The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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112 lines
6.0 KiB
112 lines
6.0 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "MenuLabel.h"
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#include "Item.h"
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class EnhancementStatsLabel:public MenuLabel{
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std::weak_ptr<Item>itemRef;
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public:
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inline EnhancementStatsLabel(geom2d::rect<float>rect,const std::weak_ptr<Item>itemRef,float scale=1,ComponentAttr attributes=ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)
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:MenuLabel(rect,"",scale,attributes),itemRef(itemRef){}
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inline void SetItem(const std::weak_ptr<Item>itemRef){
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this->itemRef=itemRef;
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}
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inline const std::weak_ptr<Item>GetItem()const{
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return itemRef;
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}
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protected:
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inline virtual void DrawDecal(ViewPort&window,bool focused)override final{
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MenuComponent::DrawDecal(window,focused);
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vf2d adjustedScale={scale,scale};
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vf2d labelTextSize=vf2d(game->GetWrappedTextSizeProp(label,rect.size.x,adjustedScale));
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if(fitToLabel){
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float sizeRatio=((labelTextSize*adjustedScale).x)/(rect.size.x-2);
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if(sizeRatio>1){
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adjustedScale.x/=sizeRatio;
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}
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labelTextSize=vf2d(game->GetTextSizeProp(label)*adjustedScale);
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}
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vf2d drawPos=rect.middle()-vf2d{labelTextSize}/2; //Assume centered.
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if(!centered){
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drawPos=vf2d{rect.pos.x+2,rect.pos.y};
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}
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if(itemRef.lock()->EnhancementIsPossible()){
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float maxAttributeLabelSize=0;
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std::for_each(itemRef.lock()->GetEnhancementInfo()[1].stats.begin(),itemRef.lock()->GetEnhancementInfo()[1].stats.end(),[&](const auto&data){
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auto&attr=data.first;
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maxAttributeLabelSize=std::max(maxAttributeLabelSize,float(game->GetWrappedTextSizeProp(std::format("{}",attr.Name()),rect.size.x,adjustedScale).x));
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});
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for(float yOffset=0;const auto&[attr,value]:itemRef.lock()->GetEnhancementInfo()[itemRef.lock()->EnhancementLevel()].stats){
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std::string attributeLabel=std::format("{}",attr.Name());
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float attributeLabelWidth=game->GetTextSizeProp(attributeLabel).x;
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window.DrawShadowStringPropDecal(drawPos+vf2d{maxAttributeLabelSize/2+24,yOffset}-vf2d{attributeLabelWidth/2,0},attributeLabel,WHITE,BLACK,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x,1.0f);
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uint8_t nextEnhanceLevel=itemRef.lock()->EnhancementLevel()+1;
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float nextStageValue=0;
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if(itemRef.lock()->GetEnhancementInfo().size()>nextEnhanceLevel){
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nextStageValue=itemRef.lock()->GetEnhancementInfo()[nextEnhanceLevel].stats.get_readOnly(attr);
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}
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std::string percentageSign=attr.DisplayAsPercent()?"%":"";
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if(Inventory::GetItemCount(itemRef.lock()->ActualName())==0){ //This item hasn't been created yet, so just show that we are developing the item first.
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window.DrawShadowStringDecal(drawPos+vf2d{maxAttributeLabelSize+4+24,yOffset},std::format("{:<5}",(
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(attr.ShowAsDecimal()?std::format("{:>4.2f}{}",value,percentageSign):std::format("{}{}",value,percentageSign)))),
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WHITE,BLACK,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x,1.0f);
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}else{ //This item is getting enhanced to the next level.
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window.DrawShadowStringDecal(drawPos+vf2d{maxAttributeLabelSize+4+24,yOffset},std::format("{:>5} ->#00AA00 {:<5}",
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attr.ShowAsDecimal()?std::format("{:>4.2f}{}",value,percentageSign):std::format("{}{}",value,percentageSign),
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(nextEnhanceLevel<="Item.Item Max Enhancement Level"_I&&itemRef.lock()->GetEnhancementInfo()[nextEnhanceLevel].chapterAvailable<=game->GetCurrentChapter())?
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attr.ShowAsDecimal()?std::format("{:<4.2f}{}",nextStageValue,percentageSign):std::format("{}{}",nextStageValue,percentageSign)
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:"MAX"),
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WHITE,BLACK,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x,1.0f);
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}
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yOffset+=16;
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}
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}else{
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std::string text="Cannot be enhanced.";
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float textWidth=game->GetTextSizeProp(text).x;
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window.DrawShadowStringPropDecal(rect.middle()-vf2d{textWidth,0}/2,text,RED,BLACK,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x,1.0f);
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}
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}
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}; |