d vMouse = pge->GetMousePos();
if (m_state != State::Click)
float angle_difference(float angle_1, float angle_2)
{
if (vMouse.x >= pos.x && vMouse.x < pos.x + size.x &&
vMouse.y >= pos.y && vMouse.y < pos.y + size.y)
{
m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn;
m_state = State::Hover;
bPressed = pge->GetMouse(olc::Mouse::LEFT).bPressed;
if (bPressed)
{
m_state = State::Click;
clickPos = vMouse;
angle_1=(angle_1<0)?angle_1+360:fmod(angle_1,360);
angle_2=(angle_2<0)?angle_2+360:fmod(angle_2,360);
float angle_diff = angle_1-angle_2;
if (abs(angle_diff)>180) {
if (angle_1>180) {
angle_1-=360;
}
bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld;
if (angle_2>180) {
angle_2-=360;
}
else
{
m_fTransition -= fElapsedTime * m_manager.fHoverSpeedOff;
m_state = State::Normal;
}
}
else
{
bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld;
bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased;
if (bReleased) m_state = State::Normal;
offset+=clickPos-vMouse;
offset.x=std::clamp((int)offset.x,0,image.Sprite()->width-(int)size.x);
offset.y=std::clamp((int)offset.y,0,image.Sprite()->height-(int)size.y);
clickPos=vMouse;
angle_diff = angle_1-angle_2;
}
return -angle_diff;
}
void PictureBox::Draw(olc::PixelGameEngine* pge)
{
if (!bVisible)
return;
switch (m_state)
{
case State::Disabled: {
pge->FillRect(pos,size,m_manager.colDisable);
}break;
case State::Normal:
case State::Hover: {
pge->FillRect(pos,size,olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
}break;
case State::Click: {
pge->FillRect(pos,size,m_manager.colClick);
}break;
//Points an angle from point1 to point2, returning an angle between 0-2*PI.
// (atan2 returns -PI to PI)
float atan2fmod(vd2d point1,vd2d point2){
float angle = atan2f(point2.y-point1.y,point2.x-point1.x);
if (angle<0) {
angle+=2*3.14159f;
}
pge->DrawPartialSprite({(int)pos.x+1,(int)pos.y+1},image.Sprite(),offset,{(int)size.x-2,(int)size.y-2});
pge->DrawRect(pos,size,m_manager.colBorder);
}
void PictureBox::DrawDecal(olc::PixelGameEngine* pge)
{
if (!bVisible)
return;
switch (m_state)
{
case State::Disabled: {
pge->FillRectDecal(pos,size,olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
}break;
case State::Normal:
case State::Hover: {
pge->FillRectDecal(pos,size,olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
}break;
case State::Click: {
pge->FillRectDecal(pos,size,m_manager.colClick);
}break;
}
pge->DrawPartialDecal({pos.x+1,pos.y+1},image.Decal(),offset,{size.x-2,size.y-2});
pge->SetDecalMode(olc::DecalMode::WIREFRAME);
pge->DrawRectDecal(pos,size,m_manager.colBorder);
pge->SetDecalMode(olc::DecalMode::NORMAL);
return angle;
}
class Object{
public:
float facing_dir;
float rotation_spd;
vd2d pos;
vd2d size;
Object(vd2d pos, vd2d size, float rotation_spd=100*(3.14159f/180.f), float facing_dir=0)
:pos(pos),size(size),rotation_spd(rotation_spd),facing_dir(facing_dir) {}
void draw(PixelGameEngine*pge) {
pge->DrawCircle(pos,size.x);
pge->DrawLine(pos,{(int)(pos.x+4*cos(facing_dir)),(int)(pos.y+4*sin(facing_dir))});
}
};
class olcDemo_QuickGUI : public olc::PixelGameEngine
// Override base class with your custom functionality
class Example : public olc::PixelGameEngine
{
public:
olcDemo_QuickGUI()
Example()
{
sAppName = "olcDemo_QuickGUI";
// Name your application
sAppName = "Rotation";
}
protected:
olc::QuickGUI::Manager guiManager;
olc::QuickGUI::PictureBox* pictureBox = nullptr;
olc::QuickGUI::Slider* pictureBoxSliderX = nullptr;
olc::QuickGUI::Slider* pictureBoxSliderY = nullptr;
olc::Renderable dirtimg;
public:
Object*testRotationObj;
bool OnUserCreate() override
{
dirtimg.Load("dirtblock.png");
pictureBox = new olc::QuickGUI::PictureBox(guiManager,
{ 10.0f, 10.0f }, { 128.0f, 128.0f }, {0,0}, dirtimg);
pictureBoxSliderX = new olc::QuickGUI::Slider(guiManager,{pictureBox->pos.x,pictureBox->pos.y+pictureBox->size.y+16},{pictureBox->pos.x+pictureBox->size.x,pictureBox->pos.y+pictureBox->size.y+16},
0,pictureBox->image.Sprite()->width-(int)pictureBox->size.x,pictureBox->offset.x);
pictureBoxSliderY = new olc::QuickGUI::Slider(guiManager,{pictureBox->pos.x+pictureBox->size.x+16,pictureBox->pos.y},{pictureBox->pos.x+pictureBox->size.x+16,pictureBox->pos.y+pictureBox->size.y},
0,pictureBox->image.Sprite()->height-(int)pictureBox->size.y,pictureBox->offset.y);
guiManager.AddControl(pictureBox);
guiManager.AddControl(pictureBoxSliderX);
testRotationObj = new Object({(double)ScreenWidth()/2,(double)ScreenHeight()/2},{8,8});
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
guiManager.Update(this);
if (pictureBoxSliderX->bHeld) {
pictureBox->offset.x=pictureBoxSliderX->fValue;
Clear(BLACK);
float diffAng = atan2fmod(testRotationObj->pos,GetMousePos());
float rotAngle=angle_difference((180.f/3.14159f)*testRotationObj->facing_dir,(180.f/3.14159f)*diffAng);
//std::cout<<diffAng<<std::endl;
//std::cout<<" "<<rotAngle<<std::endl;
if (abs(rotAngle)>testRotationObj->rotation_spd*fElapsedTime*(180.f/3.14159f)) {
if (rotAngle>0) {
testRotationObj->facing_dir+=testRotationObj->rotation_spd*fElapsedTime;
} else {
pictureBoxSliderX->fValue=pictureBox->offset.x;
testRotationObj->facing_dir-=testRotationObj->rotation_spd*fElapsedTime;
}
if (pictureBoxSliderY->bHeld) {
pictureBox->offset.y=pictureBoxSliderY->fValue;
} else {
pictureBoxSliderY->fValue=pictureBox->offset.y;
}
// Draw Stuff!
Clear(olc::BLACK);
guiManager.DrawDecal(this);
testRotationObj->draw(this);
return true;
}
};
int main()
{
olcDemo_QuickGUI demo;
if (demo.Construct(256, 240, 4, 4))
Example demo;
if (demo.Construct(256, 240, 2, 2))
demo.Start();
return 0;
}
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